ZERO Sievert

ZERO Sievert

Whispers from Beyond
63 条留言
Dil_Dough 10 月 21 日 上午 5:52 
tnx for the reply man, I did actually just had to wait for the trader to restock
Mk Ⅳ: GIRZU  [作者] 10 月 18 日 下午 8:26 
@Dil_Dough
You need to check two things:

1. Is there a new NPC next to the doctor?
If the mod has been applied correctly, there should be an NPC wearing my mod’s armor.

2. Has 24 hours passed in-game?
All traders refresh their shop lists between 7 and 9 in the morning, so you need to spend enough time sleeping in a bed to see the updated shop page.
Dil_Dough 10 月 18 日 下午 8:05 
Do I need to start a new playthrough to buy the starting armor from doc? cause I dont see it on my current one
Mk Ⅳ: GIRZU  [作者] 10 月 17 日 上午 2:53 
@jim0311
You can craft all of my mod’s equipment at the workbench.
jim0311 10 月 17 日 上午 2:51 
Can anybody help me how to find Fieldframe or Upgrade kit?
Seth MacFarlane 10 月 16 日 上午 8:45 
Ah i see now, it looks like even tho i updated the mod it was using an older version so i had to uninstall and reinstall to have him show up. thank you very much!
Mk Ⅳ: GIRZU  [作者] 10 月 14 日 上午 10:02 
@Seth MacFarlane
No, that NPC should appear right away if the mod is installed correctly. The exact location is to the left of the doctor, near the entrance to the medical room.
Seth MacFarlane 10 月 14 日 上午 9:54 
Wanna start off with great mod, amazing work! But there is no npc next to the doctor, is there some trigger that is supposed to make him appear?
Dyne 9 月 18 日 下午 6:55 
Any chance we could get a version that's compatible with Escape from Zakov?
Mk Ⅳ: GIRZU  [作者] 8 月 26 日 上午 5:50 
@CitizenKing
In terms of performance, it’s slightly superior to vanilla armor. However, it requires a lot of materials, and repairing it is more expensive than regular armor, so the upkeep costs are high.
CitizenKing 8 月 25 日 下午 12:29 
This looks really cool. How is the balance? Is this stuff a sidegrade to the vanilla armor, or a direct upgrade? Would love to try it out, but I don't want to trivialize my current runthrough's progression with it.
Mk Ⅳ: GIRZU  [作者] 8 月 20 日 上午 2:31 
@Mantis
The in-game sales list refreshes daily between 8 and 9 a.m. (in-game time). Be sure to spend at least 24 in-game hours in bed before checking again.
Mantis 8 月 19 日 下午 2:38 
The doctor won't sell me the vanguard armor, why?
gornyakmaniac 7 月 7 日 上午 3:44 
Thanks for explanation @Dynamiteside
Mk Ⅳ: GIRZU  [作者] 7 月 7 日 上午 2:34 
@Dynamiteside
Repair kits for Rank 7 armor are not supported through modding. As a workaround, I've implemented an alternative repair method: you can restore the armor by combining it with an Orb at the workbench. This process is available under the Medical category.
Dark Harlekin 7 月 7 日 上午 1:53 
@Mk Ⅳ: GIRZU
Thanks, I must have overlooked that.
Also, thanks for your work — the mod is really cool.
It would be awesome if you could get the first armor and backpack through a quest, though I’m not sure if that’s even possible.
Dynamiteside 7 月 6 日 下午 10:53 
@gornyakmaniac as the orb description states its there as a way to repair the alpha and beta armors
gornyakmaniac 7 月 6 日 上午 4:32 
What purpose of the bizzare orb? In recepies, it's like alpha + bizzare orb = same alpha with same stats
Mk Ⅳ: GIRZU  [作者] 7 月 5 日 下午 5:45 
@Dark Harlekin
you can buy it from Doctor
Dark Harlekin 7 月 5 日 下午 2:06 
Can anyone tell me where do I find my first Vanguard armor?
gornyakmaniac 7 月 5 日 上午 1:26 
Ahh, yeah, didn't see the recepie for that lol
gornyakmaniac 7 月 5 日 上午 1:22 
Thanks for the mod! Where to get drunken blueprints? Found none for now
Mk Ⅳ: GIRZU  [作者] 6 月 17 日 上午 6:28 
@siKambeng
That doesn't seem to be an issue with my mod. The obj_peacekeeper_regular code isn't part of my mod.
siKambeng 6 月 17 日 上午 5:26 
when equip New Armor and Bag always got force close


___________________________________________
############################################################################################
ERROR in action number 1
of Alarm Event for alarm 2 for object obj_map_generator:
"obj_peacekeeper_regular" doesn't exist

at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_building_deserialize
gml_Script_scr_building_list
gml_Object_obj_map_generator_Alarm_2
GONYAGONYA 5 月 22 日 上午 8:57 
Can I add a speed option to armor? How can I do it?
BooKoo 5 月 20 日 下午 8:27 
God damn, that new backpack looks insane
Jeff 5 月 19 日 上午 2:38 
I solved this problem in the same way, and I hope there is a more permanent solution.
YourAverageGamer 5 月 18 日 下午 8:14 
Mr Girzu, thanks for the reply, i fumble around with your mod and manage to transfer the recipe to Medical instead of Extras and thus the problem was solve, really thanks for the fast reply
Mk Ⅳ: GIRZU  [作者] 5 月 18 日 下午 4:04 
@YourAverageGamer
If possible, I’ll try to reflect it in the next update. It’s not what I want to have so many crafting recipes concentrated in the "other" category. I’d like to place some items in the repairkit crafting category, but unfortunately, that category doesn’t support modding.
YourAverageGamer 5 月 18 日 上午 5:21 
Mr Girzu, i very like ur mod however, when using ur mod with Tieba01 from nexus, the crafting recipe at Extra section for your amour recipe will dissappear due to lack of space to add on to the ui (can you please make some adjustment to it ? i really like your mod)
BooKoo 5 月 15 日 上午 3:51 
Don’t forget to update it, bro! I’m still waiting for the level 7 armor repair kit and the new backpack :333333
schmtzen 5 月 12 日 上午 5:19 
thank you very much for the quick fix
projectRED 5 月 11 日 下午 10:21 
@Mk Ⅳ: GIRZU
love you it work
thanks you sooo much
roadrage 5 月 11 日 下午 6:36 
thank you, that's fixed the issue appreciate you being so up on these issues :)
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 下午 6:17 
@roadrage
@Firenor
@schmtzen
Although it appears to require only the base module, the game code internally demands Base_Module_Forge at level 0. For now, I’ve loosened the module requirement as a temporary measure and will fine-tune it through further testing.
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 下午 6:12 
@roadrage
@Firenor
@schmtzen
To resolve the issue temporarily, the required module condition has been removed.
roadrage 5 月 11 日 下午 5:43 
having the same issue, got all the stuff for the items but it won't let me craft, is there a quest that needs completing first??
Firenor 5 月 11 日 下午 1:15 
It keeps asking me to install the correct base module to be able to craft the cores. What base module do I need?
schmtzen 5 月 11 日 上午 9:36 
hey i got a problem were i cant craft the basic cores it states i dont have the required base module ?
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 上午 8:41 
@ybtiger07
Alpha is more specialized for combat than standard endgame armor.
BooKoo 5 月 11 日 上午 8:30 
And now I need to go to sleep—thanks to your mod, I've been grinding this game nonstop since yesterday.
BooKoo 5 月 11 日 上午 8:25 
Oh and one more thing I forgot I saw your test backpack, if possible I would like to suggest you should keep it around 50kg for balance or keep it at 40kg but add beneficial effects then it will be better
BooKoo 5 月 11 日 上午 8:19 
Don't worry we can wait, have a nice day
BooKoo 5 月 11 日 上午 8:16 
currently with armor 7 i only go with short raids, but with long raids it seems not good, when armor is about 20% i feel like i'm naked :3333333 (even though i have gear lover skill) because i installed additional mods i can customize to make enemies stronger and have more HP
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 上午 8:16 
@BooKoo
I originally planned to create a repair kit using the Bizarre Orb (with some additional materials).
However, the game's modding system only supports repair kits up to level 6.
It’s not possible to create a level 7 repair kit through regular code, so I had to find a workaround.
The increased weight was intentional—to differentiate it from existing repair kits.
BooKoo 5 月 11 日 上午 8:08 
oh you added repair kit for armor 7 thank you very much, but i have a question, bizarre orb is very heavy and can not be carried during the game and can only be repaired at the crafting table, this i can completely use scrap armor and scrap material to repair because it costs less resources, what i need is a repair kit that can be carried during the game, because in the end game the durability of armor decreases very quickly because of strong enemies, hope you can update more, thank you very much
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 上午 7:51 
@projectRED
I added a fix directly into my mod by assigning a placeholder to the missing s_numbers sprite. This was done to prevent the crash and resolve the issue if it work.
projectRED 5 月 11 日 上午 7:46 
@Mk Ⅳ: GIRZU
i will be honest with you I have no ideal what SpriteLoad() is sorry :V
Mk Ⅳ: GIRZU  [作者] 5 月 11 日 上午 7:22 
@projectRED
The mod tries to use a missing sprite called 's_numbers', so I just created a 1x1 transparent PNG and loaded it as s_numbers using SpriteLoad(). Hope this works.
projectRED 5 月 11 日 上午 6:37 
@Mk Ⅳ: GIRZU

___________________________________________
##########
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Whispers from Beyond" does not have a sprite named "s_numbers"

at gml_Script_mods_trace_error
#########
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0

it not work :") but thank for trying help me