安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Outstanding. Was not expecting this.
I will delay my 40K playthrough until at least the Nurgle and Slaanesh daemons are in.
>daemonic equivalents to mechanoid clusters
I would LOVE to see and fight that.
>semi-tame daemons for the player to control
Perfect for an Evil Occultist playthrough.
Thank you so much.
@TheForbidden - The Khorne and Tzeentch are done, so we pushed it out. If we don't release what we can when it hits a dev milestone, then it'll sit untouched for months (maybe years the way this has gone), and no one will get anything new to play.
Short???
Great mod, I've always been wanting to see more daemons in Rimworld
@cooldude - That is on the list too. I really want to work with chaos corruption in that way. Sadly I'm one guy, so I have to do what I can and what I can when I can, and also get going on whatever Dino feels like making images for.
Make compatibility with the forbidden mod, make slaneesh demons extra freaky