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报告翻译问题






3) i mean the lower bar for launching torpedoes, uses tdc data or not, cose i was watching videos with diferent settings and technics and im not sure
1) If you're asking if this stops the bearing value in the TDC, yes. If you're asking if changing the bearing value in the TDC moves the periscope, then no.
2) The TDC is the intended data input method with this mod. You might be able to have the AI get the data if you have map contacts on and select them on the map, that's untested. The AI's ability to spot things should be unaffected.
3) You should be able to launch from the periscope or UZO.
1) with this mod, pariscope are fix if you manualy change it? (so bearing value in tdc)
2) This is for TDC alone or ai will not spot what not on the periscope view while im in tdc or torpedo window?
3) Its no direct related to the mod, if you set the torpedo box to use bridge, can you use the torpedo launch in the pericope or you need launch from tdc/torpedo room?
A bit annoying having to rely on a real stopwatch :D
Here are some great sources on how the periscopes worked:
https://uboatarchive.net/U-570/U-570BritishReport.htm
Bottom line: there were no split view rangefinders on WW2 German submarines. US subs? Sure. WW1 German subs? Maybe.
In UBOAT this is a cool feature that the player can choose to use, or through mods that give us calibrated reticle angle markings, use historical methods of determining the range instead.
If you absolutely require a stadimeter with this mod, I'll add an option when I next update it, but for now you can open PeriscopeUIPatches.cs in a text editor and any entries with stadimeter in the name you can change false to true. That should enable it. I'm not at my computer ATM, so if it doesn't work I can't help until later.
That is not true. A stadimeter requires a complicated adjustable dual mirror setup, something that is hard to gauge even without having to cram it into a metal tube. The lens system in a periscope of that era had no capability to house such a system. If anything, they could've had a handheld one.
Just use a periscope mod (you're at the right place with DarkRaven) and calculate the range using the vertical markings. It's virtually the same procedure.
Also, accurate range finding is not something a U-boat needs to have, you're not firing at something 10km away with a ballistic trajectory, like a surface warship would do.
If you want it just for the angle, you might be better off getting one of the periscope mods that are available and using the reticle markings, if you're aiming for realism. Though I don't know why someone would want this mod without the desire for more realism.