Arma 3
JSRS SOUNDMOD 2025 Beta - RC3
354 kommentarer
STRIKEX 6. okt. kl. 6:07 
JSRS has a "inventory opening sound bug atm. Would be cool if you can fix that :ISSmask:

Cheers hot mod thanks
CF Raider 4. okt. kl. 22:59 
Fix request: The Fennek engine makes a 'click' sound every few seconds while running.
Midnight 4. okt. kl. 21:54 
Also having the loud inventory opening sound on myself when someone else opens inventory
_Rozpu_ 4. okt. kl. 10:31 
Anyone else is having loud "inventory opening" sound on yourself each time somebody opens inventory [other player 100-200m away]?
Machine Gun Kelly 2. okt. kl. 12:47 
@J-Money - My mod already has this in it...its an 'off or on' switch, NOT a 'volume control. So, you can use the method below 'as you see fit'.

And to be honest with you, I do not think ANY mod INCLUDING ARMA, 'turns off insects' during a firefight'. I could be wrong...never really paid much attention if they do or not. ;)

They SHOULD be 'silent'. Google: during a battle between men, do insects make noise


'Fix':

In The Console:

Turn off animals (bugs, etc.) = enableEnvironment [false, true];

Turn on animals (bugs, etc.) = enableEnvironment [true, true];

* Affects ENTIRE MAP *


"...Enable/disable environmental effects: ambient life and/or ambient sound..."

See: https://community.bistudio.com/wiki/enableEnvironment



This and 2000+ other things:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2441776362

;)
J-Money 1. okt. kl. 19:00 
are anyone else environmental sounds (insects) incredibly loud even during fire fighters? we need a mod that silences all environmental sounds for like a minute after a gunshot, otherwise its just unrealistic... you know?

great sound design tho. wish the base m4/ar platforms sounded better.
mightybjorn1984 1. okt. kl. 17:03 
Explosions sounds a little weak but awesome mod otherwise. Keep up the great work.
Machine Gun Kelly 27. sep. kl. 9:07 
SOME response was called for!

Could have been rude, went with using 'humor' to get the point across...

:)
Play3r 27. sep. kl. 8:06 
@Machine Gun Kelly You are Wicked.. :steamhappy::steammocking:
Machine Gun Kelly 27. sep. kl. 7:20 
@choco - WHAT???? When have you EVER SEEN ANY ITEM BE DOWNGRADED AND BE CALLED AN UPGRADE/VERSION 2 AND IT IS WORSE THAT V1?????????

WHEN??? WHERE???


So, to go along with the age old saying; 'Ask a stupid question, get a stupid answer'...


So, yes, this a way worse than the original mod. It is so bad, that every time you play ARMA, you MUST send me $20 USD! Failure to do such will turn your PC into a zombie and it will eat your toe jam.

And the only way to fix that is to insert a $50 USD ($30 late fee) bill into your 5.25" FDD, a 3.5" FDD will not work, MUST BE the 5.25" FDD. When the $50 is inserted its magically teleported into my pocket.

You will know that your PC is yours again after hearing the 'Tartis' sound from the Dr. Who show.

If you hear the 'Red Alert' sound from Star Trek, you did something wrong.


You hear the Tartis sound? You're fine till next time you pay ARMA!


:)
choco 26. sep. kl. 21:53 
is this better than the old one im kinda new to arma3
J-Money 25. sep. kl. 12:30 
i made a patch to add the supersonic cracks from Virtual Projectile Sound into JSRS, check it out
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570764700
Raxy 16. sep. kl. 9:28 
Explosions should be louder, rest is good. :steamhappy:
zjløbniy 15. sep. kl. 22:54 
The mod is good, even very good. But in my personal opinion, it lacks a little balance in sounds. Small arms sound good, there are no questions about them at all, but the equipment seems to need to be louder to inspire fear. Explosions are good, perhaps they should also be made a little louder and longer in time. The main disadvantage is the quiet equipment, there is no feeling that it is equipment, in this regard, SUP is better for the usual JSRS SOUND MOD. And so +rep
J-Money 15. sep. kl. 19:46 
can anybody make this compatible with Virtual Projectile Sound Reality?
the sonic cracks in jsrs are lacking imo.
J-Money 15. sep. kl. 17:43 
appreciate the response, however! example..
1) JSRS 2025+ Improved Explosion Sounds (try that mod combo out),

2)AMZ Sounds + Enhanced SoundScapesPlus, + Virtual Projectile Reality (best small arms sounds imo)..

3)Insurgency Sounds + EnhancedSoundScape Plus + Virtual Projectile Reality + Improved Explosions (the most visceral and..maybe realistic).

There are things to add in combo
Machine Gun Kelly 9. sep. kl. 11:40 
@J-Money - This is just a sound replacement. There is nothing to 'run on top of'.

I would suggest that you load this mod LAST, as it will 'override' any other sound schemes that have already been loaded.

:)
J-Money 9. sep. kl. 0:21 
any recommendations of mods to run ontop of this?
Bluefield 4. sep. kl. 11:51 
v No
FARTWO 30. aug. kl. 22:02 
Is this compatible with the ArmA2 Sounds mod?
ФАРШ 28. aug. kl. 8:07 
Очень хочу надеятся что автор мода не забросил работу
Martin Luther Ping (M.L.P) 27. aug. kl. 7:27 
I have just now realized an issue. Not sure if this is on my part but if using jsrs with Rhs. The A-10 Brrt works fine when at distance in a single/hosted server. When used in a server hosted server it tends to not work for some reason
Rascho030 23. aug. kl. 4:33 
I'm playing the CUP Weapons mod, but unfortunately the weapon sounds don't change at all — not for the AKM, M16, etc. Is this a bug? The RHS weapons and USAF ones do change, even though I have both activated. AiO Compat Files RC3?
SempeR 22. aug. kl. 17:00 
zeroing sounds will be good
arthurl.sullivan 11. aug. kl. 0:18 
what map was that
Machine Gun Kelly 7. aug. kl. 15:40 
@[AR Nr.1] Rayn - From what I know, the last mod loaded will be the sounds that will be played.

It will NOT play '2 sounds' for a m16...just one...and that one that will be played will be the last mod loaded.

Now, if 'mod A' had a sound for a car and 'mod B' did NOT, even loading both and 'mod B' being last, the car sound WOULD work as there is NO DUPLICATE SOUND for a car in 'mod B'.

When there are duplicate ITEMS, ARMA will use the LAST ONE TO LOAD.

The above is true for ALL AND ANY MODS...


If you know anything about Oblivion/Skyrim, ARMA mods load the SAME WAY as those do.


Think about it, how would ARMA (or ANY program) KNOW which sound to play for a m16? The old one or the new one? Which one? See the problem? Thus, last loaded is used...


The above was a VERY simple answer to your question!


:)
[AR Nr.1] Rayn 7. aug. kl. 13:13 
What happens if I activate JSRS SOUNDMOD and JSRS SOUNDMOD 2025 Beta at the same time?
_mickey_ 5. aug. kl. 12:07 
@Babal Disfarcado

I absolutely agree with you.
_mickey_ 5. aug. kl. 12:04 
My opinion - the mod sounds good only when shooting from the first person view and only with hand weapons. Most of the player's weapons are made well.

However, the sound of the battle as player background sounds very muddy. There is a poor sense of distance and no clarity for whole battle.

Sometimes, what should sound loud, sounds quiet, while what should sound quiet sounds much louder! It looks like the balance is distorted.

For example - Shots with a supressors, UGL shots are super loud, while explosions are quiet, player running steps are super-mega quiet, heavy vehicles weapons (tanks, APCs) are quiet, the sound of the environment (forest, jungle) is quiet, the fire reverberation inside buildings is quit.

Simple example - the M134 Minigun fire is terrible, because some hand rifles with a supressor will sound even louder!
Babal Disfarcado 2. aug. kl. 0:44 
vehicles should have more punchy sounds! like Squad.

25mm and 30mm sounds are the same, give each cannon personality! and make them very very punchy! its not punchy enough! it should rape my ears and the ears of everyone else...
𝕽𝖚𝖈𝖆 30. juli kl. 10:04 
sounds are great, but just wondering, are explosions supposed to be that quiet? like throwing grenade makes little sound, included for rpgs and such
Mrakos 23. juli kl. 23:55 
Hi Dennis - can you add a compat' for the terrain 'Chernarus_2035'? Currently your mod disables the environmental sounds (birdsong, owls at night, insects etc.). Thanks in advance !
Machine Gun Kelly 23. juli kl. 8:56 
@TubaHorse - JUST the clients.


General rule of thumb:

If it affects ANYTHING that changes YOUR game play, it's client side only (you run it only). Such as a sound mod, or a full-screen NVG's, etc.


Anything else? Server and/or server/clients must run it.



Do note, regardless of which 'method' above is used, the server MUST HAVE THE KEY INSTALLED!

No key - no play! On a properly configured server, you would be kicked if trying to play with an 'unauthorized' mod being used.


Hope this answers your question about THIS mod and OTHER mods too!

:)
TubaHorse 22. juli kl. 13:00 
Is this clientside or should the server have it too?
aleshaliyan 21. juli kl. 13:59 
A very great job! Thank you!
LEE O C 16. juli kl. 8:59 
love the update, the distant gunshots have the thuds i wanted, i like that the incoming bullets are more zippy. i'd like to hear some whistles and other high pitched stuff. also rpg fly bys to have more audio
Sir Knight 15. juli kl. 9:02 
Nope. I tried again. Explosions (grenades) are now completely broken (extremely bassy/deep)
ZETA X ZONE 13. juli kl. 19:24 
Heya! Please try working on the sounds for the Aegis mod, planes like the F-16-15Eagle and others have no sound at all, other than that this mod is PEAK :steamhappy:
Woulff 13. juli kl. 13:16 
Sounds great! Really improves the immersion. Thanks!
Kayien 12. juli kl. 9:34 
amazing update thanks, more plane sound!
Iordanian 12. juli kl. 9:23 
Nice update cool sounds
Doctor 12. juli kl. 8:20 
I agree with HappyRooster007. The explosions are weak in comparison with the gun sound. This version is similar to the first version.
Viper1Zero 12. juli kl. 7:31 
Congrats on RC3!! Can't wait to dive in!
HappyRooster007 12. juli kl. 7:16 
@Dennis
In my opinion the sounds of gunfire and bullet cracks sounds are too loud and other sounds are quiet. Like impact sounds of artillery and other explosions. I only hear gunfire firefight and bullet cracs. Btw in the previous version were sound of explosions better. But this is my opinion. Compared to the previous version, the ambient sounds have improved a lot more. I mean the distance sounds of explosions, firefights etc.

Praetorian 1C doesn't have sound. Need a fix.
Sir Knight 12. juli kl. 5:45 
Hand grenade sounds are now terrible and you can hear exactly when they start/repeat, like somebody is playing grenade.wav in winamp 2002
Girdeux 11. juli kl. 20:32 
@_mickey_ Ideally nice sounding tails will get built into this mod package, that way it's part of the core and you don't get let down by servers that don't have Enhanced Soundscape whitelisted. And being the main thing this mod seems to be missing it would be a shame to not have long and brutal tails and environmental sounds there to complete the soundstage.
_mickey_ 11. juli kl. 15:02 
@Pavel Kravitch Together with JSRS try to use LAxemann`s @Enhanced Soundscape mod. This mod has beautiful tails
_mickey_ 11. juli kl. 14:58 
@LordJarhead ynanks for update!
Some notes.

Most of the corabins sound super great, but please pay more attention to the submachine guns, some like MP-5, MP-7, Scorppion. Almost all of them have mediocre sound, even worse than the originals (NiArms, GM).
Also, it seems to me that the sound of reverberation when shooting from inside should be noticeably louder. When supressor shooting from the first person, the sound is very loud, it almost does not justify its name (supressor). IMHO.

Thank you for being with us for so many years!
Babal Disfarcado 11. juli kl. 14:35 
pook's mods support plsss