Project Zomboid

Project Zomboid

[42] Jigga's Green Fire
132 comentarios
Barcode Hace 57 minutos 
this may be a no, but please adjust the spawnrates, it feels a little too easy to find and makes growing cannabis quite unneeded due to bags of cannabis being insanely common
Your best friend 22 OCT a las 9:38 
will this work for existing saves?
Mantakill 22 OCT a las 8:22 
has anyone had a bug where bags of weed cant be opened?
dklown1994 21 OCT a las 21:30 
is there sandbox settings with this mod i dont see any just dont know if there is supposed to be settings for it
Tonynemesis 20 OCT a las 17:00 
perfect
Shrek 14 OCT a las 12:47 
O7
YourDominosDelivery 11 OCT a las 8:07 
how can i spawn the seeds please
aburntChicken_  [autor] 8 OCT a las 22:24 
All table surface models have been adjusted to no longer clip through the floor, and the in hand smokeables are now visible a little wonky but NOW YOU CAN SEE THE BLUNT :D Enjoy :spiffo: :spiffo:
aburntChicken_  [autor] 8 OCT a las 19:36 
I think its something TIS will probably address as they update build 42 but as of right now almost every crafting recipie is tied to the new crafting stations that is the "new build 42" feature to debut
Tazy McLoad 8 OCT a las 10:39 
It's intentional? I mean I get drying it when you grow it but I genuinely thought it was a bug from cigarettes. Thank you for the info and the awesome mod :)
aburntChicken_  [autor] 8 OCT a las 7:55 
Model fixes coming today! :)
aburntChicken_  [autor] 8 OCT a las 7:55 
You get undried tobacco becuse the devs want you to build a drying rack its super simple to craft and is kinda just the direction build 42 is gonig... im sure they will adjust to compensate but this mod exclusively handles cannabis, with some tobacco compatability
Tazy McLoad 5 OCT a las 10:08 
Small request - Could you add a recipe for breaking down cigarettes into tobacco that can be rolled? At present I add the Hemp & Tobacco mod just for this one recipe. Can't fathom why I get undried tobacco from breaking cigs in vanilla
aburntChicken_  [autor] 4 OCT a las 13:27 
Im not sure what "high status" youre even talking of.. this seems like a really niche bug... For the record this is the Build 42.12 version... build 41 should use the original Jiggas Green Fire ... good luck man im gonna try and keep looking into on top of the compatability patching
Cohen 4 OCT a las 1:10 
It is that "extra" smoking stress, this was happening to me since B41: I get high, I get the high status and also max stress, which then goes away after I smoke a cigarette. Its like the weed negates the tobacco somehow. I was using the Smoker mod in B41, now I use the Hemp&Tobacco for example... Im gonna try what you said, in any case, keep up the great work
aburntChicken_  [autor] 3 OCT a las 10:01 
@Cohen i'm not sure how to fix your problem as i cant seem to recreate it on my end, verifying the integrity of the game files and trying to rework your mods.. reach out in the HGO discord theres a lot of good hard working potheads in there lol
aburntChicken_  [autor] 3 OCT a las 8:26 
let me look into for you friend, its gotta be the new update, lets see if we can mellow your survivor out
Cohen 3 OCT a las 3:15 
I just wish I could smoke one joint in this game without immediately going to max stress, no matter what mod or combo of mods I use, this is basically always the case
aburntChicken_  [autor] 2 OCT a las 23:46 
If im not mistaken Spanish Translation has been added thanks to @Kasualidad , please let me know if its working! :)
aburntChicken_  [autor] 2 OCT a las 23:09 
FYI The mod absolutely functionally works, just some visual bugs present as of this comment!
Have fun potheads! Actively working on making the models all look right, and compiling True Smoking compatibility :)
Dr. Tormindbind Mickmildididind 29 SEP a las 16:58 
hope the move goes well! this is one of my old faves, hope I survive long enough to see if it's working fine!
aburntChicken_  [autor] 29 SEP a las 10:09 
Hey guys, currently working on moving irl so mod may expereince new errors due to 42.12 update .. stay tuned
aburntChicken_  [autor] 28 SEP a las 6:53 
content soon
:spiffo:
PURPLE RUNTZZZ 17 SEP a las 8:45 
does this mod work with skylers drug mod?
Aesonne 16 SEP a las 14:04 
Wouldnt you be able to add compatibility with vanilla rolling papers with your own? I cant find vanilla ones, but only from your mod sir :(( Pretty please:spiffo:
kabbage man 9 SEP a las 21:49 
thank you appreciate the help ill keep looking
aburntChicken_  [autor] 9 SEP a las 16:51 
funnily enough the JGF rolling papers are currently not connected to the crafting recipies, because TIS added Rolling papers themselves lol sorry survivor you gotta keep looking for now :(
kabbage man 9 SEP a las 15:01 
rolling papers don't seem to be letting me roll joints idk if its a conflict with another mod but any time i have rolling papers it doesn't count it as a usable item for the crafting recipe
aburntChicken_  [autor] 5 SEP a las 9:53 
:spiffo: :spiffo:
NonstickSQYD 5 SEP a las 8:13 
weirdly there was no error it was just a mysterious object and i couldnt investigate idk
aburntChicken_  [autor] 5 SEP a las 7:59 
Nonstick are you able to provide an error code for this issue? as im unable to recreate it in game
NonstickSQYD 4 SEP a las 10:18 
We love you mr jiggasgreenfire mod i literally cannot play zombler without this mod :deadrat:
aburntChicken_  [autor] 4 SEP a las 9:35 
Ill look into the code for mysterious object... models are still the major issue, but compatibility is next to finished (Irl gets in the way of passion projects unfortunately but were still ironing out!)
NonstickSQYD 4 SEP a las 9:17 
it works but theres often times where the "mysterious object" just doesnt work and you cant investigate it
Ratamus 20 AGO a las 22:09 
@aburntChicken_ Hey guys, im more than happy to help get our mods working together, I've been fairly busy with work this year but I can always make some time during weekends or some evenings to make some code changes if need be. Feel free to reach out to me on discord if need be (im in the pz modding and community discords)

Cheers, looking forward to seeing compatibility!
Sur.Vival 20 AGO a las 20:05 
Hi @aburntChicken_ - thanks a lot for the update — really excited to hear you’re actively working on native True Smoking compatibility!

I’ve also posted about the conflict on the True Smoking mod page to let that author know, and reminded them of your recent comment. Since both sides seem interested, hopefully some direct coordination can speed things up and give us full integration instead of temporary half-fixes.

Really appreciate the work you’re putting in — a lot of us in the community are looking forward to seeing Green Fire and True Smoking complement each other smoothly.
aburntChicken_  [autor] 20 AGO a las 19:55 
BTS we are ACTIVELY working on native True Smoking compatability, we got the code and permissions, just putting it all together! :)
Sur.Vival 20 AGO a las 17:58 
There seems to be a conflict between [42] Jiggas Green Fire and True Smoking.

Conflict functions:

OnEat_Tobacco(food, character) (Green Fire)

Smokable:update() → self.callback(self) (True Smoking)

Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.

Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
HuckleR 18 AGO a las 10:47 
YEAH!
aburntChicken_  [autor] 16 AGO a las 13:16 
dRUNKENESS MOODLE FIXED!!!!
aburntChicken_  [autor] 6 AGO a las 7:11 
Theres still a couple bugs with the mod, gotta add rolling papers , the base disposable lighter and bbq lighter to the smokeable tab... again this mod had to be rebuilt from the entire ground up so its got a few kinks still in there... drunkeness is still busted as well but thank you all for the support
These things ARE being worked on and are aware of in house
Captain Underpants (real) 5 AGO a las 11:22 
The rolling papers added from this mod are not usable instead only base version are roll-able, Do you plan on changing this as the official papers are far more rare that jigga's. Loving b42 with jiggas again keep up the good work.:steamthumbsup:
SOS 1 AGO a las 21:50 
Where can i find the items i haven't found any in any mod
aburntChicken_  [autor] 29 JUL a las 7:42 
Check for errors and try to ensure JGF is towards the bottom of your load order
Wierdersnow116 29 JUL a las 6:30 
i had bongs and bags of weed on my tables and logged out when i came back it had all despawned
Le Poyê 29 JUL a las 5:12 
high five ^^
TARTEX 24 JUL a las 6:57 
INCREDIBLE B42
aburntChicken_  [autor] 18 JUL a las 7:26 
Further update coming soon, crafting recipes, bug fixes etc
aburntChicken_  [autor] 15 JUL a las 9:47 
HGO is included in official compatibility as they are actually collaborators on the project! :) I haven't myself tested N&C or Reefer Madness but it absolutely should be compatible as JGF is all set up with its own isolated loot tables and crafting recipies

HOWEVER DRUNKENESS IS RENDERED NONEXISTENT THIS IS A MAJOR BUG BEING WORKED ON ACTIVELY but otherwise have fun !
SIMBAproduz 14 JUL a las 19:21 
Can you answer my question ma friend @aburntChicken_?
I already use these three mods:

- N&C's Narcotics
- HGO Expansion (B42)
- Reefer Madness (B42)

Can I add yours too? Would it conflict or be redundant?