Project Zomboid

Project Zomboid

ZombieLootDrop
14 kommentarer
bioinformer 10. sep. kl. 4:37 
I'm using this with AunthenticZ and it doesn't seem to enable zombie bags to have any loot even when we increase the chances to max chance. Do you know why this might be?
Quad Tentacle 12. juli kl. 10:22 
I set Custom Extra Items Set with one item chance set to 0 and I found this item on corps that was not killed by me but spawned already dead. Is this mod works only on living zombies?
williamasecas 24. mar. kl. 20:52 
Its okay then. I do want zombie´s loot to be reduced by Time Decreases Loot mod so the chance is very very low but still there to find something from time to time and get a little bit of extra loot to the insanely low loot i play with.

Currently i´ve set everything in base sandbox settings to Insanely rare which is combined with a 95% decrease for food & ammo, and a 80% decrease for everything else.

Thanks for answering. 👍
快乐猪大肠  [ophavsmand] 24. mar. kl. 19:48 
@williamasecas In addition, in this mod, the default drop probability is not too high.

Magazine loot drops are determined by outfit chance * JunkMultiplier * GlobalMultiplier.
Magazines typically have an outfit chance between 1 and 5.

For example, if only Cook_Generic drops CookingMag1 magazine and outfit chance is 2, then the final drop probability is: outfit chance (2) * JunkMultiplier (uncommon => 25) * GlobalMultiplier (uncommon => 25) / 10000 = 0.125. This means that for every 1000 Cook_Generic kills, 125 CookingMag1 will be dropped.

If you need more drop probability, sandbox JunkMultiplier and GlobalMultiplier.
快乐猪大肠  [ophavsmand] 24. mar. kl. 19:47 
@williamasecas oh, sorry, I clicked the wrong button and deleted one of your messages.

I went back to the Time Decreases Loot code, which directly removes items from the container (including the dead zombies), so it affects the loot generation in this mod (by increasing loot to the dead zombies' container).
快乐猪大肠  [ophavsmand] 24. mar. kl. 3:33 
@williamasecas This mod currently works independently and is not affected by Time Decreases Loot or other loot mods (it just adds loot independently when zombies die).
williamasecas 22. mar. kl. 3:45 
Would the loot of zombies be affected by the mod "Time Decreases Loot" which basically removes a % of the objects in all containers? the creator said that dead bodies count as containers so i guess it should apply that logic to the loot from your mod.

Also i wonder, using this mod would change the zombies loot in a way that makes other mods objects not longer appear in zombies? or it justs adds those objects along with the others that already spawn?
快乐猪大肠  [ophavsmand] 7. mar. kl. 8:39 
@Pain Yes, it compatible! But the mod (2891251749) has not been added to the supported mod list yet (this means zombies ​will not drop loot from this mod when configured through default AmmoMultiplier/AmmoBoxMultiplier/PistolMultiplier/LongGunMultiplier in sandbox settings). If you need zombies to drop items from this mod, you can configure it via the ​Custom Extra Items Set in the Sandbox settings. (Alternatively, you can wait for me to add this mod to the compatibility list in a future update.)
🅻🅰🆂🆃🆂🅿🆈 4. mar. kl. 11:12 
Thanks. you take my like
快乐猪大肠  [ophavsmand] 3. mar. kl. 9:51 
@BMGxLT this mod supports MP server (tested and verified)
BMGxLT 27. feb. kl. 19:54 
np brother and thanks
快乐猪大肠  [ophavsmand] 27. feb. kl. 18:51 
@BMGxLT I'm still optimizing this MOD, and I'll test its compatibility with MP later.
I need to understand how the MP code works to confirm whether it can be used in MP.
(If the MaDZombieLoot Reforged MOD supports MP, then theoretically this MOD should also support MP.)
BMGxLT 27. feb. kl. 6:30 
dose this mod work for MP servers?