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YES, I already went to your discord and saw a warning that your preferred language is Russian.
Да, мы делаем это. В разделе многопользовательской игры найдите Ad Astra 2 (Less Grind RE2 Scenario) (Progress Saved Between ...), так как это все, что там будет показано, но это то, что вам нужно. Большинство говорят по-английски, хотя я видел по крайней мере одного, который, похоже, мог говорить по-русски.
BUT you still need the Number of the Scenario-Folder in SteamLibrary\steamapps\workshop\content\383120 for Multiplayer-Server Setup! Pls add it into description.
Whoo-hoo!
@✠Baron Kantstein✠: Hope you enjoy! Be on the lookout for an update later today!
Compared to CPU Extender (Quantum), they are very weak.
I'll keep an eye until Friday for RE2 releases. If RE2 doesn't need to update due to the Emp update, I'll work on a release for this weekend.
I'll work on an update this weekend if I can - thank you for bringing it up!
Thanks for the reply, I'll try.
Have a nice evening.
I'm French and I use Google Translate.
I use the "BIG MAC" Admin disassembly scripts from Ashes of the Phoenix.
I also tried with the ASTICS scripts.
Yours faithfully
The scripts aren't working in this scenario in single-player mode!
What can I do?
Sincerely
This is exactly what I wanted, the artificial forced hours of grind in RE2 is not for me anymore, RE2 with increases resource gathering speed (like no mans sky) is what I needed.
Does your community host a multiplayer server for ADA2? Seems people would be interested.
I am LEGIT offering (if you don't have one) to pay for hosting a server (host havoc) or whatever you recommend, which you would have full control over. It is your mod and your vision. You might feel no one wants multiplayer ADA 2... but I would and maybe others! I like the option to be able to team up sometimes, and just because it is multiplayer doesnt mean you cant play totally solo if you want.
Let me know, msg me on steam!
Access range, you can use the wireless blocks (there's three tiers, each increases distance). Otherwise, I *think* it's hardcoded, but I'd have to look more deeply into this.
@EverLoyal_001: So, the crew limit is also set in BlockGroupsConfig.ecf. I bet if you make the change there, you'll be good to go on that.
A full limit removal would be out of scope for AdA, but I can show you how to do local changes for it!
I found a problem now, I can't actually turn off blocks/devices limit, even I already set it to "False" in Settings before I start a new game,
sir can you please tell me how to completely turn off blocks/devices limit? I wanna add more weapons on ship especially, the question 3 will not be a problem if we can turn off limits.
It is more a hack than a solution :-D
Because of this, at least in SP I made the admin cores all destructible for my game:
I opened the BlocksConfig.ecf in the scenario folder under this path: \Content\Configuration
Then hit Strg + F and entered: IsDestructible
that quickly let me find this entry:
# NPCAdminCore
underneath there was this line:
IsDestructible: false
I changed the line to:
IsDestructible: true
then saved the file.
That did the trick for me.
If the community wants to do it and incorporate it in to AdA (whether we bring it into AdA, or we port AdA into a new mod with these changes), I'd be more than happy to support it how I can.
I just can't do it alone, y'know?
1. Nope. Only when I mention it in the update - I will always make sure to leave a message here when the updates happen.
2. This one, you're gonna have to give me a REALLY good argument for, because we have devices that offset energy expenditure (turbines - both wind and plasma, and aux CPU cores). I can get a CV to go into negatives (especially with increased RTG drop rate).
3. I can probably do that for the next update!
4. It's actually RE2b35, I just wrote 33 because I was really tired and not paying attention to that lmao
Hope that answers your questions!