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Nevermind that the emplacement guns consist of a model, a script, a trigger, and many other entities that must exist in a map to make them function. (They're more like a vehicle than they are a weapon)
This map has no impact on any of it, and it couldn't do it if it tried.
one you get when carrying the gnome, the other you just get for playing the game at all.
Cause the game itself has no reason to crash, unless you added so many mods that it can't handle all the new textures, or all these polygons at once.
I have no intentions of making TUMTaRA for BMS because the last time i actually played that game was many years ago
It has a 12 or so second delay before the button is pressable again. Maybe i gotta make that delay bigger
Cause i don't really see a reason to add a model for it when its only in a cutscene.
Its not about resolution either. But I feel like no matter what I tell you, it will be a waste of time cause you already vehemently made up your mind and refuse to believe the truth.
My game works fine even with all the models and everything on screen. Your PC is bad.
You can type "kill" in the console for a fast map reload if it wont work.
i already tried these kinds of things on the L4D2 variant, with even adding areaportals and such.
All it does it delay the inevitable crash when it loads all the data into ram anyways.
Can't use it, cause you need to either load the map through the ingame workshop menu, or unpack the vpk. in which case you'd see the map name anyways.