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Rapporter et oversættelsesproblem
That's clean, I didn't actually know the pirate hole could be completed this way by lowing the framerate
There was a mover fix that was dropped but reverted because it caused a problem with grouped items, also, some workshop items got dmca'ed out of the workshop and I had to replace them,
I'll update it once the mover fix comes again, Also currently working on the next 9 holes
-yes the tentacle is meant to be avoided, and to move horizontally, so you get a short window to putt in a straight line, hopefully that mover issue gets fixed soon enough
-thanks
-Yeah, afixed cameras gives an extra challenge, but that's how the original game was back in 1997 where it was all pre-rendered 3D scenes, most holes has different paths and secret interactions, so it was made with replayability in mind, also, a free cam would actually make these holes brain-dead easy
-And yes, doing my best to stick as much to the original experience as possible down to the same camera angles, 3DUMD has a whooping total of 27 holes, so the plan here is to have 3 separate 9 hole courses respectively called Front Nine, Back Nine, and Deluxe Nine
-already on it, just to make sure though, do you have the custom music? every hole has its own music but I do intend to polish the sound design
-How did you end up getting out of view? I made sure most of the area is covered in trigger volumes, not sure which spot got angle issues
-I would love if every single hole had some fitting ambient sounds
-On hole 1 my first hit got out of view of the camera, making the next hit blind
-On hole 4 I tried hitting off of the octopus arm thinking it would bump me up like a ramp, not knowing that it would send me back to the beginning maybe when it moves as intended it will be more obvious that you're supposed to avoid it? Not sure.
-Hole 9 is stunning
-The aesthetic is so good, I love the challenge of each shot being from a stationary frame. The only downside is sometimes it's hard to see where you're going/what's beyond the frame on a first playthrough
-I never played 3D Ultra Minigolf Deluxe, I'm assuming this is exactly how the game functions/an exact replica of levels... It would be cool if in the future when more SDK bugs are fixed that you could expand this to 18 holes?