Project Zomboid

Project Zomboid

Eat Smart
21 kommentarer
Afyrmo  [ophavsmand] 8. okt. kl. 3:02 
@Alkanshel, yes, it will. "Auto Eat" doesn’t modify the inventory context menu; it runs on OnPlayerUpdate and only queues eat actions when you’re not already doing one. "Eat Smart" injects options into the vanilla “Eat” submenu ("Eat Smart - Integrated") or creates a new "Eat Smart" submenu ("Eat Smart -Standard Submenu"). You can use one of the "Eat Smart" submods and "Auto Eat" together.
Alkanshel 7. okt. kl. 19:57 
Will this work with Auto Eat?
ivmakk 29. sep. kl. 4:54 
@Afyrmo thnx for the B42.12 compatibility update!

It drove me crazy trying to track down, among my 250 active mods, which one was suppressing the new features for marking items by “Unwanted” and “Unusable in Recipes”. Turned out it was this mod (the version before the Sep 28 @ 2:28am update), specifically the “EatSmartInt” submod.

After the update it works properly. You should really make it clearer that subscribers need to re-subscribe to get the new menu options and avoid conflicts with other mods.
Cosmo 21. juli kl. 4:03 
@Afyrmo :steamthumbsup:
Afyrmo  [ophavsmand] 21. juli kl. 3:58 
@La__fonzi, Haha, true! 😄 I’ve updated the description to make it clearer and easier to follow — thanks for the feedback!
La__fonzi 20. juli kl. 22:18 
that was a well articulated mouthful @Afyrmo lol
Cosmo 19. juli kl. 16:19 
@Afyrmo Ah i see ty
Afyrmo  [ophavsmand] 19. juli kl. 16:13 
@Cosmo, the version "Eat Smart - Integrated" is the first choice if you don´t have other mods that may be incompatible with this one. This version sets the Eat Smart submenu integrated in the vanilla "Eat" menu and is more convenient. If you have incompatibilities with other mods and the Integrated version, "Eat Smart - Standard Submenu" is less likely to cause such issues, as it establishes a standard submenu at the bottom of the context menu, separate from the original "Eat" submenu.
Cosmo 19. juli kl. 13:28 
Hey @Afyrmo not really sure whats is the different between Eat Smart - Integrated and Eat Smart - Standard Submenu
Afyrmo  [ophavsmand] 1. juli kl. 4:12 
@TiFied, I've been doing some testing, eating whole meals or just a portion of them, and everything seems to be working correctly, both with the goals achieved and the changes in hunger, calorie, and other attributes for the meals and the character.

Keep in mind that some foods do not reduce their weight when partially consumed, although they do reduce their total amount of hunger, calories, fat, etc.

I'd need more context to better address your issue. Is it happening with a specific type of food? Was the food you ate in your inventory or in another container? Maybe you're using a mod that could be affecting it, and it would be good to find out which one is.
TiFied 29. juni kl. 17:48 
idk if it's just me or not, but the amount of my food doesn't decrease at all when eaten
Afyrmo  [ophavsmand] 29. maj kl. 18:55 
@SirPantsington, @De_RayBan. Added version for build 41.
SirPantsington 25. maj kl. 8:07 
Any plans for B41?
Afyrmo  [ophavsmand] 21. maj kl. 17:27 
@Rusty #DopeRust, I fixed an error when food has not HungerChange or Calories by checking it to avoid that error. Thank you for your feedback.
Rusty©®™ 15. maj kl. 12:57 
@Afyrmo, firstly, thank you for sharing your work/mods with the community of PZ, amazing QoL's, awesome work.

Secondly, i just reported a bug/error in here , figure i should let you know, since you could not receive the notification.

Keep the awesome work.

Cheers.
MeanSmoker 8. maj kl. 3:07 
Good mod works very well. I feel like these Smart Mods will make it to vanilla in the future.
De_RayBan 17. apr. kl. 13:07 
No B41 by any chance?
BioBrain 2. apr. kl. 20:07 
@Voyager Yes, that's the one. Perfect! Thanks! :lunar2019grinningpig:
Afyrmo  [ophavsmand] 2. apr. kl. 6:40 
@BioBrain currently, there is a sandbox option so that the calorie goals don't show up if you don't have the Nutrionist trait. Is that what you mean or would you like another kind of option?
BioBrain 2. apr. kl. 5:09 
Could you add limitation to Nutritionist trait for eat by nutrition as option?
Afyrmo  [ophavsmand] 2. apr. kl. 4:38 
I added some pictures to show how the menus look like and how to set the mod load order if the "Smart Eat - Integrated" version is enabled. Thank you for your feedback