Project Zomboid

Project Zomboid

[J&G] Trauma Responder Uniform [B42/41]
46 kommentarer
Frostyred 27. sep. kl. 15:17 
B42.12.0 update broke this mod.
Frostyred 27. sep. kl. 15:17 
Callframe at: getOrCreateLocation
function: ExtraBodyLocations.lua -- file: ExtraBodyLocations.lua line # 9 | MOD: [J&G] Trauma Responder Uniform [B42/41]
java.lang.RuntimeException:
at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:133)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:641)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:584)
Oyeo 27. sep. kl. 11:36 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Shinra 29. juli kl. 18:25 
Do these mods work with vanilla gear expanded?
SP-Calamitas 27. juli kl. 13:03 
bruh please add function to attach filter to gas mask
Beetlejuice 24. juli kl. 12:28 
I can't find knitting needle while playing on B41 to craft the clothes. It's really that low respawn rate or something bugged?
Neth 5. juli kl. 5:04 
CEF uniform o7
EclairBlaze 21. juni kl. 3:24 
the balaclava items seem to be bug, doesn't show the item info (condition, wind resistance,...) and generate a lot of error in the log when hover over the item. Probably broke when dev change sth in the new patch.
EDIT: also the trauma gas mask also dont have recipe to change filter, only to remove
karaion 18. juni kl. 10:12 
muito bom
GhostSamurai545 5. juni kl. 18:16 
Never mind I figured it out
GhostSamurai545 4. juni kl. 16:40 
@Jordanal how do I change the spawn rates, I can’t seem to find the setting and also how do I craft the armor
Boy Looks Like A Lady 25. maj kl. 11:55 
is it just me or with any of the mods from this series the 3d models break at random and some clothes, mostly vanilla ones become 2d in the world? im just confused dont yell at me
vensgr 25. maj kl. 6:40 
are the clothes crafted in random colors or?
i crafted a full set but its all red, kinda not drip
do i have to craft a second set for white ones?
SDgamer 24. apr. kl. 10:57 
i have noticed that in order to make the hip bag you require another hip bag from this mod. Same thing with the Large Stormpack (can't remember if you just call it a pouch). Also I think it is more of a compatibility issue but, for the Medium Stormpack i think it was requires the Left 4 Dead Medkit which is VERY HARD to find
Newbie 18. apr. kl. 3:08 
The zombies spawned for me in early game but now I never see them around 1 month in?
Huckleberry 11. apr. kl. 18:28 
Missing texture icon for
"Item_Military_BagBack_StormPack_Large-Medic" in folder
%mods\[J&G] Trauma Responder Uniform\42\media\textures

I fixed it in my game by just copying another texture and correctly naming it. But I think the other "StormPack" items are missing textures there as well. So it shows up correctly in 3d, but they have a (?) icon in inventory menus.

Otherwise, I love the art, style, and quality of the gear. I often start with a full kit on a new playthrough just to help me 'fun speed' through all the early stuff i've done a million times already. I love having all the different pouches to organize my everyday carries. And it makes it a fun contrast when that character dies and i make myself start as a 'normie'.
FoOLkiLLeR 4. apr. kl. 9:34 
This mod does seem to conflict with the Tactical Sheaths mod. When activated, the sheath no longer can be equipped and it throws up some errors. Uninstalling this mod makes the Tactical Sheaths mod work again.
Zero 3. apr. kl. 10:17 
cool
Thing 2 31. mar. kl. 5:26 
Cant attach a filter to the trauma gas mask, not sure if anyone else is having this problem
amothwings 24. mar. kl. 20:43 
OOO thats coool, another peak mod
奔雷手文泰来 24. mar. kl. 7:55 
Is the character body shape played mod? If so, which mod is it, bro?thank you.
temtemluvr69 19. mar. kl. 10:46 
where do these spawn the most?
noragoodboy005 19. mar. kl. 1:18 
Тема
IronSides 18. mar. kl. 16:53 
How are these medics the most bad-ass looking MF'ers? If was end times and I saw 5 of these dudes I'd be like ok don't mess with those guys
Operator 18. mar. kl. 11:19 
This is an amazing mod, great job on it!
marshmallow justice 18. mar. kl. 5:40 
oh also dont know if it makes a difference sorry but with my last report about the error spam of RecipeManager regarding all the items added by this mod, I'm on B41 if that matters
Jordanal  [ophavsmand] 17. mar. kl. 18:48 
@Neeb that would be a pretty nice idea, I got a few other packs in works though will consider it for the future! <3

The ones who reminded me! Tag 42 was added, thankyou
Jordanal  [ophavsmand] 17. mar. kl. 18:46 
@Marshmallow Justice, will look into it soon my man thankyou!

@Ranman, Will look into this tomorrow though it shouldnt do so! Thanks for bringing it up!

@Poopsock, So 0.04 is still 0.04%, you can go all the way to "100". Sometimes 100% will bug out though so to be safe i'd recommend "99" at max. For example when I test the spawns, I change the sandbox settings to "80" and it shows them almost everywhere in the specified locations.

As for everyone else appreciate all the support! Thankyou!
=7Cav=PVT.Anderson.TP 17. mar. kl. 16:38 
when the spawn settings say its percentual, does that mean .04 and .02 are 4% and 2% respectively? I haven't changed the settings for outfit spawns, and my population settings are on high, but i rarely see zomboids with your outfits on. Is there a problem with the spawn rates? please help. Thank you :steamhappy:
WolfOfSolace 17. mar. kl. 1:52 
Get a little Night City in your Kentucky Post-Apocalypse
Ranman 16. mar. kl. 18:25 
I run it with [J&G] Caution and found it disables the ability to wear caution containers. I have not put it on my test server to see if it's the two mods together or if I have something else.
marshmallow justice 16. mar. kl. 17:49 
Hello, log report is spamming a LOT of errors about:
WARN : Recipe , 1742151554068> 0> RecipeManager.resolveItemModuleDotType> ERROR: can't find recipe source "Alpine_Camo_Helmet" in recipe "Craft Trauma Responder Helmet [Patriot]"
🌸♡Emily♡🌸 16. mar. kl. 6:50 
Awesome mod, at first glance this looks awesome!
Neeb 16. mar. kl. 6:48 
You should definitely make Payday operators as uniforms like the dozer, cloaker, taser, etc and the various guards from different factions and day/night versions etc. I really like your mod and wanted to suggest these ideas to you :D
Tommer04 15. mar. kl. 20:41 
Could you add the protection values of the armor?:steamhappy:
leaneag 15. mar. kl. 14:53 
tag b42
Jordanal  [ophavsmand] 15. mar. kl. 6:29 
@Quilava, so the spawn chances are very very low, like 0.04% as default!

You can adjust the spawn chance in sandbox settings for areas
wasteofskin 15. mar. kl. 0:47 
Trauma Team could have saved Knox County
Quilava 14. mar. kl. 22:48 
I havent found any Trauma team zombie yet, you said they near medical areas but i when to Louisville Hospital and other medical shop in few test but could see any. Am i searching in the wrong area? Im only tested in survival mode so far
Silver Star 14. mar. kl. 11:10 
ooo
s2_88812 14. mar. kl. 10:56 
❤️👍
Valadin 14. mar. kl. 6:41 
it's very cool but can you make it compatible with tactical sheaths?
Kaoru 14. mar. kl. 4:03 
cool tactical medic :selike:
John Fortress II 14. mar. kl. 2:56 
(TRAUMA MUSIC INTENSIFIES) [From CP-2077]
Quilava 13. mar. kl. 22:42 
Love the red megical color :love_seagull:
Helix™ 13. mar. kl. 21:45 
Looks awesome honestly; should add the B42 tag on this also as it's compatible (looking at the title)