Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I want this mod. I want to like this mod. I don't want this mod to end my run.
I just created a brand new save, just to test again, only with the tsar lib and this mod.
Sandbox settings for player damage from vehicle: Low.
Once the vehicle is on, if I get close to it, I get damage, if the vehicle is off, no damage is applied.
I made a small video so you can believe now:
https://imgur.com/cxfbdFP
Thanks for the mod!
The issue with damage is still happening, if I set in the sandbox settings for the vehicle to give damage to the player, if I stand close to the bike (turned on) it will give my character damage.
If is turned off, there is no damage at all.
Also idk if it's intended but if you try turning on a motorycle it won't exactly turn the front wheel or even tilt the vehicle, instead if just turns stationary. looks really goofy lmao
Go to Users>Your Name>Zomboid>Lua>Layout.ini.
Find miniMap0 line,there will be visible line and change it from false to true.
You probably have it on true if you are reading this so change it false,save and then on true and save again.
Helped me on 3 different occasions and 3 different saves so maybe it will help some people.
Animations are not synced properly, immersion killer mod
It’s been a month without any info, need to check workshop guidelines.
Log:
`attempted index: setVehicle of non-table: null
function: onEnterVehicle -- file: ISVehicleDashboard.lua line # 608 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@bb797d2d
function: perform -- file: ISEnterVehicle.lua line # 51 | Vanilla
function: perform -- file: AMC_Hack_Enter_Exit_Vehicle.lua line # 97 | MOD: Autotsar Motorclub v.1.02
Well, I'm also using the pear-shaped body.