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Rapporter et oversættelsesproblem
function: ExtraBodyLocations.lua -- file: ExtraBodyLocations.lua line # 9 | MOD: [J&G] Trauma Responder Uniform [B42/41]
java.lang.RuntimeException:
at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:133)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:641)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:584)
EDIT: also the trauma gas mask also dont have recipe to change filter, only to remove
i crafted a full set but its all red, kinda not drip
do i have to craft a second set for white ones?
"Item_Military_BagBack_StormPack_Large-Medic" in folder
%mods\[J&G] Trauma Responder Uniform\42\media\textures
I fixed it in my game by just copying another texture and correctly naming it. But I think the other "StormPack" items are missing textures there as well. So it shows up correctly in 3d, but they have a (?) icon in inventory menus.
Otherwise, I love the art, style, and quality of the gear. I often start with a full kit on a new playthrough just to help me 'fun speed' through all the early stuff i've done a million times already. I love having all the different pouches to organize my everyday carries. And it makes it a fun contrast when that character dies and i make myself start as a 'normie'.
The ones who reminded me! Tag 42 was added, thankyou
@Ranman, Will look into this tomorrow though it shouldnt do so! Thanks for bringing it up!
@Poopsock, So 0.04 is still 0.04%, you can go all the way to "100". Sometimes 100% will bug out though so to be safe i'd recommend "99" at max. For example when I test the spawns, I change the sandbox settings to "80" and it shows them almost everywhere in the specified locations.
As for everyone else appreciate all the support! Thankyou!
WARN : Recipe , 1742151554068> 0> RecipeManager.resolveItemModuleDotType> ERROR: can't find recipe source "Alpine_Camo_Helmet" in recipe "Craft Trauma Responder Helmet [Patriot]"
You can adjust the spawn chance in sandbox settings for areas