Garry's Mod

Garry's Mod

NPC Prop Attacking & Breaching
119 kommenttia
FACE 14.11. klo 0.56 
Good boy
w.black57  [tekijä] 13.11. klo 19.08 
@FACE
@Andywinslow
@Remnλnt

I have updated the mod to have whitelisting/blacklisting of NPCs in the config
Access it in Spawnmenu -> Options -> Wetools -> NPc Prop attack options

Enjoy :happyfaye:
Ganzik 9.11. klo 9.40 
Точнее NPC_TraceTimer, простите, ошибся
Ganzik 9.11. klo 9.39 
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FACE 8.11. klo 10.50 
A really good update would be to add an option to whitelist which NPC's have this ability
Andywinslow 14.10. klo 20.33 
Question, How to make the hl2 rebels npc to not attack prop. am trying to do a zombie survival for sandbox and they keep shooting the prop the only ones i want to attack the prop this the zombies?
Remnλnt 8.10. klo 5.49 
can you add an option to make it only work with zombies???
The Cat 29.9. klo 8.23 
excuse me metrocop please stop shooting the stupid box and shoot me, please? i mean... i knew the hl2 NPC's are stupid but i didn't think they were THIS dumb.
hntrrandal 26.9. klo 21.04 
i used a stealth mod to hide from the combine around the never lose hope hospital and there was a mass shooting inside because of some galss panel
baccabab 26.9. klo 9.30 
Ok
w.black57  [tekijä] 26.9. klo 9.25 
@baccabab

I've had more complaints attempting to do that. That was my first iteration and it really didn't work out properly. As of now this is the best setup i could do. You can decide to disable wblnhp_detectonlystaticprops to make them any prop in their way.
baccabab 26.9. klo 9.09 
Btw is it possible to just make that so they will breach only if something in their way? I mean they are just trying to find props for now, but u can make that so they will attack props if its on their way only. I mean if npc is walking, but something dont let him to go, he check if this is a prop_door_rotatiing or prop_physics and attack?
baccabab 24.9. klo 8.31 
ok
w.black57  [tekijä] 24.9. klo 7.29 
I forgot to edit the desc
w.black57  [tekijä] 24.9. klo 7.29 
@baccabab

wblnhp_detectdoors

Is already present
baccabab 24.9. klo 7.24 
It would be nice if u will add console command "wblnhp_attackdoors"
baccabab 24.9. klo 7.22 
wblnhp_detectonlystaticprops 1*
baccabab 24.9. klo 7.22 
This mod makes npcs just attack every props and doors. They dont react to enemies or anything else. I also used this command wblnhp_enablehatepropbreaching 1
So now they are attacking doors.
baccabab 24.9. klo 1.16 
They dont react to the anything else
w.black57  [tekijä] 10.9. klo 14.28 
@Gorigo

Ill see if I have time to check it out.
Gorigo 10.9. klo 10.46 
sadly they dont attack glass on some maps they want to go through (like breakable glass with ai nodes so after glass breaks npc can actually go through) like this map https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3535570381&searchtext=cloak
Cpt Zaku ᴰᵘᵏᵉ 3.9. klo 4.38 
This is just what I needed, if there's anything I wished could've been added is a setting to allow which NPCs can attack props, I was confused as to why Rebels were shooting cover. It'd be cool if you could choose who does attack props and who don't.
w.black57  [tekijä] 16.8. klo 17.59 
@Guy

No problem! Added in the FAQ for others too. :happyfaye:
Guy 16.8. klo 16.56 
OH thx
w.black57  [tekijä] 16.8. klo 16.22 
If you dont have simple prop damage:

Theyll keep attacking the prop. And since it never breaks, theyll never stop attacking it
w.black57  [tekijä] 16.8. klo 16.21 
@Guy

Actually it is not really needed to have that mod. I just say its needed so npc can actually break the prop. My mod simply tells npc to attack the props. And if the prop is destructible anyways, you dont need the simple prop damage
Guy 16.8. klo 15.56 
is there one that goes with destructible prop replacement?
w.black57  [tekijä] 16.8. klo 15.52 
Yep
Guy 16.8. klo 13.32 
does it need simple prop damage?
lmejia626 28.7. klo 17.00 
i cant get it to work
ColdCristal 6.7. klo 7.30 
best mod ty
Notispadiko 28.6. klo 5.41 
btw cool mod dude, keep it up :steamthumbsup:
w.black57  [tekijä] 26.6. klo 17.51 
@V1

As stated in the description, this is my best effort to do the behavior. I wouldn't mind if someone else would upload a better version where they don't attack loose props. :sadfaye:
bertyzy 26.6. klo 17.39 
This mod makes all the npcs attack props for no ♥♥♥♥♥♥♥ reason. Even tho if its not in their way. If its possible to go around it, they wont. They will hit the prop till it breaks.
w.black57  [tekijä] 19.6. klo 1.53 
@Notispadiko

INPC does alot of scripts on the npcs, in theory it might just end up them not attacking the prop at all due to overriding "commands" on the npcs.

so I'd say its not recommended, but feel free to try! :HappyElle:
Notispadiko 19.6. klo 0.19 
hey, will it work with ai mods for zombies, combines, ect ? like INPC
pongon 11.6. klo 1.26 
yoooo peak
LarryDoodle 27.5. klo 20.50 
Sooooo.. The zombies attack ANY prop but if its like the metal fence-gate thingy it doesnt break?? yeah??
w.black57  [tekijä] 21.5. klo 14.16 
Yes
Bob. 21.5. klo 10.53 
can this work on doors too?
渚と汐 20.5. klo 15.58 
How did the corpse turn into a skeleton
w.black57  [tekijä] 17.5. klo 19.27 
@Chez

My mod just gives AI to the npcs, you can mix it with mods that affect the props. the Simple Prop Damage is just that so props have health and npcs can destroy it. If not installed it they will keep attacking it forever.

So to answer your question, probably it will work. Try it out! :happyfaye:
Cheesey 17.5. klo 19.18 
will this work with this? It seems like a great alternative to the prop damage. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1364802216&searchtext=explosion+prop+unweld
Snekenjoyer6 12.5. klo 0.07 
is it an option to make it so that only zombies attack props?
w.black57  [tekijä] 22.4. klo 17.33 
@yakov

It will probably work since my mod just provides the AI. Not how props are destructible.
Just simply disable simple prop damage - Ultimate Destruction and enable that mod you are referring to. Although i can't gurantee it will work :slimehungry:
Farbott 7.4. klo 18.52 
♥♥♥♥ yourself

One thing I've noticed is they'll have problems with props in gaps in them sometimes, the big metal shelves (or short bedframes) can be a bit troubling for them to try and lock onto to get it out of the way
Hatshepherd 7.4. klo 7.20 
fartbott