全面战争:战锤3

全面战争:战锤3

Slower Expansion and Settlement Supply Lines (Slow Start/more replen reduction version)
26 条留言
Cerb  [作者] 5 月 6 日 下午 5:09 
No problems mate, glad you enjoy them :)
Barracuda 5 月 6 日 上午 5:20 
Everything is working as advertised! Thanks for the hard work keeping all of your amazing mods working!
Cerb  [作者] 5 月 5 日 下午 6:49 
Thanks again for alerting me to this issue, should be fixed and working fine now, ill add IEE support next.
Cerb  [作者] 5 月 5 日 上午 3:15 
Friend request sent, chuck me screenshots any time, its likely that i've messed up when it comes to old world, and will have to look at old worlds region list to fix it, ill be able to have a look at that tomorrow and it should fix it for you i imagine. You're likely currently getting the debuff but its hidden, which would have other issues.
Barracuda 5 月 5 日 上午 1:11 
Would it be possible to share my mod list over discord or steam DMs? With Old World, only the capture province gets the debuff. Without it both the starting settlement and the captured one gets the debuff. https://imgur.com/a/h4NMh92
Barracuda 5 月 5 日 上午 1:05 
Would it be possible to share my mod list over discord or steam DMs?
Cerb  [作者] 5 月 5 日 上午 12:54 
What was the issue? I played an ~80 turn boris recently and didnt notice anything myself, so its likely specific to something in particular. If its tech based with my high elf tech mod that would make sense, or an SFO landmark specific tech, as SFO isnt perfectly compatible with old world.
Barracuda 5 月 5 日 上午 12:52 
So after trying only your SFO mods with Expanded Roster Chorfs, Mod Config, Mixer, and Old World, it appears to be some kind of issue with Old World. Without it, everything appears to work fine.
Cerb  [作者] 5 月 4 日 下午 4:13 
https://imgur.com/a/RtCt9Wt

This is what it should look like on turn 1 after taking over grunberg as karl franz, note the debuff next to each settlement and the same debuffs are also shown in the bottom left.
Cerb  [作者] 5 月 4 日 下午 4:04 
Are you getting no debuff at all or just not the effects of it?
Barracuda 5 月 4 日 上午 10:13 
Unfortunately after using WH3 Mod Manager to "Force Download" and also Unsubscribing and Resubscribing, the issue still persists.
Cerb  [作者] 5 月 3 日 下午 5:47 
Thanks for the feedback, should be fixed now
Cerb  [作者] 5 月 3 日 下午 2:54 
ill check it out, cheers
Barracuda 5 月 3 日 上午 6:32 
I noticed that the "This mod gives small negatives (public order, replenishment, growth and income) to a nearby settlement when a region is occupied by a faction" is not working. I captured Grunburg as Reikland and Altdorf did not get a debuff.
´EE`∞EternaL 4 月 7 日 上午 12:31 
I also started to recommend this mod openly in the Steam Forums to users that want a more reactive rebellion, control and slower expansion mechanics if you dont mind.
Cerb  [作者] 4 月 6 日 下午 1:45 
Thanks mate, appreciated :)
´EE`∞EternaL 4 月 5 日 下午 11:56 
Some feedback after having played with this mod for some time. Its great and a must have imo, it already created a lot of rebellions and revived factions in my campaign. With the new system it might also give you a reason to watch over your long established regions stats.
Will be in my core list for a long time, this mod.
Cerb  [作者] 4 月 5 日 下午 3:41 
Uploaded new version, based on distance rather than adjacent provinces, no more stacking debuffs instead they will be spread out so they are easier to keep track of, but may stack higher effects. More negatives only affect supplying region. Compatible with old save games (old debuffs will still be in place, and will disappear over time, and will not reappear)
Cerb  [作者] 2 月 26 日 下午 12:23 
Should be
´EE`∞EternaL 2 月 25 日 下午 11:54 
Also is this compatible with Cataph's Comfy Encamp?
Cerb  [作者] 2 月 25 日 下午 1:31 
Yep, but you do get a penalty if you take a settlement then trade it away instantly, so its also harder to cheese the ai by trading settlements :)
Dr. Sinclair 2 月 25 日 上午 12:21 
Worth noting, you do not get a penalty for confed and trading settlements, so taking land trough diplomacy is also more important now
Dr. Sinclair 2 月 25 日 上午 12:13 
Seems to be 5 turns, with decay so it gets lower each turn
After playing with this for a while, i love it. Actually slows down the expansion if you wanna keep control in check and have any meaningful growth, and gives you a reason to sack and raze if you want to keep growing what you already have.
´EE`∞EternaL 2 月 25 日 上午 12:08 
Great work! How many turns are you hit with the unrest penalty for a single region?
Dr. Sinclair 2 月 22 日 上午 3:16 
This looks neat. Much needed AND it makes sense. thank you!
Leaf 2 月 21 日 下午 5:28 
nice. this will be great to pair with reduced campaign movement mod