RimWorld

RimWorld

More Creepjoiners
104 kommentarer
Brindav 17. sep. kl. 10:24 
yeah some kind of creepjoiner that could harvest those blessings from horax members could be fun
Metalocif  [ophavsmand] 13. sep. kl. 10:51 
I sure do; I made it.
Interesting idea.
Charles M. Freakston 11. sep. kl. 9:05 
Do you know the "Blessed by Horax" mod?
The cultists have all kinds of fun hediffs ^^
Wouldn't that be great to integrate/steal with the Highlander?
Luckspeare 31. aug. kl. 2:33 
Not sure if this belongs to you or ReSplice: Core mod, so submitting here as well.

Mod interaction issue with ReSplice: Core:

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Beef 30. aug. kl. 20:12 
When I try summoning creepjoiners from the Attract Creep Joiner Ritual , for some reason the creepjoiners from this mod still has the devmode hediffs
Metalocif  [ophavsmand] 26. aug. kl. 0:02 
Ugh.
I tried to code Metallicize smartly so that it would work with non-human bodies. Apparently, not smartly enough; I'm guessing ratkins use their tail to move.
I'll try to figure out a fix that also won't break other races.
Ase天下第一 25. aug. kl. 20:04 
When I use the Metallicizer, the ratkin's tail is converted into legs
Metalocif  [ophavsmand] 22. aug. kl. 5:29 
Will fix, thanks.
Maconnais 22. aug. kl. 5:20 
I'm looking forward to trying this out, though there seems to be a difference in naming between RS_CubeGospel in Abilities and RS_Cube in the ReSplice GeneDef causing a startup error where it can't find RS_CubeGospel, but I just made them use the same name and it does remove the error
Metalocif  [ophavsmand] 20. aug. kl. 5:23 
Thanks FSF, big fan.
It must be because I gave voidmetal a market value of 0. It's the only thing I found that worked to prevent it spawning in quest rewards and such. I'll look into it.
FrozenSnowFox 20. aug. kl. 3:51 
After playing for some time I noticed my wealth graph had become bricked. I tracked it down to this mod. It was caused by a Voidmetal Throwing Axe which had fallen from a drop pod. It bricked the wealth graph because it had a market value of NaN.
Foncess 16. aug. kl. 20:32 
are there any plans to add compatibility with quality bionics? i just realized the quality system with bioferrite limbs is different, and i started to run into some weird stuff after messing with it using the character editor mod
JACK 12. aug. kl. 8:38 
ahhh, I must have been more tired than I realized last night, for some reason I was convinced it was supposed to target a prisoner. lol. sorry!
Metalocif  [ophavsmand] 12. aug. kl. 8:11 
Yes. That is because it can only target captive entities, which means you target a building that contains a captive entity. If it let you oneshot entities you are fighting, it wouldn't be much of a downside, would it?
JACK 11. aug. kl. 22:41 
having an issue with Wavering Lifeforce where I can't even target a pawn with it at all, I can only target furniture
Metalocif  [ophavsmand] 4. aug. kl. 14:50 
Thanks for letting me know.
Brindav 4. aug. kl. 13:14 
Got an error from loading the mod with resplice, seems to be related to the gold cube dark archite gene not being created, really minor but thought i'd let you know.
Metalocif  [ophavsmand] 28. juli kl. 11:29 
You're welcome to send me a better texture.
Arky 23. juli kl. 18:32 
I wish hollow eyes weren't ugly as fuck T.T
Metalocif  [ophavsmand] 19. juli kl. 10:49 
Tiny update: Palliate now displays whether using the ability on a target would down it. Its hediff shows remaining time.
Metalocif  [ophavsmand] 17. juli kl. 12:39 
Fixed a bug with ReSplice on 1.6 and added support to devour Archean trees.
Kaden Ha 12. juli kl. 6:08 
There's an error in this mod. Here's the log [gist.github.com]
Charles M. Freakston 25. juni kl. 5:17 
Heyo, might have found the mod responsible for the problem with the UI disappearing then using the creep's abilities. RimPikmin! Too bad really cause it is super cute :hatty: but was causing other isues as well, I think
FlamingLlama 18. juni kl. 14:29 
1.5.
Metalocif  [ophavsmand] 18. juni kl. 6:01 
1.5 or 1.6?
FlamingLlama 17. juni kl. 18:33 
I am seeing a slight issue with the Metallicizer: The ability works as intended, but the cooldown does not actually trigger, and the charges do not deplete when the ability is used.
Metalocif  [ophavsmand] 14. juni kl. 4:31 
Updated with a mod options menu that uses VEF. It lets you can individually disable individual creepjoiner benefits. Downsides are unaffected.
VEF is not required; the mod options will only appear if it is enabled.
All benefits from this mod and vanilla are covered.
The Inhuman Meld may generate benefits you turned off; this will be fixed in the next update.
Items related to benefits you turned off (bioferrite limbs, voidmetal) will continue existing and may still appear.
If you disable a benefit mid-run, creepjoiners who already have that benefit will be unaffected.
Metalocif  [ophavsmand] 14. juni kl. 2:58 
Not sure why that happened, since I didn't change that file at all.
It's fixed now. Integrate doesn't deal damage at all anymore and just kills the pawn.
Added an extra downside, some effecters on abilities that didn't have visuals, and so on.

I agree that a menu to limit which benefits can appear would be nice; the more ideas I have, the less likely each individual joiner appears. The Inhuman Meld was an attempt at handling this.
Charles M. Freakston 14. juni kl. 1:25 
Getting this error on start up since the update of your mod.
Error in More Creepjoiners, assembly name: MoreCreeps, method: CompAbilityEffect_Highlander:Apply, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool,bool)
[Ref A0587C03]
user666crazyman 13. juni kl. 20:09 
Hey, could you please add an option on the mod config to control what kind of joiners you can get? I really like your mod, but I don't personally like the voidmetal and would like to be able to disable that, as an example. I'd bet other people also wish that was a possibility.
Charles M. Freakston 12. juni kl. 3:10 
Any idea what kinda mod I would be looking for?
Got alot to sieve through :MoonlighterIrritated:
Metalocif  [ophavsmand] 12. juni kl. 3:07 
Reasonably sure it's a mod conflict; try to figure out which of your other mods is responsible.
Charles M. Freakston 12. juni kl. 2:55 
Root level exception in OnGUI(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref 872CB3E1]
Haven't encountered any other ability doing this.
The error is more then a 1000 characters but could post it piece by piece if you want?
Metalocif  [ophavsmand] 12. juni kl. 2:46 
Okay. Sounds like you have a silly mod conflict going on; I am currently updating the mod to 1.6 and not encountering anything like that.
Do you have a red error to show me?
Do custom abilities from other mods cause similar issues?
Charles M. Freakston 12. juni kl. 2:43 
At least Integrade, Transfuse and Transmute Bioferrite.
Also the UI reapperas once I target something valid.
Also also while the UI is gone the game refuses all key inputs.
Also also also while the UI is gone, the colonist bar remains but that might be because i have the mod "SlaveBar".
Metalocif  [ophavsmand] 12. juni kl. 2:12 
Any specific ability responsible?
Charles M. Freakston 12. juni kl. 2:06 
I have a problem with the UI disappearing then using the creep's abilities, any idea why?
Metalocif  [ophavsmand] 11. juni kl. 5:40 
I expect you have another mod that removed that creep or messed with it. The patch is straightforward and you should be getting errors for the other patches that do the exact same thing from the same file.
1724607211 11. juni kl. 4:40 
[More Creepjoiners] Patch operation Verse.PatchOperationAdd(Defs/CreepJoinerFormKindDef[defName = "DarkScholar"]/requires) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3434682604\1.5\Patches\AddBenefitsToSomeCreeps.xml
Metalocif  [ophavsmand] 27. maj kl. 8:00 
Yeah, it picks from a list of valid options. It also has a cool custom head!
I was thinking that, with more benefits, it's rarer to see the one you want, so the meld helps with that.
Lennybolt7 26. maj kl. 15:10 
Is the meld second ability/downside randomized? That's pretty cool!
Metalocif  [ophavsmand] 26. maj kl. 4:02 
Warning on startup should be fixed.
Highlander steals abilities, benefits, and downsides, including traits. If you used it on the Inhuman Meld creepjoiner I just added, it's going to steal their actual benefit, not the benefit the form adds. If you didn't use it on a Meld, I have no idea what happened.
hekmo 26. maj kl. 2:35 
Small thing, since the update I'm getting this warning on startup. Can you do a little fix on that? :P
Mod More Creepjoiners dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Visoth 25. maj kl. 20:43 
Highlander creepjoiner says that it steals other abilities. When I used it on a Creepjoiner with an ability to turn things into fleshcreatures, it instead gave me Joyous. That seems random, rather than stealing their ability. Am I misunderstanding something?
Gerewoatle 23. maj kl. 15:22 
@Metalocif - Just off the top of my head, unbreakable voidmetal armors are probably going to be incompatible with mods like Yayo's Combat and Armored Up, both of which directly use damage to armor as one of their primary mechanics.
Metalocif  [ophavsmand] 23. maj kl. 11:45 
Fixed that issue, halved bioferrite parts psychic sensitivity (since a free +160% is a lot), and added a new kind of creepjoiner.
Also made voidmetal-stuffed armor immune to damage (so even if the pawn wearing it gets hit by 1000 bullets, the armor won't be destroyed). This took a Harmony patch, tell me if it breaks anything.
daddy devito 21. maj kl. 4:23 
in regards to the Metalicizer there is a bug where despite the mod page and the description of the legendary quality arms saying that they are better than natural they only provide the sensitivity and study efficiency not the part efficiency
Metalocif  [ophavsmand] 14. maj kl. 9:34 
Yes, it should be fine.
Atcher♛ 14. maj kl. 8:15 
Can I add this mod while playing the game halfway through?
陈毒秀 8. maj kl. 1:12 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3477858580
I have uploaded Chinese translation. Thanks again for making this great mod.