Total War: WARHAMMER III

Total War: WARHAMMER III

More Thematic Wallbreakers [6.x.x]
38 Comments
King of Fools Oct 8 @ 4:20pm 
Giving wallbreaker to Vlad would be pretty dope. He used to have the Siege Attacker ability back when that used to be unique and not given out for free to everyone.
kym821209 Sep 18 @ 6:09pm 
need update~!
acolyte192  [author] Aug 20 @ 9:41am 
@Donald, hmm, I'm not sure how that could happen. The mod is very non-destructive, in general, it just adds data to a table without datacoring or anything like that.

And the only thing that the last update did was fix a typo in an ID so that it actually affects an actual unit (i.e. it worked all this time with a faulty value).

Are you sure that it's related to my mod? Were those three mods the only ones you have active, and only when you activate my mod, the game starts crashing?
Doland Aug 20 @ 2:56am 
the update breaks my SFO + TOW save with a CTD fyi
Hecleas Aug 19 @ 3:44pm 
No prob
acolyte192  [author] Aug 19 @ 3:42pm 
Damn, rookie mistake. Fixed now. Thanks, @Hecleas!
Hecleas Aug 19 @ 2:39pm 
"wallbreaker wh3_twa08_kho_mon_bloodthirster_0_ror" need to be correct
acolyte192  [author] Jul 17 @ 2:21am 
@sarumanthecursed I have fixed the issue with the Dreadlords. They were incorrectly getting the trait while on their dark pegasus instead of while they are on their dragon.

Thanks for reporting!
acolyte192  [author] Jul 1 @ 9:57pm 
@sarumanthecursed Hmm, I'll look into it, might have missed it
sarumanthecursed Jul 1 @ 3:03pm 
Female Dreadlord sword and shield does not have wallbreaker on black dragon.

The Supreme Sorceresses do tho
sarumanthecursed Jul 1 @ 9:51am 
My favourite mod! Thank you!!!
acolyte192  [author] Jun 30 @ 6:45am 
Nope.
JazzMonk Jun 29 @ 11:15am 
need update?
Nok Jun 2 @ 10:25am 
I truly did not realise just how many things didn't have this that should. Beastmen are one of my mains and it bothered the hell out of me that a regular Giant was somehow twice as good at breaking walls as a goddamn mutant minotaur with four arms enhanced by the power of chaos (Gorgons). Simple mod, but absolutely must-have. Thanks man.
PaPa' SamBuBu Apr 26 @ 1:02pm 
epic
acolyte192  [author] Apr 20 @ 4:06am 
Great Unclean One has been added. Enjoy, everyone!
PaPa' SamBuBu Apr 12 @ 4:26pm 
+1 to adding great unclean one
sarumanthecursed Mar 4 @ 9:07am 
Epic mod! Please add great unclean ones
Legionarius Jan 11 @ 10:23am 
@Acolyte192 - Is it possible to add it to the great unclean one? Thanks
Yolly Jan 10 @ 11:25pm 
Great mod. Makes sems more useful in sieges
acolyte192  [author] Jan 10 @ 11:20am 
Basically what @Younghappy said.

I have added a list of all the units that have Wallbreaker in vanilla, check it out in the discussions.

@Legionarius The Toad Dragon already has it.
Younghappy Jan 9 @ 5:31pm 
@ScorpioD1 Kholek and Dragon Ogre Shaggoths both already get Wallbreaker. I'm not the mod author, but imo it's probably best to keep it limited to SEMs outside of Ogres and the super thematic units like Miners and Skaven Warp-Grinders.
Legionarius Jan 9 @ 2:09pm 
How come Nurgle was left out :(
Beeflink28 Jan 9 @ 12:47pm 
what do you think about adding Ghoritch to this mod? I mean he has a giant drill for a hand i think he could break some walls!
ScorpioD1 Jan 9 @ 8:09am 
what about warriors of chaos? makes sense for dragon ogres
ChopChop Jan 8 @ 2:00pm 
Thank you Acolyte192 :WH3_clasp: love the mod
acolyte192  [author] Jan 8 @ 1:52pm 
@mario if he piss

Thank you! Feel free to post the name of the Wall Health mod, so that other people can try it out, too. :)
minecraft with gadget Jan 8 @ 1:36pm 
Great mod. When paired with a mod that increases wall health, I think it's pretty well-balanced, especially considering most of these units are rare, expensive, or otherwise limited, or not ideal to use in most army comps (Miners).
acolyte192  [author] Jan 8 @ 1:36pm 
@josetrabajoarcos Hmm, I could look into the amount of damage they do. I think that all Wallbreaker units get +50% damage to walls, that might be why their damage output is high.

However, in my campaigns, it usually took the units quite a bit of time to break through the wall.

Do you have any ideas in terms of numbers? How long do you think the knocking down of a wall should take, etc? It would help gauge stuff.
josetrabajoarcos Jan 8 @ 1:12pm 
I feel that several units do too much damage to the walls in general, I would like this strategy to be something tertiary, that always using artillery or siege machines is more profitable so as not to break the game's schemes. There could be some exceptions like the beast of khorne or really large units but in general it seems to me that it should not be such a viable option. I don't know if you share my point of view
acolyte192  [author] Jan 8 @ 1:01pm 
@ChopChop It's done. Enjoy!
acolyte192  [author] Jan 8 @ 12:41pm 
@NorscanWarlord Yeah, they just attack the wall normally. For some units, it ends up looking really cool!

@ChopChop Sure! I'm glad to see you here and that you like the mod!

@Echo I have no idea because the AI never sieges me. :'(
Minus Jan 8 @ 9:01am 
@NorscanWarlord I believe SE monsters use their SE duel animations against walls
Echo Jan 8 @ 3:13am 
This is interesting. Does it change the AI behavior in sieges at all?
ChopChop Jan 7 @ 12:42pm 
Could you consider adding Dwarf miners to this awesome mod?
wh_dlc06_dwf_inf_ekrund_miners_0
wh_main_dwf_inf_miners_0
wh_main_dwf_inf_miners_1
Many thanks and cool if not :WH3_clasp:
Nicious Jan 7 @ 12:32pm 
This must be added to Vanilla. ngl
NorscanWarlord Jan 7 @ 3:50am 
do they have animations when attacking the walls or just normal ones?
flecha Jan 7 @ 12:19am 
finally x)