海狸浮生记 Timberborn

海狸浮生记 Timberborn

Global Wellbeing [U7 Only ✅]
16 条留言
Luke ✞ Jesus Saves ✞  [作者] 3 月 12 日 下午 5:45 
Yes. Does the crash still happen with B&D v7.0.6 and this mod at v7.0.1?
Greystar 3 月 12 日 上午 9:26 
Did as you requested it now says 7.0.6 for that mod.
Luke ✞ Jesus Saves ✞  [作者] 3 月 11 日 下午 5:29 
Oh Steam 🤦 could you unsubscribe and subscribe B&D again please. It should be at 7.0.6 :( Thank you.
Greystar 3 月 11 日 下午 12:40 
The only one that had an update was this mod to 7.0.1 and no Buff & Debuff was not updated and is 7.0.3
Luke ✞ Jesus Saves ✞  [作者] 3 月 10 日 下午 8:45 
Oops I am so sorry, I will check again. I was updating it for my upcoming mod but I thought I already update this one for the changes.

Could you check to see if Buff & Debuff is at v7.0.6, and Global Wellbeing at v7.0.1 please? I can play at these versions. In case you can't load your save, please disable it, load your save, then save it immediately and try again please.
Greystar 3 月 10 日 下午 2:37 
After your update of this mod today I could no longer load my save. After I disabled this mod and both TimberUI and Buff & Debuff system I was able to load my save again. Not sure what you changed by it caused it to crash on load of the save that I was playing yesterday.
Arcane Teuton 3 月 5 日 下午 1:56 
Followed up with a discussion as mentioned.
Luke ✞ Jesus Saves ✞  [作者] 3 月 3 日 下午 1:54 
Thanks for the detailed comment. Next time if you need more characters, you can create a discussion :) From your comments, I like two suggestions because they are both good and reasonably achievable with mods:
1. I can make so that Wellbeings is updated once at day-start only and does not fluctuate during the day. That way you stay with what you started.
2. I can make a "mix" between personal and global well-being. A formula (and maybe customizable) may be needed here instead of just (Global + Personal wellbeing) / 2, could be an (ax + by) / 2 with x and y determined by user with a "well-thought" default settings.
Arcane Teuton 3 月 3 日 下午 1:29 
Something I do want to see done that might be super simple though, is a mod that makes it so that a beaver's hunger and thirst, the green section, is doubled in size (you can move the rightmost position of the red bar back to accommodate the size change of the positive part and not just make them live longer), put a divider line in the middle of the new green bar, and have it so whenever that bar is reached, beavers prioritize eating and drinking above their jobs (but still not any currently queued tasks.) So they don't consistently starve and dehydrate themselves multiple times a day, inflicting debuffs on themselves and well-being penalties, polluting the game-world with their notification bubbles, because their implemented priority system has a pretty huge oversight.

Because how they work now, is that they won't care to eat or drink during work hours until it's far too close to the red bar, so they just won't eat or drink until they shoot themselves, and the player, in the foot.
Arcane Teuton 3 月 3 日 下午 1:22 
Even then, you still have to make the decision if that average well-being bonus is worth separating them into their own district... And if it wouldn't simply be more efficient to have them travel longer to do their jobs at night and at day, given the bonuses they would get if they simply lived at the happy district. Because the difference in movement and work speed bonuses could be quite major even then.

But I'm looking at this in regards to trying to fix an issue with how the game handles districts. Admittedly, that's a big ask for a modder to fix. And it probably wasn't even the intended goal.

I approve of not deleting comments by the way. I am an advocate for archiving shameful behavior. (At least when it is relevant, no desire to flaunt or showcase past mistakes if the person has changed of course. But still a useful reminder of imperfection and the journeys we all need to take to better ourselves. So it shouldn't just outright be erased, even if the person has changed.)
Arcane Teuton 3 月 3 日 下午 1:22 
This seems like it would be efficient for making well-being bonuses consistent throughout entire days of workflow, minimizing minor fluctuations per beaver based on... Whatever their priority jank prioritizes. And instead makes it consistent...

But as for the use-case I mentioned, it could cut back on average well-being significantly just by having a decent amount of beavers in a district not catered to, because again, it is an average.

Theoretically it could be better if beavers were at minimum affected by the average but also affected by their own well-being, so the worst off beavers would get some benefit, but it wouldn't cut back on individual productivity. Like if we were to envision two districts, one district had happy beavers, the other had okay beavers. The okay beavers would, under this implementation, still receive average bonus buffs, while not bringing down the beavers in the primary/happy district.
Arcane Teuton 3 月 3 日 下午 1:22 
I think in order to truly make something like what I mentioned balanced, it would probably have to be baked into the game or need a specialized effort. I did recently make a suggestion post about outposts/checkpoints that serves as a semi-design document or at least brainstorm, with ideas and considerations, although not streamlined or presented in such quality that may be expected if I were being paid for it.

Now that I think about it deeper though, I might have to take back what I said.

Districts are notoriously bad (way too high opportunity cost), and I'm not sure how much balance you could truly achieve trying to work off of the average well-being just by itself. Because you get both the beavers enjoying their lives at the primary district which add to the well-being bonus, but since it's an average, it still accounts for and is hampered by beavers in a far-off district doing their jobs elsewhere.

So it kind of equalizes it, but it comes at a pretty great cost.
Luke ✞ Jesus Saves ✞  [作者] 3 月 3 日 下午 12:40 
Thanks for the kind words. This was made as a proof-of-concept for my other mod so balancing was not really considered. If you like this and need any improvement, feel free to tell me :)

I can delete comments but chose not to, I think just don't feed the trolls and they will be bored and leave by themselves. I do get free Steam points from them anyway ;)
Arcane Teuton 3 月 1 日 下午 5:17 
This seems like it would actually make early to mid-game districts plausible.

Also the two fellows below me seem to be lost. This isn't Reddit. Someone be kind enough to direct them back to their festering homeland of shame and worthlessness.
Kingdom 2 月 27 日 上午 9:08 
-rep AI
Cheez 2 月 26 日 下午 2:06 
AI lmaoooooo