安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@kapsellola @Tureno Thanks for the support, I appreciate it! I understand people being frustrated, but it can be hard on the motivation at times. AGOT+ is a lot more challenging to adapt the mod to than the base mod, particularly after one of its updates a few months ago that added lots of new content. For now I can repeat that it's not compatible!
As the game and the AGOT mod receive updates, it's easy to lose track of all the stuff I have to sync up. If I were to start over, I would probably organize better. The first project is bound to be rough around the edges.
Real life comes in the way sometimes, I'm sorry for that. Focusing on coding errors rather than loftier goals for now.
female = {
1 = female_clothes_secular_western_KG_armor_01
1 = female_clothes_secular_western_KG_armorTarg_01
1 = female_clothes_secular_western_KG_armor_02
1 = female_clothes_secular_western_KG_armorTarg_02
1 = female_clothes_secular_western_KG_armor_03
1 = female_clothes_secular_western_KG_armorTarg_03
1 = female_clothes_secular_western_KG_armor_04
1 = female_clothes_secular_western_KG_armorTarg_04
1 = female_clothes_secular_western_KG_armor_05
1 = female_clothes_secular_western_KG_armorTarg_05
1 = female_clothes_secular_western_KG_armor_06
1 = female_clothes_secular_western_KG_armorTarg_06
}
Well said. Modding communities everywhere are so damn entitled it's crazy
Well, that's good to know. @ImperiumViking, you're free to use both of those mods apparently.
Ether way the dev SHOULD make this mod AGOT+ compatible in general also it says AGOT+ (Not currently) Currently It is not compatible with AGOT+ At the moment.
(And no I don't want To Hear "wHy dOn't mAkE a mOd yOuRsElf" Yeah no fuck off not everyone knows how to mod)
For example; Mallister looks like this dynasty ?= dynasty:dynn_Mallister whereas a custom dynasty does not have a name in the savefile, only a "localized_name" so would you just use the localized name or will it just not work period?