Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Orks
18 kommenttia
glythe 5.12. klo 23.16 
No worries! Modders are what keep games going.

Maybe that's why I did not notice much difference in the past when I used your mods because always play with my mod for +1 city radius for everyone lol.
Vaeki  [tekijä] 5.12. klo 23.11 
glythe- thank you, yes. That's astute. :steamthumbsup:.
This is the sort of non-compatibility which comes with the XML version of the mods. I hate it; I probably should have stuck to EXT format. :steamsad:

My recommendation is put your mod at the top of the mod list, or at least above the Worthy. You'll miss out of _some_ of the Worthy features, but not enough it will completely diminish the improvements.

Sorry for any trouble, this stuff is tough for me. :steamfacepalm:
glythe 5.12. klo 22.38 
I have a mod that gives the HQ building of each faction +1 radius (because once upon a time the game had one more radius for tile acquisition as part of the base game).

Do any of your "worthy" mods change the HQ's?
Vaeki  [tekijä] 18.11. klo 14.09 
The XML Update
----------
The clean unit ability version is now live for ORKS.
This update represents a major overhaul for the Worthy. The adjustment to AI action use will be more reliable and much neater.

The mod now uses XML instead of EXT format. This means reduced compatibility with other mods, specifically with mods which completely replace the base-game units or faction.

Completely compatible with many of the most popular mods, including Toffster's Too Many Voices, Devian's Heroes of Legend, and Malaikat's Reinforcements.

Enjoy! :steamhappy:
Vaeki  [tekijä] 11.11. klo 13.10 
November Warning
--------------------------
Heads up - more Save-Breaking changes are in the pipe for lots of factions, including this one. I am continuing the final fine-tuning of action usage in XML. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.

The patches will accompany the release of the next XML factions for the Worthy: The Orks and The Tau!
Vaeki  [tekijä] 16.10. klo 12.45 
jeff.s.wiggins- Hello!
The "Sleep" action is an artifact of the way I use the EXT modding format to change the Ai's use of actions. It puts the vanilla actions on a 100 turn cooldown, and then I give the Ai similar "imposter" actions with conditions for the Ai using them. I try to hide the Sleep actions and the imposters, but the compendium might be showing them.

Once I transition to the XML modding format, you won't see them anymore. :steamthumbsup:
jeff.s.wiggins 14.10. klo 15.29 
Also seeing it on Guard, Tau, and Tyranid units. Not on the unit itself but when you look them up in the Compendium
jeff.s.wiggins 14.10. klo 15.26 
What is Worthy Orks Sleep 1 and why is it showing up on my Adepta Sororitas units in addition to Ork units?
Vaeki  [tekijä] 2.9. klo 9.41 
Lermag- Yes, though they won't affect the behaviour of the new units for the Ai. :steamthumbsup:
lermag 2.9. klo 9.00 
Hi, are your mods compatible with mods heroes of the legends?
Vaeki  [tekijä] 2.9. klo 8.13 
NOTICE - Late on the Update
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad! :steamsad:
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!

In one week, I will be breaking all the saved Worthy games.
Vaeki  [tekijä] 15.8. klo 9.04 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Azhe 12.8. klo 0.05 
There is no need to thank. This is a fact.:steamthumbsup:
Vaeki  [tekijä] 11.8. klo 9.19 
Azhe- that's a nice compliment, thank you! :steamhappy:
Azhe 9.8. klo 23.22 
;)You are intelligent.
Vaeki  [tekijä] 5.7. klo 20.00 
(Also, I'll assume that b/c I get no comments here, the mod is perfect. :steammocking:)
Vaeki  [tekijä] 5.7. klo 19.59 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the ORKS and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Vaeki  [tekijä] 24.4. klo 22.10 
The Gorkanaut jumpscare is real. :steammocking: