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报告翻译问题






the equipment inventory will gain a scrollbar when over the base 24 slots
Artificer serves the same purpose, crafting trinkets at the mission loadout, but mine is more like the magic anvil from hoh1 just one trinket. I made it so that my magic furnace would not show if artificer was enabled.
The different combos I had to remove after the combo update since those active skills wouldn't mesh at all with the combo skill tree
Thanks for the feedback
Some bugs and opinions:
-Inventory still has only 24 slots - unless it doesnt change visually to 40 slots. Dropping weapons works.
-In the materials tab , town shows I have 0 materials but its wrong as the overlay hud shows I do have materials. Also I cant go away from the materials tab by mouse clicking, I have to exit the inventory or use the buttons to change tabs.
-Not sure what you mean by trinket crafting. I already have Artificer Mod, do they do the same thing?
-Prerry sure Gatherer trinkets are too expensive (diamods wise)
-I dont see any new combo types, still the original 3 ( kills, parry, dash)
Started on a new profile save, with my first hero at level 1, ran through my first obelisk shrine ever and was awarded me a temporary dark curse resistance buff. Obviously this buff isn't going to good use in Forest Level 1, is there a way to prevent this from happening until later levels?
I got working a new NPC that can swap class titles. With a bit of edge case testing, I hope that I can put it out sometime this week so that I can try my next NPC idea
I updated the mod to fix the trinket costs btw
On that note, while truth be told 5 skill choices per level is a bit too strong, I could see a solution where you have three "regular" skill choices per orb like normal, and a fourth bonus choice that is always a random combo perk.
Perhaps you could have an NPC in town that you allocate stars into to unlock the various combo upgrades, and people can control which ones show up with a respec.
No idea if this is all possible to even program or not from a modders perspective. TBH I wish the devs didn't leave combo in such a weak spot to begin with.