ICBM: Escalation

ICBM: Escalation

MAKE GROUND FORCE GREAT AGAIN
73 kommentarer
Chiyo 11. okt. kl. 15:13 
the infantry spam gets so laggy to the point it crashes my game after like 2 minutes
neville.bulsara 3. okt. kl. 9:38 
// anyone know if the armoured division is broken? I'm not seeing it in the production menu, just the motor inf, mech inf, and artillery //

Ditto
Archmagos 19. sep. kl. 19:09 
anyone know if the armoured division is broken? I'm not seeing it in the production menu, just the motor inf, mech inf, and artillery
akdude2000 18. sep. kl. 17:51 
what are the odds we can get the battleships as a standalone mod?
akdude2000 15. sep. kl. 23:19 
very very laggy, since the ai like to spam 100s of single infantry untis
[Highway] 14. sep. kl. 12:49 
I wanna love this mod but one singular bug makes it unplayable. You can't deploy main battle tanks. It's just red, unclickable no matter if I have army bases down or not.
Bandit 7. sep. kl. 6:58 
Love the mod but not a fan of the divisions (or the performance loss when the ai chooses to make a 200 infantry unit army kek), chance of getting a no division version with just singular units that have longer production times than the singular units in this version of the mod?
RememberReach6 22. juli kl. 5:53 
Yo you should add Power Armor
SysGabriel 13. juni kl. 5:14 
Infantry Division causing LAG.
jejesin1 30. maj kl. 9:40 
Is the infantry division only for players? Ai doesn't produce this.
warpig95b 28. maj kl. 10:04 
I get what you're saying and while that problem should be corrected, it is not the issue here.
There is no attack to cancel. There is no enemy nearby. They are just out on patrol and Boom.
albertnikolaus24 28. maj kl. 9:48 
For some reason the only division unlocked are infantry, motorized, mechanized, and artillery cant find upgrades for the others
ericxxx77  [ophavsmand] 26. maj kl. 4:18 
they should be deployed in division?
neville.bulsara 25. maj kl. 7:09 
Can't seem to deploy Battle Tanks anywhere; they end up being auto-deployed at random locations once the deployment timer counts down.
ericxxx77  [ophavsmand] 24. maj kl. 5:38 
PT boats has oprational range kust like aircraft. it is bound with station or mother ship.
What's causing "action complete, awaiting new orders". You have to cancel the prior attack order before recall the gun frigate.It happens when you attack enemy with naval monitoring station. The frigate set out to attack. Next second it lost the target, and it stop on the spot. If you click recall frigate at the naval monitoring station. The gun frigate will return to station but at the same time set out to attack. To solve this problem, you must cancel the first order(attack) before you recall them.
warpig95b 20. maj kl. 11:01 
Having a problem with the PT boats sinking. I did a test game with the following conditions.
No other mods activated.
Peace time not yet expired.
Patrol - on
Auto engage- both on and off.
I also have the fore mentioned "action complete, awaiting new orders" message. No enemy is close enough to activate the auto engage for either problem.
Skittles 7. maj kl. 10:41 
ah the naval monitoring has auto deploy so maybe your right @ericxxx77
Skittles 7. maj kl. 10:17 
major problem with tank, you have added a range to it
so the tank will stop dead or explode
Skittles 7. maj kl. 10:10 
ill have a look again, i only placed it didn't deploy anything let you know
ericxxx77  [ophavsmand] 7. maj kl. 5:58 
I might find what's causing "action complete, awaiting new orders". You have to cancel the prior attack order before recall the gun frigate.It happens when you attack enemy with naval monitoring station. The frigate set out to attack. Next second it lost the target, and it stop on the spot. If you click recall frigate at the naval monitoring station. The gun frigate will return to station but at the same time set out to attack. To solve this problem, you must cancel the first order(attack) before you recall them.
ericxxx77  [ophavsmand] 7. maj kl. 5:48 
@Dragoonxxz "action complete, awaiting new orders" did not appear in my game. what;s the condition??
Skittles 4. maj kl. 16:00 
found another bug in the naval monitoring station
just keeps repeating "gun frigate - action complete, awaiting new orders"
find anymore ill post
Skittles 4. maj kl. 2:13 
@ericxxx77 thankyou
ericxxx77  [ophavsmand] 2. maj kl. 21:43 
thanks for reporting bugs. Will try to fix it up later.
Skittles 2. maj kl. 10:12 
great mod but recent updates have made the AI destroy its own units.
making the AI not attack anyone they seem to be blowing up the new division units them self please fix
if you open radar with a ally you will see for yourself
ericxxx77  [ophavsmand] 30. apr. kl. 20:35 
only Air Mech can get board air transport. division can't get into base. only unit can.
neville.bulsara 29. apr. kl. 20:50 
Can't get units / divisions to board transport aircraft at bases. Can't get many to 'base' (by deploying them ON or by moving them to bases) either.
ericxxx77  [ophavsmand] 28. apr. kl. 17:32 
mod is built upon stand-off SP. there is description in the mobile ground unit build tab, combat unit is tied to command unit(which is division), which make them behave like aircrafts and has to return to its command division to replenish its range.
MobiusStripsAreALie 28. apr. kl. 2:18 
So I sort have figured out whats causing an issue (at least for me); armored division doesn't have tanks or is even buildable until well into the late game if you're playing SP/Campaign due to its dependency on light tanks and uranium armor (you don't unlock the division to build until early AI age VIII). On the other hand Heavy Armored Division is available to build at the beginning ( Atomic Age I) but has no units it can hold because they aren't available for research that early.

I sort have gotten around this by going into the units txt file and adding the "Army Division" (which is the main battle tank unit) to the Heavy Armored Division. Also I figured out why my units self destruct (apparently when their range hits 0 they blow up which doesn't make much sense for ground units). Not sure why the ground units that are individual units that aren't entrenched blow up though at the start of a scenario.
MobiusStripsAreALie 27. apr. kl. 19:43 
Is there any way to disable the mod destroying your individual ground units that aren't part of the mod's new divisions (e.g artillery separated from the division and not near a base will self destruct after a short period), also noticed that armored division doesn't seem to be buildable yet main battle tanks can only go to armored (unless you meant hvy armored division but that doesn't have any units in the latest version of the mod)
KriegCommissarJames 13. apr. kl. 12:50 
just realied the sheer scope ♥♥♥♥♥♥♥♥♥
neville.bulsara 13. apr. kl. 4:25 
Doesn't seem to work with GDP+
KriegCommissarJames 7. apr. kl. 6:09 
gotcha
ericxxx77  [ophavsmand] 7. apr. kl. 4:08 
@KriegCommissarJames
Combats and Honks adds MPA and Naval Airbase, while in my mod adds MPA and lots of others things. Maybe it's compatible,but I have not tested it.
KriegCommissarJames 6. apr. kl. 20:51 
how compatible is this with combat and honks mods?
ericxxx77  [ophavsmand] 4. apr. kl. 6:27 
the maximum missile types is 256 for ICBM, so if two mods add more type than that, it will crash.
Asmodai 4. apr. kl. 3:24 
im getting an error whenever i try to load both the "sanbox of doom" mod and this mod, the game is saying "too many missiles types! Max = 256" then disables one of the mods.
ericxxx77  [ophavsmand] 30. mar. kl. 20:12 
@4THESODA
you can check official discord:https://discord.com/invite/nNCaaj5
the modding sector-modding-how to
and modders support. also check other mod's code to understand how to mod.
4THESODA 30. mar. kl. 1:59 
also im running into a bug when theres too many artillery, it slows the game(more than 5 on screen)
4THESODA 30. mar. kl. 1:57 
i really like what u do, and i want to know how
ericxxx77  [ophavsmand] 26. mar. kl. 1:01 
@Seb_Le
but MPA is about naval patrol and ASW. it would be little use deployed on land airport.
ericxxx77  [ophavsmand] 25. mar. kl. 20:37 
@hawkboy1223
do you use other mods?
can you post information in fatal.txt(in mygames/icbm folder.
did you load the mod successfully but crash when infantry units produced in the game?
hawkboy1223 25. mar. kl. 17:38 
i cant use it, i got the error message infantry unit not found, can someone help?
Seb_Le 25. mar. kl. 15:25 
It would be cool if the Maritime Patrol Aircraft could be deployed from other airbases instead of only monitoring platforms. Great mod anyways.
Empty_Cosmos 21. mar. kl. 22:19 
Figured it out, that starting unit doesn't appear in the Cold War map set up and that was the map I was playing on which is why I couldn't build more. Thank you for the response.
ericxxx77  [ophavsmand] 21. mar. kl. 18:12 
@Captain rex
can you post the fatal.txt in your My Games\ICBM-Escalation folder?
ericxxx77  [ophavsmand] 21. mar. kl. 18:11 
In my game, after I deployed the pre-order spec-ops(unit you get before game start), I can build as many spec-ops as I like.
Empty_Cosmos 21. mar. kl. 16:29 
wait, can't build spec ops after researching the full ground tree. "no more units allowed"
Empty_Cosmos 21. mar. kl. 13:40 
armored divisions can't be loaded onto air transports, but all the other issues seem to be fixed!
Captain rex 21. mar. kl. 12:46 
mod will not initiate it says it cant find infantry unit type