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报告翻译问题






1. All jobs have a delivery window, which gets smaller the higher the difficulty. Also found settings about that in your economy.sii file. Being late makes you get less money and xp, but i never found anything negative if you are early. Do you know what the drawbacks of being early are? Or if there are none, would it be possible to maybe extend unloading times, to make up for being early? Like when delivering to a small warehouse, and simply all spaces for trailers are full, up until you are "allowed" to deliver.
2. Would it be possible to integrate one "coffee break" per day? Split the driving hours in two, with one long sleeping break, and one coffee break in between.
Anyways, thanks in advance for answering, and a big thanks for making those amazing mods!
I've really been enjoying your mods. First just your traffic mod, now i started a new hard career with this economy mod.
An idea that i had, and executed it myself, with very limited modding capabilities: Rusty and dirty trucks and trailers are cheaper in real life, so i edited a few skins to have negative value, so i could afford for example a "cheap and run down" trailer. Unfortunately this has limitations, since you can only configure new vehicles. But i think the idea is valid, so you can choose between a really capable truck in bad condition, or a newer, but less capable truck. Or trailer for that matter. Just my execution is not what i would like, but what i could do. I also took the "dirty and old" wheel pack, and gave them negative values, so the price of a truck goes down. Maybe there would be a way to integrate this idea into your mod, i just wanted to share because i thought it was fitting.
Great mod for the difficulty. I only have one negative point: why unlock all the truck upgrades and not by level, like in the base game? I find it somewhat spoils the immersion of progression.
Sorry for my english, i'm french ^^
Why made I this big gap between the warnings given by the truck und given by the state institutions? It should be possible to use an unmaintained truck. It's up to you if you are doing oil changes, for example. But if your truck is just a pile of scrap and road safety is at risk, then state institutions have to take action.
By the way, if your truck parts are worn out, they work worse. The tires loose grip, the engine has failures, the transmission sometime strikes, and so on. Simply because you want to arrive at your destination safely and on time, you have a vital interest in keeping your truck in reasonable condition.
I created a new player profile almost two months ago and started completely from scratch. Now, after about 50 to 60 in-game work days and about 120 perfectly completed jobs, I don't even have $50,000 in my wallet, and I still have well over $130,000 of the loan to pay back. It's a tough time, and you just have to go the distance... or work at Walbert's cash register ;>
$150K @ Level 5
$500K @ Level 10
$1M @ Level 20
$2.5M @ Level 50
$5M @ Level 100
$10M @ Level 150
This weekend I will provide a new update. This will contain the ordinary real world adjustments and... as life sometimes goes... new bank loans. These will be bound to the real world values. Spoiler: Things will get more realistic.
Imagine you have to transport some car wheels. These wheels require (according to the cargo definition files) at least a curtainsider because it’s an undemanding good. But nothing (besides the cargo definition files) stops you from carrying the wheels in a reefer. A reefer is technically more complex and, of course, more expensive. And it’s for goods which are more demanding and which generate a higher reward. Taking the ordinary wheels in a reefer gives not a higher reward because it’s the same undemanding good which can also be transported on a curtainsider. If you take your precious reefer to transport “worthless” wheels it’s up to you to do so.
I decided to focus on the transported good when adjusting the cargo rewards. And, so I took the “simplest” defined trailer to calculate the value of a good and it’s reward.
If you've been satisfied with the price level so far, I could offer to perform a corresponding abusive re-re-scaling as before the update. Then the cargo definitions added to the game with mods would look as they did before the update, and at the same time, I could adjust the cargo definitions included in the original game to my liking. Okay?
If so, I would first perform a rollback to the previous version of the mod, as I won't be able to make an adjustment in a very timely manner. You are also welcome to tell me the name of your cargo mods so that I can check them again before a new update so that things run better.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501485772
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501486593
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501016267
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501016495
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501016665