Team Fortress 2

Team Fortress 2

Adaptive Killer
15 kommentarer
Batty Daniel 14 jun @ 11:54 
woah
Simply  [skapare] 21 maj @ 17:11 
It's true but he shouldn't say it
Real Reality (Real) 21 maj @ 16:51 
warborn mk ii with stupid gradients stuff because you had to have a gimmick
🌑Trimatix 19 maj @ 11:40 
don't usually comment on workshop items. this is sick, awesome job
ghoüligan 18 maj @ 1:49 
10/10, no notes. Valve needs to add custom coded war paints already, for gods sake!
Myahster 18 maj @ 0:50 
oooh~ with random patterns? hell yeah
Real Reality (Real) 17 maj @ 22:35 
And even then the groupings and secondary are very different
Real Reality (Real) 17 maj @ 22:33 
Actually I’m not sure that a combination that looks like red bear is possible, and if it is it’d prob be infeasible to get multiple war paints with a close enough seed
touchpadslav 17 maj @ 15:02 
If this paint comes out, I may not buy poker night for the "iron curtain", but I will buy this paint. Then I can turn all shotguns like the old "red bear" skin.
Dr. Bread, PHDenied  [skapare] 3 maj @ 18:32 
i tried setting up a guide on how the select texture worked, while using the least amount of words possible.

tldr: black = 1st texture, white = 2nd, and the white & black are dictated by the RED values of the groups that get typed into the paint, and those that don't
mawa 3 maj @ 16:34 
i need a degree to understand this war paint
Dr. Bread, PHDenied  [skapare] 2 maj @ 16:05 
hmm!
Vanilla Gorilla 2 maj @ 14:58 
Should have called this natural selection
Dr. Bread, PHDenied  [skapare] 30 apr @ 21:32 
yeah.
we made the primary metal texture look like the stock Rocket Launcher's metal, so every weapon has a neutral tone.
Real Reality (Real) 30 apr @ 20:20 
this has textures right?