Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






This does not introduce NEW types or books / magazines? This mod only serves to make sure they spawn in a variety of different containers that they normally wouldn't spawn in?
Am I correct?
Yes it should stil work, like more skill books and magazines but not too much, balanced ;)
(tested with latest version)
Eliaz Better Bags & Backpacks B42
Eliaz Better Canning & Jarred Food B42
Eliaz More Skill Books & Magazines B42
Eliaz Nutritionist Magazine B42
Eliaz No More Rotting Crops B42
Please let me know what do you think about that after testing.
I could possibly make some adjustments
"you won't have tons of books like others books mods"
=> It means with others mods you'll have a LOT of skill books per containers instead of no one in vanilla
It's due to PZ loot mechanics, more you add items lootable in a container, more you'll have items at the end. Sadly it"s not possible to fix a max number items per containers.. :(
=> my mod work in a total other way, like you said with a sort of randomization instead of adding all books in the lootable table. The result is less books per containers with all books possible everywhere :)