Victoria 3

Victoria 3

[1.10] 战争机制大修 (Waddle War Rework)
199 条留言
yanc_fen 6 小时以前 
兼容bpm吗🤔
dostot 6 小时以前 
为什么占领目标地区会加对面的战争分数
waddleking  [作者] 8 小时以前 
兼容的
永不黄昏 10 月 31 日 上午 3:10 
佬,你这个能兼容RA和维多利亚世纪吗?
爱尔兰咖啡 10 月 30 日 下午 8:39 
你这开局德克萨斯就算打赢了墨西哥一样被吞,试过很多次了,是100%被吞
waddleking  [作者] 10 月 30 日 下午 4:55 
类似‘Status Quo’那样的?
waddleking  [作者] 10 月 30 日 下午 4:03 
PaperCut wdym the local population like majority or just choose some random guy
maniac-brian 10 月 29 日 下午 1:31 
Do you think you could add a Open market war goal? one where it forces to have someone else to go free trade so they can't tax anything you want? Specifcally one where it works on Non isolationist countries and on anyone like it used to before.
平独镇露的波兰球 10 月 27 日 上午 8:48 
能不能加一个类似国有化那种守住家就算赢的战争目标,实际没效果提出不花恶名,用来解决一些被宣了但是哪怕打羞辱也得反打回去的情况
PaperCut 10 月 26 日 下午 1:09 
Can you make it so the religion of the new countries created by dismantling someone are based on the local population?
Emercio 10 月 25 日 上午 3:06 
Otherwise it is a terrific mod
Emercio 10 月 25 日 上午 3:05 
the negative warscore seems fixed after all, but could you perhaps release a version without the extra, non-vanilla articles and with vanilla infamy levels and scaling? Pure warfare mod without the extras
hello_moto2901 10 月 23 日 下午 11:45 
sorry for how late i am but yes @waddleking, also a naval dearmemnt treaty would also be cool again like after ww1 between britan and japan usa etc
trupizza 10 月 22 日 下午 3:01 
I have used the mod with kuromi’s AI and it has worked fine with me. Check some of your mods Emercio and see if any directly alter the n_war (I believe it’s called that) in the defines text file. Deleting that war defines section from the power bloc I mentioned fixed the issue for me.
Emercio 10 月 22 日 上午 11:23 
new update hasn't fixed it, could be conflicting with kuromi's AI or other mods (using about 10 and very light), but this mod is loaded above all else
trupizza 10 月 19 日 下午 7:46 
I think the issue with the PB mod is that they edited some of the defines regarding power blocs, which are stored in the defines file. Basically everything is in the same one defines file that your mod also edits. So both mods were editing the same file, and I guess for whatever reason the PB mod took precedence and broke some of your code. I found that just removing the "war" defines in the PB mod's define file fixed the issue. But I will test your mod's update when i get the chance and let you know. I appreciate you being so quick to respond and attempt a fix
waddleking  [作者] 10 月 19 日 下午 6:12 
new update should fix probably if the issue is because of the conflicting defines
also @Emercio steam removed your link
waddleking  [作者] 10 月 19 日 下午 6:08 
@trupizza seems weird that a PB mod changes something like that, if its supposed to just be a mod for the ideological unions thats bad practice to change something thats not related. I do have an idea to fix though, let me know if it works when i update it
trupizza 10 月 19 日 下午 5:44 
Update: This mod seems to conflict with "Better Ideological Unions", as having that mod enabled alongside this one seems to break the "enemy control over war goals" modifier. BIU does directly edit the war score defines in the same way yours does, so they might be conflicting there. I don't know if you can or even expect you to somehow put out a fix for this. I just wanted to let you know! It may be that this mod is incompatible with any other mod that affects the war score defines, even when this mod is placed at the top of the mod load list.
Emercio 10 月 19 日 下午 5:25 
@waddleking Sending screenshot: {链接已删除}
trupizza 10 月 19 日 下午 5:24 
Waddle I think you might be alright, I just tested a bunch of wars using only your mod and everything is working as it should. I'm going to test with a few more mods enabled and see if anything else might be conflicting.
waddleking  [作者] 10 月 19 日 下午 3:46 
can you guys send me a screenshot/save, im unable to recreate the bug
waddleking  [作者] 10 月 19 日 下午 2:47 
@Manuel Troncoso @trupizza @Emercio that's weird, i havent touched anything apart from adding fervour into the calc. ill look into it
waddleking  [作者] 10 月 19 日 下午 2:46 
@默罕清德 是的
Emercio 10 月 19 日 下午 1:24 
+2 one the below. Wanted to report that as well.
trupizza 10 月 19 日 下午 12:19 
+1 on the below, seems like the war score modifier for "enemy control over war goals" is broken. It adds war support instead of removing it when enemy territory is occupied.
Manuel Troncoso 10 月 19 日 上午 9:20 
As Persia, went to war with Baharein for the Ormuz treaty port, captured it, but wasnt able to capitulate them since they had a +3.00 warscore moddifier for "100% enemy control over war goals". I guess it should be a -3.00 moddifier.
Emercio 10 月 18 日 下午 4:26 
With this mod enabled, the starting attitudes of countries are different (UK is protective towards Khalsa Raj) and when I looked into the mod files, there isn't anything indicating that this mod touches diplomacy at all. Any help?
Yawnmasta 10 月 18 日 上午 6:20 
There should probably be a few checks against Dismantle Empire. I was pushing into the US from Mexico as Germany, but because my war support hit 0, I capitulated and lost my European empire even though the US never touched Europe. Otherwise, this mod is great.
waddleking  [作者] 10 月 15 日 下午 12:14 
@摆烂技术哪家强? 保护国的恶名基数改回2了
摆烂技术哪家强? 10 月 15 日 上午 3:52 
@waddleking 啥时候考虑平衡下数值。游玩下来,比原版战斗体验好多了,原版百万军队旁观一万军队作战真的难蚌
fisto the robo 10 月 14 日 下午 2:35 
more of an ai question. probably cb or occupation issues then, as ive seen majors at war peace out rather quickly after a couple of years of war
waddleking  [作者] 10 月 14 日 上午 9:06 
@fisto the robo uhhh you're supposed to do that with tech theres lots of tech that gives like -25% war exhaustion from casualties
waddleking  [作者] 10 月 14 日 上午 9:06 
@摆烂技术哪家强?我同意
摆烂技术哪家强? 10 月 14 日 上午 7:01 
建立受保护国原版恶名基数2,改成了3。感觉有点过高了,毕竟改完的征服才4
fisto the robo 10 月 12 日 下午 5:37 
is there a way to lessen the impact of lost battles or casualties for late game wars? the mod changes are overall very good but kinda prevent years long ww1 meatgrinders
waddleking  [作者] 10 月 6 日 下午 3:50 
@Amazonino Mendes bagel's i think
waddleking  [作者] 10 月 6 日 下午 3:44 
@hello_moto2901 something like tech sharing for subjects but for treaties ?
waddleking  [作者] 10 月 6 日 下午 3:44 
@Dani ignore
Cypress 10 月 6 日 下午 3:26 
yea
NoMatterWha 10 月 6 日 上午 9:28 
Is it safe to play with BPM ?
Dani 10 月 6 日 上午 7:26 
Hey, this spams my game log:
[16:22:10][jomini_script_system.cpp:247]: Script system error!
Error: Event target link 'scope' returned an invalid object
Script location: common/treaty_articles/29_steal_claim.txt:33

[16:22:10][jomini_script_system.cpp:247]: Script system error!
Error: Event target link 'scope' returned an invalid object
Script location: common/treaty_articles/29_steal_claim.txt:33
hello_moto2901 10 月 5 日 下午 7:16 
article*
hello_moto2901 10 月 5 日 下午 7:16 
would you be able to add some sort of trade tech wargoal? to almost reenact molotov ribbentrop
George Freud 10 月 5 日 下午 12:30 
whats the map mod in the dismantle empire war goal image?
waddleking  [作者] 10 月 5 日 上午 8:58 
yea
Friedrich von Luxemburg 10 月 5 日 上午 5:56 
compatible with Kuromi AI?
Tesla 10 月 4 日 上午 2:35 
@waddleking yeah you are right, it was suppression probably, but also a bug, that was already fixed on pdx side most likely(just way too much infamy was generated). Even on old save it's ok already
Tesla 10 月 4 日 上午 2:27 
Thought that it's you, who requested access, sorry, made it public. Oh will try