Crusader Kings III

Crusader Kings III

Cultural Armies II & Culture Expanded PATCH
29 kommentarer
haakonnaesssteensen 12. aug. kl. 16:04 
update
Wally [KPA] 12. juli kl. 8:14 
Yeah the saxon varients lack men at arms that the West Saxons have
Esudesu 25. juni kl. 15:10 
i wont get any heavy inf. for saxon culture. have to play without culture expanded
Hany Istók 6. juni kl. 3:23 
The Wylsh (Britons in East side of England) culture just have siege weapons
Jimmywhite  [ophavsmand] 22. maj kl. 6:32 
@stie I need to manually add recruitment requirements to many files corresponding to every new culture of west germanic heritage brought by Culture Expanded
stie 22. maj kl. 1:16 
Ah that sucks :(, I really like this mod. What exactly makes it so much work?
Jimmywhite  [ophavsmand] 21. maj kl. 13:06 
@stie Seems so.. Like most new cultures of west germanic heritage. The solution will require much work..
stie 21. maj kl. 12:23 
The Frisian culture doesn't have the basic MaA (Germanic skirmishers, pikemen, horsemen etc), bug?
Doctor Alcoholo 20. maj kl. 7:27 
Thanks for update <3
Hespasileum 19. maj kl. 4:18 
Ah alr
Jimmywhite  [ophavsmand] 18. maj kl. 20:19 
@Brakin No, wait for an update
Hespasileum 18. maj kl. 15:02 
Is it normal appearing bombards for the army whilst this mod updates or no?
Thaumaturge 15. apr. kl. 15:17 
Compatibility patches should be after both mods they are making compatible
Falvick 31. mar. kl. 15:15 
is it ok that some com patches will be in between this load order? Usually order of most popular visual + cultural mods looks like this:
Cities of Wonder 3 (COW3)
Patrum Scuta
Regional Immersion and Cultural Enrichment (RICE)
Community Flavor Pack (CFP)
More Holding Graphics (MHG)
Ethnicities & Portraits Expanded (EPE)
Culture Expanded (CE)
MHG + EPE Compatch
MHG + COW3 Compatch
MHG + CFP Compatch
MHG + CE Compatch
CFP + EPE Compatibility Patch
RICE + EPE Compatibility Patch
MHG + RICE + EPE Compatch (Only if you use RICE along with EPE)
UPE
( so i can put cultural armies in the end of the list for exaple after Units pack Expanded?
Jimmywhite  [ophavsmand] 13. mar. kl. 19:55 
@KARA | Z Do you see any bugs?
KARA | Z 13. mar. kl. 18:56 
will this move to 1.15? Launcher says it is in 1.14?
Olympian834 9. mar. kl. 14:19 
the albino bug is a result of have Culture Expanded enabled without EPE being enabled. also, the aramean cultures have the caucasian troop types but also have access to the techs for generic heavy inf + heavy cav and crossbowmen
Lusurfer 6. mar. kl. 16:57 
@jimmywhite yeah i got it work now thanks for the heads up
Jimmywhite  [ophavsmand] 5. mar. kl. 8:00 
@Lusurfer I can confirm that this bug exists. Many characters are really albinos, but it is a bug of the original Culture Expanded mod.
Beorhthere Appleby 4. mar. kl. 19:17 
Also, make sure you have the right order.
Jimmywhite  [ophavsmand] 4. mar. kl. 19:10 
@Lusurfer This patch and mod itself does not touch character or culture files, so it must be some other mod in your playlist
Lusurfer 4. mar. kl. 14:33 
for some reason a majority of the characters are albino
Kaschperle 4. mar. kl. 8:13 
thanks!
Stephince 4. mar. kl. 6:10 
Perfect!
DrumDrum100 3. mar. kl. 17:15 
super dope thanks a lot for patch!
SpoopsDaGawd 3. mar. kl. 11:52 
For those asking, I believe there's a separate compatch for CA2 and RICE and I assume so long as both are placed after RICE & CE respectively, they should function correctly
eoinraffs 3. mar. kl. 4:07 
What if I use both RICE and CE, load both compatches after?
Liga 3. mar. kl. 4:05 
Hi bro,what if i use both the CE and RICE?which one should i use?thx
Týr of Andalusia 2. mar. kl. 22:17 
❤️❤️❤️, thank you