Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I've generally, never seen this with a model before.. is there a reason for this, because it just makes animating and posing a bit of a chore.. because I have to find the specific bone to move the correct piece I want.
It's easy enough to work around, I'll just make a note of the correct bones, but I'm just curious why this decision was made.. as it doesn't feel intentional for the model to work like that..? 🤔
Thanks you a lot!
RUS community: ТАМПОНЫ, ТАМПОНЫ ДЛЯ АЛЁНЫ; НЕ НАДО МЕНЯ КРЕСТИТЬ, Я МУСУЛЬМАНИН!
I LOOOVE
If you set up something I'm def helping out!
Then you go down to materials, then click "Playeravatar_albedo" then you see a color; Click it, and you see the color wheel option