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Rapporter et oversættelsesproblem






Currently i´ve set everything in base sandbox settings to Insanely rare which is combined with a 95% decrease for food & ammo, and a 80% decrease for everything else.
Thanks for answering. 👍
Magazine loot drops are determined by outfit chance * JunkMultiplier * GlobalMultiplier.
Magazines typically have an outfit chance between 1 and 5.
For example, if only Cook_Generic drops CookingMag1 magazine and outfit chance is 2, then the final drop probability is: outfit chance (2) * JunkMultiplier (uncommon => 25) * GlobalMultiplier (uncommon => 25) / 10000 = 0.125. This means that for every 1000 Cook_Generic kills, 125 CookingMag1 will be dropped.
If you need more drop probability, sandbox JunkMultiplier and GlobalMultiplier.
I went back to the Time Decreases Loot code, which directly removes items from the container (including the dead zombies), so it affects the loot generation in this mod (by increasing loot to the dead zombies' container).
Also i wonder, using this mod would change the zombies loot in a way that makes other mods objects not longer appear in zombies? or it justs adds those objects along with the others that already spawn?
I need to understand how the MP code works to confirm whether it can be used in MP.
(If the MaDZombieLoot Reforged MOD supports MP, then theoretically this MOD should also support MP.)