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Laporkan kesalahan penerjemahan






The DayZ expansion has insane amount of bugs
Other big mods :
- Dayz Expansion
- Dayz Dog
- Forward Operator Gear
- Tactical Flava
- Royal's Realistic Spraypainted Weapons
- MMG Military Gear
- Custom AI loadout bots roaming the map
- Tarkov gun sounds and inventory sounds
- Search For Loot Improved
- CZ Optics
- SuppressionMod
- Unknown Ghillie Mod
best first step is go to discord and post your config. You might have a mistake
No they need to update. The last update was nearly 48hrs ago. You might need to nudge the admin of your server
You might be running some mod that treats tasers as bullet wounds. They should not be treated as such.
You can use AI tasers or set to any AI melee induced KO. Did you have something else in mind?
Probably. Unless it uses "Bullet_Expansion_Taser" it won't work. You can set any melee KO to trigger abduction now if you really don't want to run weapons. Regen your config if you don't see melee options
I was just abducted 3 times in a row. When I work on this mod next I will make sure to look very closely that something isnt amiss but from what I see it's working fine.
But at the moment is not possible strictly by the mod. Perhaps in a future update.
You probably don't have the required mods or they are not installed properly. Check the description for the requirements. Make sure they are installed successfully then you should have no issue with this mod.
(I'm new to this lol)
Thanks for posting your information here. There isn't anything I can do about Terje Medicine if it is trreating tasers like bullet wounds. The author of that mod will need to correct that. But that is good to know. Regarding loot barrel placement I will add more fine grained control in a future update. Regarding the AI looting your weapons and shooting you... HAHAH thats why I love dayz and AI. So unpredictable sometimes.
thank mate for sharing your knowledge and settings with us. it's things like this that make a good community, no matter what game it is. great!
I'll take a look at it on the test server and give feedback...
"DamageReceivedMultiplier": -1,
"CanBeTriggeredByAI": 0,
"MinDistRadius": -1,
"MaxDistRadius": -1,
"DespawnRadius": -1,
"MinSpreadRadius": 1,
"MaxSpreadRadius": 100,
"Chance": 1,
"WaypointInterpolation": "CatmullRom",
"DespawnTime": -1,
"RespawnTime": -2,
"LoadBalancingCategory": "",
"UseRandomWaypointAsStartPoint": 1,
"Waypoints": [
[
13539.5,
3,
6342.3
]
]
},
"Patrols": [
{
"Name": "Test Abduction",
"Persist": 0,
"Faction": "East",
"Formation": "RANDOM",
"FormationScale": -1,
"FormationLooseness": 0.5,
"Loadout": "MVDLoadout",
"Units": [],
"NumberOfAI": 5,
"Behaviour": "HALT",
"LootingBehaviour": "WEAPONS | BANDAGES | UPGRADE",
"Speed": "WALK",
"UnderThreatSpeed": "JOG",
"CanBeLooted": 1,
"UnlimitedReload": 1,
"SniperProneDistanceThreshold": 0,
"AccuracyMin": -1,
"AccuracyMax": -1,
"ThreatDistanceLimit": -1,
"NoiseInvestigationDistanceLimit": 0,
"DamageMultiplier": -1,