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The Void Gate forces a global unnatural darkness for as long as it exists, unnatural darkness suppresses solar rifts.
The small void mass acts as a barricade that allows you to shoot over it while preventing enemies from passing through, pretty much like embrasures.
Also. What is the purpose of Weave Small Void Mass? At first I thought it was going to be a necessary step for the other powers from this mod (for example, turning the Void Mass into a Protolith or into one of the Void Portals), but as far as I can tell, it doesn't interact with anything else. And it doesn't drop anything when deconstructed or destroyed.
25% more psychic sensi,
50% increased entity research efficiency
50 Regen/Day
And disables comfort need.
The Void node within the Spire will summon entities depending on the amount of player controlled pawns within the arena for exact numbers see below:
Easy Mode = 1-4 Pawns: 2 Entities per player.
Normal Mode = 5-7 Pawns: 2 Entities per player, stronger variants.
Hard Mode = 8+ Pawns: 1 Dreadmeld per 8 pawns, 1 Entity per player pawns below 8. A psychic nullifier will appear in the arena, psycasts will be locked until you either destroy it or move out of its radius.[/spoiler}
Loot:
The loot pool has been changed for the Spire, "fodder" items such as books, maps, gravlite panels and such have been removed so only important items remain.
Better rewards have been added in the loot pool of the Spire, such as:
- Uranium
- Eltex
- Revenant Spine
- Gravcore
- Persona Core
Void Storm is active within the Spire, you most likely won't have the time to come back intact.
New Void Submap (Endless Void Survival):
[h1]Void Spire:[/h1]
A large tower of void metal containing a Void node, this location is where your equipment will matter most within the Void.
[h1]Spire Mechanics:[/h1]
The Spire acts as a neverending source of precious resources and equipment, though you will have to fight waves of enemies between each Void shard manifestations to have a chance of obtaining these rewards.
Exits will be blocked once a wave starts, you will have 10 seconds to get everyone inside of the arena.
A new wave will begin once every Void shards have been destroyed.
Exiting the Void Spire will cause the pocket map to close (so that you can refresh the arena) take the loot you wish to keep before leaving.
Added psylinks to the shard's loot pool.
New Pocket Map (High-Risk Combat Expedition):
The Void:
A realm where terrible creatures reside, these entities will be harder to deal with than the ones encountered in the overworld.
Void Mechanic:
Void Storm:
Void Storm is a condition that afflicts non-inhumanized pawns, it will inflict them with the "Losing Humanity" hediff which will inhumanize them should the condition reach 100%, may include side effects which won't be disclosed here.
Void Storm will grant stats increase for both entities and Inhumanized pawns.
Void shards are obsidian-like growths found inside the Void, these shards can be broken to obtain various items, including but not limited to:
- Psychic Emanators
- Archotech Prosthetics
- Luciferium
- Archite Capsules
- Unique Weapons
Several advanced entities will be present within the Void, it is recommended to prepare for the worst.
Notice: 1.5 Won't be updated any further.
New Psycast:
T11:
Void Portal:
Tear open a rift between the Void and our realm, allowing you to enter this forbidden dimension to claim high-value rewards. Those who linger inside will be at risk of losing their humanity, which may prove useful in this cursed plane of existence. /!\Warning/!\ High concentrations of powerful entities await you on the other side.
... it will be a month before I get my game going (Letting the mod scene settle down before I jump in)
Any chance we can get some pics to go above?
or a link to a demonstration video?
1.6:
Fixed issue where destroying a portal would give the insect hive destroyed thought
Made it so the void gate can be stood on, 1.6 changed how passability works and the entities were spawning in a corner of the portal.
Void gate: Fixed entities not constantly reappearing after dying.
1.5:
Fixed issue where destroying a portal would give the insect hive destroyed thought
when i have destroyed void portal from revenant it gave my entire colony mood buff for killing a hive(including completing aspiration for destroying insect hive)
Revenants have been made into a tank unit, they now have 30% more HP and will have a 100HP/Day Regen, very slight buff to their melee damage power (3 to 5)
New abilities:
T5:
Weave Void Portal (Noctol):
Weave a portal made out of void energy, allowing Noctols to enter this realm.
T10:
Void-Link:
Binds the target to the void, granting them the ability to recover from wounds as well as increased psychic sensitivity and void study rate while negating their need for comfort. The target will be Inhumanized.
I might make it so revenants apply a debuff on melee attacking similar to the hypnosis to fix that.
@ShadowEater25 Sure i can add that!