ZERO Sievert

ZERO Sievert

Floating Damage
23 kommentarer
EnygmaCat 25. aug. kl. 12:54 
Great mod!
Flashdiss 15. aug. kl. 3:13 
awesome, thanks for updating bro
Lil-Estrogen  [ophavsmand] 12. aug. kl. 14:02 
Draw limit is now ten, untested, hopefully this helps you plebs not running this game on a SLI Nvidia Geforce ASUS RTX5090 32GB PCI 5.0 Express setup
Lil-Estrogen  [ophavsmand] 10. aug. kl. 20:33 
mm ok :Sophia::Pistalz:, ill create a draw limit, update maybe next week
Flashdiss 10. aug. kl. 2:37 
this mod is great until you found the blue crystal enemy who kills itself in fire to crash ur game (the fire damage rapidly spams 1 so it potentially crashes your game, which happens to me)
N0UG37 8. aug. kl. 10:50 
it was working yesterday, today i get an error when joining a raid.
Lil-Estrogen  [ophavsmand] 27. juli kl. 5:32 
I got you.
I’ll put together a simple version real quick. Since I can't look up an NPC’s max health, only their current health, it’ll just be a basic bar representing their current value. Will probably only take a few minutes.
Dark_Hawk 26. juli kl. 23:17 
Can you make also a Health bar mod?
引き裂かれた女神たち 21. juli kl. 1:58 
no,not crash,just
emmmm,the mod menu dont show this mod
i think the new version of game cant identify it?
Lil-Estrogen  [ophavsmand] 3. juli kl. 14:43 
que paso? Works for me
if yall crash pls post the report here, I'll read it
cant use in new version,plz come back!
stud carl 10. juni kl. 0:39 
a quest where you have to descend into a lab through elevator and meet around 8 infestations and 3 bigs by the end, received a crash while dumping a mag into an infestation
Lil-Estrogen  [ophavsmand] 9. juni kl. 16:05 
yea its this mod, it does do a some heavy tasks to monitor npc health but not something that makes a real impact or takes 1000 ms to process so idk, maybe it got stuck in a loop, I'll look into it. Could you tell me what map you were on and what point it crashed ? was it as you loaded in ?
stud carl 9. juni kl. 12:41 
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Floating Damage" failed to run the object event, "draw_normal_event".
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Katspeak v3.1.1: process exceeded allowed time of 1000 ms
at gml_Script___katspeak_error

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script_mods_object_perform_event
gml_Object_obj_mod_generic_Draw_0

is it related to this mod or...?
Lil-Estrogen  [ophavsmand] 17. maj kl. 11:30 
Should work now
Yarr it broke in their 1.16 hotfix :squishyshead: I have posted a mod update avoiding the broken functions for the meantime
projectRED 17. maj kl. 1:38 
it stop working after I install some sack mod it not crash or anything I can play it normal but it not show the damage number
Lil-Estrogen  [ophavsmand] 15. maj kl. 20:47 
Update 1.15 fixed the conflict! no more crash :)
Lil-Estrogen  [ophavsmand] 11. maj kl. 18:42 
They said they 𝘢𝘤𝘵𝘶𝘢𝘭𝘭𝘺 fixed it in the upcoming 1.14
Hopefully that's the case, I'll remove the conflict warning when they do so:apex_wraith:
FatalStrategy 11. maj kl. 15:28 
very nice but will be waiting till it works with other mods because the stacking mods are just a must
aktiGuglhupf [AUT] 9. maj kl. 3:39 
.:cozybethesda:
Lil-Estrogen  [ophavsmand] 7. maj kl. 5:30 
Thanks :]
Strike11B 7. maj kl. 5:03 
very nice