Caves of Qud
Massive Decorations (Jungle)
31 comentarios
Mosni  [autor] 9 DIC a las 0:21 
will fix donation soon) will have to change it to cryptowallet
Mosni  [autor] 9 DIC a las 0:20 
collecting jars is my favorite too) that's exactly what they were made for.
glad I'm not the only one like that) thanx for pos feed)
euclid 7 DIC a las 9:41 
interesting! and thanks for all your work on these mods--i think i'm subscribed to most of the ones you've made, and they all add a lot of life to the game! i think the statues in this one are especially fun because you don't really see many structures in qud that look this massive (and i like collecting the primeval jars lol).

btw i think your donation link is broken?
Mosni  [autor] 7 DIC a las 5:57 
Yeah, it's a pretty rare issue, but it does happen sometimes. I've already figured out how to fix it - once I'm back from vacation, I'll start working on the fix...
euclid 28 NOV a las 14:29 
i found one of the monuments in a village's outskirts, but it was separated into a bunch of pieces scattered around the zone. is that supposed to happen?
Mosni  [autor] 7 NOV a las 4:18 
@rat thanks))
Soon this will be reworked into a neater version with the addition of new mini-decorations on 1×2 and 2×2 cells.
rat 7 NOV a las 1:01 
These are amazing! Would love to see more of this in the future for other locations. Totally using this in my next run!
Mosni  [autor] 13 OCT a las 1:04 
thnx) Glad you're enjoying it.
moonracer 12 OCT a las 15:15 
These are so fun to find while exploring. Loving all your work!
Mosni  [autor] 3 SEP a las 8:58 
Feel my pain, man! This is one of the things I dream about too, but I just don’t have the technical know-how yet. As soon as I figure out how to make it work, I’ll release a mod for it - that is promise!

P.S.
But for now, I can comfort you with this: uploading the Machines of QUD update within the next 30 minutes!
- New quest in Kayakukya to obtain a brand-new item.
- Tame dogs using bones!
- Tame waydroids with [redacted].
- Waydroid animation added.
- And much more!
DSG Trey 3 SEP a las 7:25 
Hey Mosni! I commented on one of your other mods but had a question that was tangentially more related to this one.

I understand why it is the way that it is, but is there any way within CoQ's codebase that multi-tile creatures like this could be possible? I love Salt Krakens as much as the next guy but these tiles are AWESOME and I can't help but imagine massive behemoths. 3x3 Chrome Pyramids or 2x2 Oboroqoru. Thanks again for everything
Mosni  [autor] 22 JUN a las 4:20 
ahaha) nope)
The Iron Rose 19 JUN a las 14:47 
the decorations themselves are awesome though, nice work!
The Iron Rose 19 JUN a las 14:44 
please god make the grass blue again, it is impossible to find.
Mosni  [autor] 30 MAY a las 5:42 
Summer has started, bro, and there's not much time for modding. I'll be working on stuff little by little, but anything that requires thinking and experimenting will have to wait until fall or winter)
HolidayGirl1225 28 MAY a las 12:13 
...unless you can make them a newly animate being, but that sounds... actually really cool. too big to move, but if these walls could talk...
HolidayGirl1225 28 MAY a las 12:12 
...what if instead of "chat", you were given the option to "examine"? you're not _literally_ talking to them, we'd guess...
Mosni  [autor] 10 MAY a las 11:05 
It seems like it should work; I think I tested it. But it's always better to install new mods right after your character ascends to the heavens to meet the sultans.
BlearyEight 10 MAY a las 8:57 
is it okay to add this mid save?
turkler 2 MAY a las 7:18 
oooo, thanks dev!!
Mosni  [autor] 2 MAY a las 4:52 
Looks like this mod can be considered finished. A lot of work has been done. My small team of pixel artists and I are exhausted and need a break from drawing :) But we’ve got another pack of animated monsters coming up, so stay tuned! Just let us have some tea first ;)
turkler 22 ABR a las 19:42 
awesome mod
mir_38 20 ABR a las 21:17 
This is amazing.
Now to find something similar for the Nephilim...
Mosni  [autor] 20 ABR a las 9:05 
- All sprites have been redrawn, and the new ones are already in progress.
Thanx huh, glad u like it)
huh 19 ABR a las 22:25 
i love what youve done to the place, not enough mods that liven up the vanilla experience. kudos
Mosni  [autor] 19 ABR a las 1:05 
I'm still balancing the frequency of statue generation; their variety will increase, which means I'll need to lower the frequency. Thanks for the feedback! I'm currently stuck in a very successful run where I just can't seem to die. Because of this, I'm still using the old version of the statues and can't properly test the new one. Next time, I'll lower the frequency (since the idea, as you noted, was for them to appear less often and be more surprising).

That's a good idea to add statues in the deep jungle, as the decorations there aren't very great either.

And yes, the dead kraken from Kenshi is already in the queue.
Klomn 18 ABR a las 18:46 
I appreciate the beauty and detail you've added to the monotonous jungles of Qud, Live and Drink Mosni!
Klomn 18 ABR a las 18:46 
I have absolutely no clue what the Qud vanilla code looks like, but as for spawn rates, I found often one or two statues in every 9-map tile of the world map, but in some tiles I would find a statue in 4-5 parasangs, which though not a bad thing was a bit much for me (they are good cover for things like goatfolk sowers though). Personally, (just me) I prefer the statues at a weight of 4 to make them a bit more surprising and noteworthy. That said, this has no negative effect on gameplay, the absolute most this can hurt the balance of the game is in giving you a dram of honey or wine occasionally, so having more common statues doesn't hurt the balance at all or make the game less fun to play at all. This mod exclusively just makes jungles feel better to explore since its not just TREES. I note I couldn't find any statues in the Deep Jungle, which though not an issue the description of the mod does lead to me to believe they would be deep. Again however not a serious issue.
Klomn 18 ABR a las 18:04 
IT HAS BEGUN. Don't get me wrong, I know this is not the most extravagant mod ever mechanically speaking, but with something like this mod out you are paving the way for something like an actual Salt Kraken corpse, and prospects like those excite me greatly. Furthermore, the statues themselves are really nicely made. You have done an excellent job of 'embiggening' normally incredibly small sprites, and they feel just as real as their small versions (though of course inanimate).
Mosni  [autor] 18 ABR a las 1:37 
Glad you like the concept! Right now, I'm looking for pixel artists to create some decent sprites for this. Unfortunately, I don't have much time, so if anyone is interested, feel free to reach out. I'll give credit to you in the creation of the mod.
@kaprikornus 17 ABR a las 23:09 
oh my god YES i loooove seeing the visually noticeable size differences, they make the world feel so much more voluminuous