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Rapporter et oversættelsesproblem
Cheers hot mod thanks
And to be honest with you, I do not think ANY mod INCLUDING ARMA, 'turns off insects' during a firefight'. I could be wrong...never really paid much attention if they do or not. ;)
They SHOULD be 'silent'. Google: during a battle between men, do insects make noise
'Fix':
In The Console:
Turn off animals (bugs, etc.) = enableEnvironment [false, true];
Turn on animals (bugs, etc.) = enableEnvironment [true, true];
* Affects ENTIRE MAP *
"...Enable/disable environmental effects: ambient life and/or ambient sound..."
See: https://community.bistudio.com/wiki/enableEnvironment
This and 2000+ other things:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2441776362
;)
great sound design tho. wish the base m4/ar platforms sounded better.
Could have been rude, went with using 'humor' to get the point across...
:)
WHEN??? WHERE???
So, to go along with the age old saying; 'Ask a stupid question, get a stupid answer'...
So, yes, this a way worse than the original mod. It is so bad, that every time you play ARMA, you MUST send me $20 USD! Failure to do such will turn your PC into a zombie and it will eat your toe jam.
And the only way to fix that is to insert a $50 USD ($30 late fee) bill into your 5.25" FDD, a 3.5" FDD will not work, MUST BE the 5.25" FDD. When the $50 is inserted its magically teleported into my pocket.
You will know that your PC is yours again after hearing the 'Tartis' sound from the Dr. Who show.
If you hear the 'Red Alert' sound from Star Trek, you did something wrong.
You hear the Tartis sound? You're fine till next time you pay ARMA!
:)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570764700
the sonic cracks in jsrs are lacking imo.
1) JSRS 2025+ Improved Explosion Sounds (try that mod combo out),
2)AMZ Sounds + Enhanced SoundScapesPlus, + Virtual Projectile Reality (best small arms sounds imo)..
3)Insurgency Sounds + EnhancedSoundScape Plus + Virtual Projectile Reality + Improved Explosions (the most visceral and..maybe realistic).
There are things to add in combo
I would suggest that you load this mod LAST, as it will 'override' any other sound schemes that have already been loaded.
:)
It will NOT play '2 sounds' for a m16...just one...and that one that will be played will be the last mod loaded.
Now, if 'mod A' had a sound for a car and 'mod B' did NOT, even loading both and 'mod B' being last, the car sound WOULD work as there is NO DUPLICATE SOUND for a car in 'mod B'.
When there are duplicate ITEMS, ARMA will use the LAST ONE TO LOAD.
The above is true for ALL AND ANY MODS...
If you know anything about Oblivion/Skyrim, ARMA mods load the SAME WAY as those do.
Think about it, how would ARMA (or ANY program) KNOW which sound to play for a m16? The old one or the new one? Which one? See the problem? Thus, last loaded is used...
The above was a VERY simple answer to your question!
:)
I absolutely agree with you.
However, the sound of the battle as player background sounds very muddy. There is a poor sense of distance and no clarity for whole battle.
Sometimes, what should sound loud, sounds quiet, while what should sound quiet sounds much louder! It looks like the balance is distorted.
For example - Shots with a supressors, UGL shots are super loud, while explosions are quiet, player running steps are super-mega quiet, heavy vehicles weapons (tanks, APCs) are quiet, the sound of the environment (forest, jungle) is quiet, the fire reverberation inside buildings is quit.
Simple example - the M134 Minigun fire is terrible, because some hand rifles with a supressor will sound even louder!
25mm and 30mm sounds are the same, give each cannon personality! and make them very very punchy! its not punchy enough! it should rape my ears and the ears of everyone else...
General rule of thumb:
If it affects ANYTHING that changes YOUR game play, it's client side only (you run it only). Such as a sound mod, or a full-screen NVG's, etc.
Anything else? Server and/or server/clients must run it.
Do note, regardless of which 'method' above is used, the server MUST HAVE THE KEY INSTALLED!
No key - no play! On a properly configured server, you would be kicked if trying to play with an 'unauthorized' mod being used.
Hope this answers your question about THIS mod and OTHER mods too!
:)
In my opinion the sounds of gunfire and bullet cracks sounds are too loud and other sounds are quiet. Like impact sounds of artillery and other explosions. I only hear gunfire firefight and bullet cracs. Btw in the previous version were sound of explosions better. But this is my opinion. Compared to the previous version, the ambient sounds have improved a lot more. I mean the distance sounds of explosions, firefights etc.
Praetorian 1C doesn't have sound. Need a fix.
Some notes.
Most of the corabins sound super great, but please pay more attention to the submachine guns, some like MP-5, MP-7, Scorppion. Almost all of them have mediocre sound, even worse than the originals (NiArms, GM).
Also, it seems to me that the sound of reverberation when shooting from inside should be noticeably louder. When supressor shooting from the first person, the sound is very loud, it almost does not justify its name (supressor). IMHO.
Thank you for being with us for so many years!
mig-29 gun run irl