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Rapporter et oversættelsesproblem
Given how janky this game can be at times, I am not even sure if that is a bug specifically with my unit or just a vanilla bug.
(If you already missed a followup quest, It's gone for good I'm afraid, but if you reload a save before finishing any of the tier 1 quests, and then finish one, the followup quests will trigger propperly)
Yeah, there were some compatibility issues with the latest patches of Mixu's unlocker, but they should be fixed now.
You can try unsubscribing and resubscribing to both this and mixer to force an update to the latest version.
If that doesn't fix it I'm afraid you'll have to start a new campaign :/
I'd try with ONLY mixer and crab mod, no other mods
If you have the 6.3 update beta enabled that could also cause issues.
Also, idk how old your crab save is, but if It's rly old, like pre Omens of Destruction, it definitely won't work, just due to game version differences.
But this, this is glorious. I will do a run with them, they almost feel like a lost faction, and should definitely be part of Warhammer. Thanks for the hard work!
If someone else wants to make a stat adjustment submod for overhauls, be my guest.
So, are there plans for an SFO or Dark Nations variant of this mod? From what I've seen, the Crabs play fine on campaign. It's only their units that would need some rebalancing.
I'll check with the guy who does that mod, but if It's a lot of work I'm not doing it XD
I don't think it has anything to do with wheather or not confederation is enabled in rpfm, that only affects diplomacy options, not forced confederation through scripts/events.
... But they explicitly are immune to Deep Sea attrition XD
I'm guessing that's propably a compatibility issue with one of the other mods you're using, maybe IE Expanded? Idk.
(if it matters im pretty sure they will be playing greenskins, tzeench, and skaven factions)