Garry's Mod

Garry's Mod

[VJ] Combine Engineer (NPC)
65 kommentarer
⛧MegaloManiaC⛧ 5. okt. kl. 17:29 
would love a pre-alyx version, maybe the model from survivor and it can only place sentries and hoppers
Three Dollar Bill, Ya'll 12. sep. kl. 6:08 
Tha Engineer's a bloody spy!
Watcher_002 11. sep. kl. 9:06 
that engineer's a spy!
BdotBdot7 23. aug. kl. 11:01 
Dispenser?
andrechappie 21. aug. kl. 12:13 
would be funny if it could build multiple nests
angelsoccio105 17. aug. kl. 9:21 
Because i would be interested in downloading if so
angelsoccio105 17. aug. kl. 9:21 
can the engineer fix sheilds scanners and anything thats tech?
meierhans 13. aug. kl. 3:43 
Yeah, they get stuck and just stand in front of it most of the time.
rycch  [ophavsmand] 11. aug. kl. 14:48 
@meierhans If it is still breaking navigation, yeah I can look into that. VJ base npcs seem to be fine. Unsure why base ones are having problems with it.
meierhans 10. aug. kl. 16:56 
Love this NPC, as I do all the other ones you released. Such quality work! Keep on goin!

I use it to replace (by chance) regular combine soldiers, and this works like a charme. Yet, the problem @Nateuddd mentioned also applies for me. Possible NPCs are able to walk trough the barricade, but they won´t do. Could you make it despawn after 60 sec´s, so it does not break maps?
The Elemental Squad 6. aug. kl. 15:45 
is this from half life 2: survivor?
Sergeant Gundick 6. aug. kl. 12:12 
i wish he didnt have ordinal markings, would look better imo.
nuggster 5. juli kl. 13:41 
engineer tf2 vs engineer hl2
Not Duck 28. juni kl. 21:50 
it has no sounds
Nateuddd 23. juni kl. 20:09 
weird, it might be a problem with the map. ill try it out again today to see
rycch  [ophavsmand] 17. juni kl. 15:49 
@Nateuddd Npcs should be able to walk through the shield.
Nateuddd 16. juni kl. 23:08 
anyway to edit the amount of health the energy barricade has? or a way to make it go away with time? when npc's push alone against this guy, once he dies the barricade just sits there and they can get stuck not finding a way to go.
snow-joke 10. juni kl. 7:09 
"Building, a sentry."
♥Meowass♥ 3. juni kl. 7:54 
damn, I wish mods like this worked with red vs blu
「c∆feich』 2. juni kl. 16:45 
"SENTRY GOING UP!"
c-(engineer 2008)
rycch  [ophavsmand] 2. juni kl. 14:12 
@Zack I am happy keeping this guy how he is, I appreciate the suggestion though
Zack 2. juni kl. 14:05 
read the comments i left on the hev soldier addon for more context
Zack 2. juni kl. 8:52 
change the skin
make it look more like the resurgence combine engineer but more... combiney
Maxx 28. maj kl. 18:55 
Gotta move that gear up
rycch  [ophavsmand] 22. maj kl. 15:44 
@LennySmash I did not hook its damage into the VJ base difficulty system, but that is a good idea I can try applying.
LennySmash 22. maj kl. 4:50 
is there a way to buff the turret damage ? because vj base difficulty settings doesn't change its damage
DOG DAY 12. maj kl. 10:03 
need a sentry here
BananaThief985 10. maj kl. 19:56 
so its like the engineer but it actually takes control of the turret
BananaThief985 10. maj kl. 19:56 
noiceeee
rycch  [ophavsmand] 9. maj kl. 15:23 
@BananaThief985 A similar idea I had, I have not started on a prototype yet, is the Combine Gunner Team which would be two npcs responsible for setting up and manning an encampment gun.
BananaThief985 9. maj kl. 14:45 
suggestion: combine machine gunner (a npc that mounts the enplacement gun) you dont have to but just a simple suggestion
rycch  [ophavsmand] 9. maj kl. 13:47 
@Padeukou No, going straight to Half Fortress 3 since Valve never will.
Padeukou 9. maj kl. 13:30 
Half-Fortress 2 when
ADAM 9. maj kl. 8:36 
So it's an extra handy Combine Ordinal, huh?
Neat.
XenonTitan 2. maj kl. 22:57 
Liking these combine specialists
rycch  [ophavsmand] 28. apr. kl. 14:14 
@Spongy Sponge @RICKbrick Pushed fix, should be working now
rycch  [ophavsmand] 28. apr. kl. 13:46 
@Spongy Sponge I can see if I can get a fix out for that real quick
Agent Spy 28. apr. kl. 11:17 
i think new update of vj base caused this bug
Spongy Sponge 28. apr. kl. 5:35 
here is an error

[VJ Base] lua/vj_base/funcs.lua:872: attempt to call method 'GetEnemy' (a nil value)
1. CalculateProjectile - lua/vj_base/funcs.lua:872
2. CustomOnThink - lua/entities/obj_vj_smart_bullet.lua:107
3. OnThink - lua/entities/obj_vj_projectile_base/init.lua:157
4. unknown - lua/entities/obj_vj_projectile_base/init.lua:173


the smart bullets stay still mid air, and when i touch them they "hit" me dealing damage.
LosCartuchos5566 27. apr. kl. 11:44 
need a dispenser here
rycch  [ophavsmand] 14. apr. kl. 19:21 
@Autumnis I had problems with the vanilla turret but I can see what I can do about the shield blocking pathing
Autumnis 12. apr. kl. 3:04 
also, would it perhaps be possible to make the engineer place a normal vanilla hl2 turret? the vj base turret is unable to be affected by physics
Autumnis 12. apr. kl. 3:00 
npcs can't walk through the barriers, making it so engineers can very easily completely block off areas as other npcs don't know to shoot the barriers
RocketサFlinger 11. apr. kl. 19:42 
"building a sentry" ahh combine
f2p 11. apr. kl. 19:13 
yes its fixed!!! thanks
rycch  [ophavsmand] 11. apr. kl. 18:50 
@f2p I though I included that texture, its been a pain in my butt. As e quick fix, if I remember correctly, mounting/installing and unmounting/uninstalling HL2 Episode 2 should fix the issue. Sorry about that, this issue keeps coming back up every time I think I fixed it.
f2p 11. apr. kl. 18:25 
@rycch part of it its near the handle the diagonal pipe thing on the gun stock
rycch  [ophavsmand] 10. apr. kl. 17:50 
@f2p The whole weapon or just part of it?
f2p 10. apr. kl. 17:38 
missing texture on their weapon
rycch  [ophavsmand] 8. apr. kl. 14:46 
If anyone knows how to create npc animations in Garry's Mod, please reach out.