RimWorld
Growable Synthread and Hyperweave
8 comentarios
SirChaos77 3 AGO a las 9:45 
Maybe switch the crops to precursors for either textile, and add crafting recipes - "25 Cloth + 25 Precursor A = 25 Synthread" (or use Chemfuel instead of Cloth, we´re talking synthetics here after all) and "25 Synthread + 25 Precursor B = 25 Hyperweave" or something like that? Those precursors would have a role similar to Neutroamine for drug/medicine production.
Pyro  [autor] 25 JUL a las 7:10 
Updated for 1.6 - and thank you all for feedback, I am currently looking into how to extend this so it requires crafting time/skill instead of a straight item drop.
HammerFell- 19 MAY a las 1:05 
Really cool concept, definitely echo the suggestion of making it so they drop raw items you have to spend labor to convert. Super handy, just a tad too OP as is.
Holo The Wise Wolf 27 MAR a las 1:40 
good mod, but too easy, i really really want and need hyperweave for prosthetics but ♥♥♥♥♥♥♥♥♥♥ is hard to come by, i literally have no use for it at all anywhere else. But like someone said, add late game refining of it and it'd be sweet, rn you can just grow it as a tribal lmao
Eyeless Deceiver 14 MAR a las 8:42 
I appreciate the suggestion Chuck made, adding some finishing at a table would do well.
Oranje 6 MAR a las 9:10 
synthread and hyperweave are highly advanced synthetic materials and cant be grown out of simple plants :sob:
Chuck 4 MAR a las 21:56 
That or make some process with hyperweave where the harvesting of it gives you raw hyperweave and then you have to do some other process to weave it into hyperweave. It would be like a heavy workload kind of fiber but given its benefits, it makes sense.
Moxie 4 MAR a las 18:07 
I would suggest, if you're interested in balance, for the hyperweave plant at least to have a ~150% fertility requirement, which would make them require hydroponics, not considering other mods.