Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Complete Edition)
229 kommentarer
kobi 30. sep. kl. 6:26 
my god i thought thats just a meme mod, and then i see 5 lord each with unique twist, thats more than most dlc
Bacon God 21. sep. kl. 9:18 
I don't really understand why this mod doesn't feature a massive titan crab
Shepherd_KORP 18. sep. kl. 16:16 
can you make a shrimp one please i beg of you
Pegaz  [ophavsmand] 18. sep. kl. 7:45 
Appearently the thing where flying units die if they are standing on a wall when it is destroyed, is normal behaviour. Happens to every flying unit in the game.
The Beautiful One 10. sep. kl. 17:23 
I have no idea but he died with the nemesis crown on the same turn he became immortal and now has a permanent nemesis crown despite it being elsewhere in the game so that's neat. Also the flying dragonshrimp mount can capture city defence points which makes it beyond busted I'm going to have to refrain from cheesing that xD
Pegaz  [ophavsmand] 8. sep. kl. 5:55 
Lol, that is mad funny.
Given how janky this game can be at times, I am not even sure if that is a bug specifically with my unit or just a vanilla bug.
The Beautiful One 8. sep. kl. 3:46 
A video of the rise and fall of the amazing troop battering dragonshrimp hero who once saved all of crustendom from darkness https://www.youtube.com/watch?v=uDYrWBZBDEE
The Beautiful One 6. sep. kl. 0:54 
Much like many a crab I would also seem to be cooked damn, even rolling back the game version doesn't help oh well hopefully they wont decide to release a game update right after I start a campaign this time.
Pegaz  [ophavsmand] 5. sep. kl. 7:43 
Then I think at this point you're cooked
Holtzmann 5. sep. kl. 7:15 
Damn, finished all step 1 quests a while back. Not possible to spawn them in via command? Perhaps a swing of the wand or a Wurrzag-like dance in my livingroom?
Pegaz  [ophavsmand] 5. sep. kl. 7:11 
@Holtzmann nice catch, it's fixed now if you update the mod.
(If you already missed a followup quest, It's gone for good I'm afraid, but if you reload a save before finishing any of the tier 1 quests, and then finish one, the followup quests will trigger propperly)
Holtzmann 5. sep. kl. 6:38 
Great update, love the new heroes. It does seem like Old Kelpbeards legendary lord missions fail to continue after the first step though, unless you introduced something new for these quests.
Pegaz  [ophavsmand] 5. sep. kl. 4:25 
@The Beautiful One
Yeah, there were some compatibility issues with the latest patches of Mixu's unlocker, but they should be fixed now.
You can try unsubscribing and resubscribing to both this and mixer to force an update to the latest version.

If that doesn't fix it I'm afraid you'll have to start a new campaign :/
The Beautiful One 5. sep. kl. 2:12 
This mod seems amazing but I reloaded my save and it crashes whenever I try to enter a battle, I reloaded an earlier save and it crashes whenever I click save as well any idea whats happened? I only have this mod and the other 2 mods it requires installed.
Pegaz  [ophavsmand] 4. sep. kl. 15:12 
Not to my knowledge, unless someone went out of their way to make one that is.
Tal'Raziid 4. sep. kl. 0:27 
Do any of the tier 4 minor settlement mods work with this mod?
Pegaz  [ophavsmand] 31. aug. kl. 20:45 
Hm... I never really tested mp, but I recall some streamer doing it a while back with 2 crab factions, and it worked for them. So might be a mod conflict of some sort.

I'd try with ONLY mixer and crab mod, no other mods
IDW da⭕⃤NYAA 31. aug. kl. 19:44 
Can play MP as long as only its one player as Crab
Pegaz  [ophavsmand] 31. aug. kl. 19:13 
@Ch33sySn33z3 If the names aren't showing up, that sounds like you're trying to load the campaign without the crab mod or mixu's unlocker enabled.

If you have the 6.3 update beta enabled that could also cause issues.

Also, idk how old your crab save is, but if It's rly old, like pre Omens of Destruction, it definitely won't work, just due to game version differences.
Ch33sySn33z3 31. aug. kl. 15:09 
Went to load up my crab play through. The save is there but it lists no faction name and the banner has changed. It says failed to load : (
eXernas in Pearmode 30. aug. kl. 11:47 
I just wanna say, this mod is phenomenal. The amount of work you put into this really shows and it feels like an actual full-fledged DLC like Chaos Dwarfs, genuinely considering trying every legendary lord on legendary difficulty because its just that fun. Great work, this is the most fun I've had with the game for a while.
Sarblade 29. aug. kl. 9:06 
I am usually very critic of all the shitty mods that don't respect the lore and just remove the flavour of a faction...

But this, this is glorious. I will do a run with them, they almost feel like a lost faction, and should definitely be part of Warhammer. Thanks for the hard work!
Pegaz  [ophavsmand] 27. aug. kl. 8:26 
@Ikrani I don't want to be the "skill issue" guy, but between the 4 starting difficulty options that are provided AND the difficulty settings available in game, I'm pretty sure you can find the difficulty settings that will best suit your playstyle, without needing the entire mod to be altered to suit you. XD
Ikrani 27. aug. kl. 7:46 
Then, may I respectfully request that you beef up the starting buildings for some of these factions? My campaigns for both the Reefkeepers and the Beast Hunters were cut short before Turn 20 when a Khornate army rolled in and completely obliterated me. Didn't yet have any answers for their heavy armor, but they had plenty of answers for mine. Didn't have time to build any, either.
Pegaz  [ophavsmand] 27. aug. kl. 1:41 
No, all of my mods are balanced for vanilla, I have no intentions of making sepparate submods for overhauls.
If someone else wants to make a stat adjustment submod for overhauls, be my guest.
Ikrani 14. aug. kl. 11:31 
On behalf of troubleshooting things for my friend, I tried playing this mod with SFO: Grimhammer and The Duke's Dark Nations. We tried a multiplayer match and he got rofl-stomped by Simon Crab-Hunter's army on Turn 1. While the Crab people are most definitely compatible in terms of the coding, the unit changes in those two mods make the Crustacean Nations much harder to play. The first few turns for King Crab and Reefspeaker are all but impossible to navigate on a standard difficulty. For example, returning to my friend's massacre at the hands of Simon, Imperial Swordsmen gain the Anti-Infantry trait in SFO.

So, are there plans for an SFO or Dark Nations variant of this mod? From what I've seen, the Crabs play fine on campaign. It's only their units that would need some rebalancing.
Sin 13. aug. kl. 19:13 
Is it intentional for Ancestral offering "Scuttle Onward" to only work on land? Wont let me target my army when at sea
Holtzmann 13. aug. kl. 7:20 
Thanks for the clarification, Pegaz. And let me echo Quimuts sentiment, this is probably the most enjoyable campaign experience I have had in a long, long time, so cheers for making it possible. A tip for anyone interested; paired with the chaos invasion mod, this becomes a truly epic and Old Ones-esque crabs vs chaos campaign that blows Karl out of the water.
Pegaz  [ophavsmand] 12. aug. kl. 14:25 
Looks like compatibility with RDLL is doable, but not the highest priority rn, will have to wait until at least after ver. 6.0
Quimut 12. aug. kl. 9:23 
Totally understandable, Pegaz. Appreciate your checking on it. Just wanted to note I'm loving the scope and depth of this mod, finding it extremely fun and well designed. I started it after seeing the MonstersAbound play, thinking it'd be a fun lark, but more of a joke. But was bowled away at the overall quality and well designed variety of units. I'm definitely eager to play again after I finish this first game. (I'm in the final stretch now.) I thoroughly enjoyed playing the King Crab and am looking forward to trying the other included lords.
Pegaz  [ophavsmand] 12. aug. kl. 6:59 
It looks like compatibility for RDLL might not quite as simple as "works for all lords and heroes regardless whether they are modded or vanilla characters" when it comes to custom races.

I'll check with the guy who does that mod, but if It's a lot of work I'm not doing it XD

I don't think it has anything to do with wheather or not confederation is enabled in rpfm, that only affects diplomacy options, not forced confederation through scripts/events.
Holtzmann 12. aug. kl. 4:09 
@Quimut, I was able to find a diplomatic restriction box in RPFM, which can be ticked, which in turn enables confed via diplomacy. Not sure if that will also enable confeds via RDLL though. This "fix" will be overwritten each time the mod updates unless one makes a submod, which I have no idea how to do. I also get that the mod author wants the faction to be unable to confed, but I think the choice should be up to the player, at least when using RDLL.
Quimut 12. aug. kl. 1:01 
I had a similar question, Holtzmann, as that mod is one of my always-active ones so I can inherit the use of various legendary lords in the faction. Was disappointed it didn't come into play here and wonder if there's some odd issue. (Have played a lot of mod-created factions and this is the first time I've seen it fail to kick in.)
Holtzmann 11. aug. kl. 17:01 
Good evening, love the mod and the crabby bois, so much that I want all the snappy claws in one single campaign, but Recruit Defeated Legendary Lords fails to pull them in. Should work automatically for modded factions ... unless you have blocked confeds via RDLL somehow?
Doombot 5. aug. kl. 7:09 
MonstersAbound campaign brought me here, love this mod!
ArchSeraph 3. aug. kl. 16:55 
maybe its a mod conflict then? because im taking it in my game im playing as i type LOL. ignore my initial comment
Pegaz  [ophavsmand] 3. aug. kl. 14:31 
@ArchSeraph
... But they explicitly are immune to Deep Sea attrition XD
ArchSeraph 3. aug. kl. 13:11 
im kinda surprised they take attrition damage in the deep sea, as sea creatures lol
ondrej.stonis 3. aug. kl. 7:08 
if i can recomend an ideea could you do evil crab faction ( blacked spiked carapace ) they would be out there worshiping an evil old one ( crab god ) and would spread chaos corruption its only an idea and you would just do recolor and ad some spikes. horns or thorns
Sharker Limetail 1. aug. kl. 17:03 
Good mod, i like it alot. Though its, really slow. Income is miniscule.
Slayer McSlayer 30. juli kl. 17:00 
Saw this on MonstersAbound on YouTube. Had to give it a go!
RNGGod TTV 30. juli kl. 4:55 
@Pegaz yeah that was my thought to i mean the mod works fine otherwise lol he just shows in the wrong place but wanted to let you know
Pegaz  [ophavsmand] 29. juli kl. 1:07 
@RNGGod TTV
I'm guessing that's propably a compatibility issue with one of the other mods you're using, maybe IE Expanded? Idk.
RNGGod TTV 28. juli kl. 18:42 
First love the mod, been streaming it and my community really loves all the crab themed things. Small bug i noticed the newest LL starts near Arbaal however in the preview it says he starts in Beichai and i can see that settlement for some reason. Other than that i love it and keep up the amazing work!
Bones 24. juli kl. 11:27 
Hey, does this mod work in multiplayer?, and if so any idea if it could compete with other players using base game factions? I'm considering giving it a go but I don't really want to get steamrolled the second I attempt pvp
(if it matters im pretty sure they will be playing greenskins, tzeench, and skaven factions)
Forever Forward! 17. juli kl. 13:58 
@Pegaz Perfectly fine, thanks for fixing it :D:
Pegaz  [ophavsmand] 17. juli kl. 1:27 
@Forever Forward! this bug is fixed now, won't fix ongoing campaigns thou, because Victory Conditions are loaded on campaign startup
Forever Forward! 15. juli kl. 15:33 
So something.... interesting happened 11 turns into a Campaign with the new Crab Lord: My Short and Long Campaign Victories aborted? Basically, the Wulfrik confederated Throgg and I think that caused it? Never had a Campaign Victory Mission abort due to a faction dying/being confederated, so I didn't think this was intentional.
Kynloch 15. juli kl. 4:31 
Hello, I was on turn 118 and now the game crashes without being able to go back to it.
Krakenous 14. juli kl. 11:30 
Oh OK! Gotchaaa