Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Building: No Restrictions
41 kommentarer
Louis 21. sep. kl. 5:38 
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ChopChop  [ophavsmand] 17. sep. kl. 6:45 
MOD UPDATED :steamthis:
Added:
Skaven - mod Warpstone Unleashed
Gold resource & Warp Gold
Pasture resource & Warp Farms
Iron resource & Warp Processing
ChopChop  [ophavsmand] 15. aug. kl. 13:23 
MOD UPDATED
- added Kislev buildings:
cathedral / court | major
shrine / courthouse | minor
ChopChop  [ophavsmand] 10. aug. kl. 7:57 
MOD UPDATED :steamthumbsup:
- didnt unlock the new Kislev buildings, just updated the mod. Need to look closer into the update as i was away
ChopChop  [ophavsmand] 9. aug. kl. 9:41 
Very welcome :steamthumbsup:
Misha Krinkov 8. aug. kl. 12:34 
my slow learning head still confuse but will go check building instance key for that
i using RPFM too
thx for explaination though
ChopChop  [ophavsmand] 8. aug. kl. 9:45 
@Misha Krinkov Its not that straight forward. General idea is that they are sharing same building instance key which is only 1 so i had to make a new one for each corresponding building so each has its own. I remember writing the mod clear way so its easy to follow. Search in RPFM globally DWF or CTH and it will give you all necessary tables to do the same for any other race

Next update i will check the new Kislev buildings as i havent seen them yet
Misha Krinkov 3. aug. kl. 7:57 
would you mind tell me what part u remove to enable cathay and dwarf to able to build both building?
like
building_level ? etc
NewtMan35 21. juni kl. 15:48 
Would love this to add the Ice Court / Orthodoxy buildings from Kislev.
Matrim2013 6. apr. kl. 19:29 
Any idea of updating this to include the new Ortho and Ice Court chains?
ChopChop  [ophavsmand] 15. mar. kl. 7:03 
No worries friend, you're good. Myxameno helped and allowed me to make this mod and i invited him to co-create thats true 👍I havent spoke with the man but it seems that he is just on break from Warhammer in general, but im sure he will come back once a nice DLC comes out, but never know. Have a good day
Albert Jester 14. mar. kl. 18:38 
Ah, I apologise, I had left a comment on the Building Slots Extended mod months ago and there had been no word, so I clicked on the most recent mod in Myxameno's workshop hoping it might be more likely to get a response (Plus it was a mod I was also using and was worth praising anyway) and didn't realise it was from a different creator (I forgot Workshops can share mods).

Thank you for the information and alternative regardless, sorry again for the mistake.
ChopChop  [ophavsmand] 14. mar. kl. 15:58 
Thank you i appreciate the good word and im happy you enjoy the mod :WH3_clasp: I would love to answer your question, but i dont know what are Myxameno plans for the mods :( there are some new mods for undercities with extra slots on the workshop though, might want to give a try, the author name is "👁"
Albert Jester 14. mar. kl. 12:44 
Great mod, especially on the Dwarf side, which was a perfect example of "You really NEED both gold AND Oath-Gold, and you expand much more slowly than other races, why not be able to build both building in the precious few territories you own? surely the 'limiter' on that is the same as every other building option, IE, you only have so many slots to work with, if you take BOTH income buildings, it's less room for Military/Defence buildings." Not to mention helping actually interact with Cathay's whole Harmony mechanic more effectively.

(As a side note, speaking of Dwarves, will the Building Slots Extended mods for Undercities, coves, gardens etc ever get updated to fix the issue it has with Dwarven Deeps and Locations of interest, or is the issue irreparable and they're no longer being supported as a result?)
ChopChop  [ophavsmand] 5. mar. kl. 13:48 
Mod updated, added:

Kislev

New thumbnail
ChopChop  [ophavsmand] 24. feb. kl. 10:25 
All features are listed in description, so im affraid not
lukarajacic94 24. feb. kl. 10:15 
Does this mod work with SFO, etc should the player be able to build Skrat mine and Trinket shop?
ChopChop  [ophavsmand] 26. jan. kl. 10:27 
Thanks for the info. I don't use Radious myself, but its very interesting because i have this mod enabled (No Restrictions) and i dont have enabled the Bretonnia Overhaul either, as this mod is made to be compatible with any mod, if you have it enabled or not.

I have no idea why would this mod be not compatbile with Radious, but there is already many people saying that Radious is not compatible with many mods, therefore id recommend asking in their Discord and maybe someone will explain the problem to come up with the solution.

If you get the error again, try to screenshot and report to Radious modders :steamthumbsup:
Fabien Gilderoy de Grasse 26. jan. kl. 9:49 
I think this mod conflicts with Radious, I use the mod manager and depending on the priority (Radious first) it says : the first invalid database record is zayli_fields in table building_chains tables and pack file ChopChop_Building_No_Restrictions.pack

If I put the mod first, then the game crashes with no message. Why do I think it conflicts with Radious ? Because when I disable it, it works.

The zayli_fields makes me think it has something to do with bretonnian buildings with Lily's mod ? Or maybe not, I don't know, I don't have it installed as I'm playing with Dwarves.

It's quite recent because before that it worked like a charm, maybe the new Radious update messed things up.

Anyway, thanks for your mod !
ChopChop  [ophavsmand] 23. jan. kl. 14:07 
thanks :WH3_clasp: i appreciate
thank you for the extra cult and undercity slots mods, epic :TalismanCrown:
👁 23. jan. kl. 11:45 
THANK YOU for this mod! OMG I'm so glad I just happened to stumble across it!
ChopChop  [ophavsmand] 19. jan. kl. 7:09 
mod updated, added:

Wood Elves - mod Animals for Wood Elves by Calm&NormalTIme
- Flying & Animal
ChopChop  [ophavsmand] 15. jan. kl. 12:06 
pls use mod manager, this mod works thanks to set priorities in database in the mod. if you use CA launcher it will most likely break. CA launcher will be deleted soon anyways, you might as well use the mods as you should - with mod manager :steamthumbsup: mod will break if you dont use manager and i wont fix it as the error is on user side
♡ Azure Sky ♡ 15. jan. kl. 12:01 
so heres the thing i dont use mod manager but if the mod breaks for me whos only using your mod + radious which was working fine before the new update itll break for the average joe as well.
apparently its just one line thats messing up everything
ChopChop  [ophavsmand] 15. jan. kl. 11:28 
do you have the mod saved to data? do you use Prop Joe's mod Manager?
♡ Azure Sky ♡ 15. jan. kl. 11:22 
i did everything youve asked of me and it still comes up with that same log
ChopChop  [ophavsmand] 15. jan. kl. 9:04 
unless you dont use a Mod Manager and you get some Load Order errors that i dont replicate. in this case look for Mod Manager on workshop and dont use the CA steam launcher, that will be officially removed by CA as they informed in one of latest blogs
ChopChop  [ophavsmand] 15. jan. kl. 9:01 
Listen friend im sorry to inform, but you need to delete manually the mod from the workshop folder and try to resubscribe. I have currently this submod enabled without the Bretonnia Overhaul mod and i dont crash. I am 100% sure this is a case of faulty steam updates.
♡ Azure Sky ♡ 15. jan. kl. 8:57 
New update crashes my game resubbed and deleted as well. pls fix ty lov u
Heres the logs

The following mods cause a crash to the Database:
!!!_ChopChop_Building_NO_Restrictions.pack

The first invalid database record is zayli_fields in table building_chains_tables
and pack file !!!_ChopChop_Building_No_Restrictions.pack
ChopChop  [ophavsmand] 15. jan. kl. 5:51 
try resub :steamthumbsup:
游人 15. jan. kl. 5:50 
crashes when open the game
ChopChop  [ophavsmand] 14. jan. kl. 16:22 
Mod updated, added:
- Changeling parasitic / symbiotic (might need to use a trick to build to buildings if already have one due to UPGRADE tables in main game. click "destroy the building" ->build the oposite building -> cancel destruction of first building. i hope it makes sense)
- Bretonnia Overhaul by Lily
ChopChop  [ophavsmand] 9. jan. kl. 4:18 
Would that be the parasitic / symbiotic buildings? Do they also have some military buildings locks? Never played the Changeling
Leaf 9. jan. kl. 2:56 
can you also do/add the changeling?
ChopChop  [ophavsmand] 4. jan. kl. 7:22 
I appreciate it 🙏 Im not a programmer or IT and i recommend to know the RPFM basics to everyone to do little edits to mods and game as it's very simple and allow to customise a lot with litte work or experience :steamthumbsup: Many thanks to Frodo for creating the RPFM :TalismanCrown:
Lisan al Gaib 4. jan. kl. 7:13 
Okay, thank you for the response. Your mods are awesome!
ChopChop  [ophavsmand] 4. jan. kl. 7:02 
Thanks, sorry but im not interested in releasing separate versions as there are already other mods on workshop that do this individually. You can also open the mod in RPFM and delete the stuff that you dont want and save the mod to data as your personal edited version. Additionally i wont be releasing separate versions of the mod as updating them later is a hella pain due to updates of the game that break them every patch and i have already a fair bit to update myself. Moreover adding MCT supposedly causes desync in multiplayer so dont want that either, I hope this clarifies all and you will understand my point, thanks again :steamthumbsup:
Lisan al Gaib 4. jan. kl. 6:53 
Thank you very much for this wonderful mod. Any chance of keeping them separate? Really don't want the AI of Dwarves or Greenskins to snowball while playing as Khorne.
ChopChop  [ophavsmand] 4. jan. kl. 5:11 
是的。我删除了模组里的阴阳建筑限制。请更新模组(重新订阅),谢谢🙏
Escanor 3. jan. kl. 18:22 
能为震旦天朝实现同时建造阴阳建筑吗