DayZ
MA Container Base
74 条留言
REDmendes 9 月 22 日 上午 9:16 
Boa tarde, então galera o container base some depois de construído. Adicionei basicterritory mais configurei certinho e até lifetime eu deixei infinito. Fiz de tudo mais mesmo assim ainda está sumindo, alguém sabe me ajudar
Mr. Alex  [作者] 9 月 20 日 上午 10:05 
@LordRizzington its not like its all in the description... https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452365107
DayzGhost 9 月 11 日 上午 9:27 
i figured it out it was a error on my end awesome mod brother ty!
Mr. Alex  [作者] 9 月 3 日 下午 12:03 
@jaredcamp1997 if you run a Linux Server, it has been known to have problems with item custom item lifetime...
DayzGhost 8 月 28 日 下午 10:14 
anyone?
DayzGhost 8 月 28 日 下午 5:10 
how do i keep it from despawning ive entered it into my types xml
Dayz_Azov_project 8 月 25 日 下午 1:31 
How much does it cost to repack a mod?
harpjonathon2017 6 月 30 日 下午 2:02 
how do you make a duplicate key card?
Mr. Alex  [作者] 5 月 29 日 下午 12:06 
@Fil you can destry the base with gun fire, if destroyd you can open "ruined door"
Fil 5 月 29 日 上午 11:52 
Codlock Version, Is it possible to raid with grenades and fireearms?
AdamKurde 5 月 15 日 下午 12:15 
The fireplace during the rain is flooded and goes out.
AdamKurde 5 月 15 日 下午 12:05 
It is possible to add that the container is a structure that will be seen like a building, then the mod would work with mods that add sleep mechanics, such as InediaStamina
Mr. Alex  [作者] 4 月 9 日 下午 5:03 
@riciuu no sorry, that is not the intention of this mod.
riciuu 4 月 9 日 下午 1:34 
any way to get a kit ready to use without put the material?
Mr. Alex  [作者] 4 月 6 日 上午 9:37 
@survival Diary There is nothing to update. json is created when mod is loaded. If you had normal container base mod before, delete settings.json and it will create the correct one. Or even better, delete the entire "ContainerBase" folder
Survival Diary 4 月 6 日 上午 8:59 
For the MA Container Base Codelock, it's impossible to add KeypadRaidTools. Please update it. Thank you.:steamthumbsup:
MrALPACA 3 月 29 日 上午 8:36 
and how do I get this version of the container with codelock?
Gobbles 3 月 29 日 上午 8:00 
is there an ability to put a camo net on these?
Mr. Alex  [作者] 3 月 19 日 下午 2:54 
@330TServers Yes, with a hacksaw when container is empty
330TServers 3 月 19 日 下午 2:19 
can the container base be broken down into a kit for moving?
Mr. Alex  [作者] 3 月 18 日 上午 10:49 
@Scoville I have a codelock version. it will be its own mod tho...
Scoville 3 月 18 日 上午 10:19 
I feel it would be perfect if it accepted codelock
Scoville 3 月 18 日 上午 10:19 
great mod but many issues with the player keys, losing them etc and they are not able to reset their own.
Mr. Alex  [作者] 3 月 18 日 上午 6:46 
@BearHunterZ I see, yeah its possible, give me a bit...
BearHunterZ 3 月 18 日 上午 4:37 
Hello, I'm sorry I have to bother you again^^
Would it be possible to see who claimed the keycard in the logs? Unfortunately, it's not clear from the log.txt. This way, you can better determine whether the player is still actively using the base.
BearHunterZ 3 月 18 日 上午 3:48 
Great Work thx
Mr. Alex  [作者] 3 月 18 日 上午 3:04 
UPDATE:

Admin Keycards can now reset Container ID's. This should help with lost Keycards.

ADMINS WILL HAVE TO ISSUE A NEW KEYCARD TO THE PLAYER IF THEY OPEN A CONTAINER!
BearHunterZ 3 月 11 日 上午 10:49 
thx
Mr. Alex  [作者] 3 月 11 日 上午 10:03 
@BearHunterZ I have a function for that ready. I just forgot to implement it with the last update. I'll update it soon.
BearHunterZ 3 月 11 日 上午 7:23 
Great Mod... Is it possible to reset an assigned Container? If people lost der ID Card admin can reset the container and the player can assign a new card???
#MrG 3 月 2 日 上午 7:09 
This Mod fits perfectly on our Hashima Server, Great upload thanks dude!
BLUNT 2 月 27 日 上午 5:20 
Cool. Or maybe a new carry slot? Like a hidden pocket to keep the card in.
Mr. Alex  [作者] 2 月 27 日 上午 3:00 
@BLUNT. was thinking about it. i'll figure it out...
BLUNT 2 月 27 日 上午 2:37 
It's working. Question, can you add the key card to the glove slot?
Mr. Alex  [作者] 2 月 25 日 下午 12:45 
EVERYTHING SHOULD WORK AGAIN
Odracirsp 2 月 25 日 上午 11:59 
Hi, after the update the containers can be opened or closed only once, then they are left without being able to do anything else.
BLUNT 2 月 25 日 上午 11:13 
TY :steamthumbsup:
BLUNT 2 月 25 日 上午 10:57 
I installed the mod, built the container, paired the key successfully but the door will not open...any ideas?
Büskermolen 2 月 25 日 上午 1:13 
When used in conjunction with the updated version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3029439021
Büskermolen 2 月 25 日 上午 1:11 
---------------------------
Compile error
---------------------------
Can't compile "Game" script module!

MA_CB/Scripts/3_Game/constants.c(9): Unknown type 'PPERequester_dfDarkness'
Winddancer 2 月 22 日 上午 5:32 
@Mr. Alex Thank you very much, sir!
Mr. Alex  [作者] 2 月 22 日 上午 5:18 
@Winddancer. yeah 500 slots at the bottom
Winddancer 2 月 22 日 上午 4:09 
Hey, I wonder if the container has some inventory slots of its own?
I mean - apart from attaching items?
Thanks!
And love your Mobile Base btw)))
levelcero 2 月 18 日 上午 9:46 
Hi, it won't let us place the Bed-Respawning inside the container :(
BoGDaNoV☢ 2 月 11 日 上午 3:36 
@Mr. Alex Thanks, I'll try.
Mr. Alex  [作者] 2 月 10 日 上午 11:03 
@3RA FAQ Question 4
BoGDaNoV☢ 2 月 10 日 上午 5:29 
the hammer is not inserted into the slot
Smackerz 2 月 9 日 上午 2:59 
Great mod, if it works with Codelock then im all in!
Mr. Alex  [作者] 2 月 7 日 上午 2:27 
@BustinCider it is not a big deal, i will fix it with the next update