Don't Starve Together

Don't Starve Together

Interactable Cursor
180 kommentarer
Rawen 2. okt. kl. 2:51 
Please make the input delay section larger. My input isnt delayed larger enough.

I want full-screen input delay big big text please <3 :spel2cave:

Also great mod, fantastic work!
Deimos 30. sep. kl. 21:19 
its crashing since last update
omg23310 18. sep. kl. 23:13 
nice job!
meatbicycle 23. aug. kl. 14:12 
MARKETING EMAILS FROM W.D. GASTER, ASKING ME IF I AM INTERESTED IN DARK WORLD ENLARGEMENT SUPPLEMENTS. I HAVE ALREADY SAID YES.
the sewers  [ophavsmand] 23. aug. kl. 13:09 
thank you w.d gaster from undertale
Marcianito 23. aug. kl. 10:19 
this is clickbait i cant poke the characters
trashcanhands 9. aug. kl. 14:43 
No more crashes for me, on death or otherwise.
the sewers  [ophavsmand] 6. aug. kl. 21:21 
oh, and um, if anyone experiences any crashes from now on, could you put it in the recently opened bug reports thread? specifically, with a client log attached, too. i can help out you guys more if i can just see what went wrong in your games, first. thanks :DSTskull:
the sewers  [ophavsmand] 6. aug. kl. 21:15 
@󠀡󠀡󠀡󠀡󠀡Achê hey, just pushed a hotfix, does it still crash in the same situation? if it does still, turning off the "cursor vfx" option might stop it from crashing in the meantime
󠀡󠀡󠀡󠀡󠀡 5. aug. kl. 22:16 
crashing whenever i click on main menu (playing with wendy character cursors, wobbly) :steamsad:
trashcanhands 3. aug. kl. 17:41 
No problem. If it helps, I was playing Walter (so Walter character cursor)
the sewers  [ophavsmand] 3. aug. kl. 16:04 
the options panel is a new thing, yeah, but it shouldn't affect anything during gameplay. thank you very much for sharing your settings, though. i'll try and see if i can replicate the crash
trashcanhands 3. aug. kl. 15:56 
Cursor Settings:
Cursor Hand: Skeleton
Cursor Scale: 48x48
Cursor Size: Default
Lefty Mode: Default

Interactable Inventory: Enabled
Right Click States: Enabled

"Fun" Settings:
Cursor Shadow: Enabled
Character Cursors: Enabled
Cursor VFX: Enabled
Color Correction: Disabled

Click Feedback: Enabled
Clicky Cursor: Enabled
Clicking Volume: 30%
Clicking Sound: Clicky

Wobbly Cursor: Disabled

Experimental:
[E] Options Panel: Enabled

Debug Function: Disabled

I don't remember the Options Panel setting when I first set the mod up, is it a new thing?
Let me know if you need any help debugging.
Abra⁧⁧cadabra 3. aug. kl. 14:40 
You should totally make a cursor for the mod Musha, a VERY old character from the OG don't starve modded days.
the sewers  [ophavsmand] 3. aug. kl. 12:50 
@trashcanhands man, i'm sorry to keep asking this around, but if it's not too much trouble, can you tell me what settings you had on when you crashed? i'm trying to replicate it so i can fix it, but not having too much luck :trolol:
trashcanhands 3. aug. kl. 7:49 
I was getting the crash-on-death bug too. I see that Insight was also having crashing issues, so it could be a matter of Insight crash report causing a crash on death from something in IC that wouldn't normally cause a problem? Just spit-balling.
the sewers  [ophavsmand] 2. aug. kl. 20:21 
@Lil 64 hmmm, if you don't mind, can you share what configurations you have for the mod? (i.e.: cursor style, scale size, settings under the "fun" section, etc.)
Lil 64 2. aug. kl. 13:41 
Sorry i didn't know about the log back then but the mod made me crash a bunch of time every time I died and sometimes for no reasons in particular. Love your mods :DSTwilson:
the sewers  [ophavsmand] 2. aug. kl. 10:43 
or if you can tell me what scenario you were in (what settings you had on, were you in a menu or in a world, yadda yadda). that'd be helpful too, if it's not too much to ask
the sewers  [ophavsmand] 2. aug. kl. 10:17 
@Phoebe sprry to ask, but do you have the crash log?
Phoebe 2. aug. kl. 6:22 
It worked normally until yesterday... I loved this mod, now it just crashes! .-.
Phoebe 2. aug. kl. 6:19 
Crash!
PunkShark 1. aug. kl. 1:13 
No worries, take your time :)
i did seem to fix it however, idk what i entirely did.
the sewers  [ophavsmand] 31. juli kl. 21:11 
@PunkShark i'm actively aware of it. i'll push a fix as soon as i clean up this mess i've made, sorry in the meantime :DSTskull:
PunkShark 31. juli kl. 13:07 
forms*. Worms are not part of the canadian were-curses
PunkShark 31. juli kl. 13:06 
It seems the Woodie cursor is a tad bugged. All of the sprites are clumped together from his normal hand to all of his canadian worms.
cleverPhilologist 13. juli kl. 8:01 
A wee suggestion: I think it would be more fitting if the “walk to” action had a pointing hand
the sewers  [ophavsmand] 11. juli kl. 0:27 
@That1TVHead oh! thanks for the catch! the crash is due to a typo, instead of checking for "cursor.cfg.cc_default", i was checking for an unexistant index, "cursor.cfg.default". pushing a tiny hotfix right now, hopefully should no longer crash
That1TVHead 10. juli kl. 22:19 
My game crashed as Wormwood, might be related to his special click fx.
[string "../mods/workshop-3399184840/scripts/cursore..."]:14: calling 'SetDefaultEffectHandle' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetDefaultEffectHandle (C) <-1--1>
../mods/workshop-3399184840/scripts/cursoreffects.lua:14 in (upvalue) UpdateFXCC (Lua) <10-16>
../mods/workshop-3399184840/scripts/cursoreffects.lua:96 in (local) effect (Lua) <60-109>
../mods/workshop-3399184840/scripts/cursorhandler.lua:326 in (field) DoSpecialEffect (Lua) <322-327>
../mods/workshop-3399184840/scripts/cursor.lua:141 in (field) fn (Lua) <97-151>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>

managed to fix this by editing cursoreffects to have a null check in line 14, if that helps.
jeremyfortytwo 23. juni kl. 16:54 
you're absolutely correct, it was a mod conflict! in my case, it was specifically the First Person mod, which i have no qualms with disabling lol
everything seems to work now, thank you! :steamhappy:
the sewers  [ophavsmand] 22. juni kl. 20:47 
@jeremyfortytwo i've no clue how, but from one incident i've seen before it had to do with mod conflictions. sorry to ask this, but if you turn only my mod on, does it still happen? do you see it appear for a split second or something of the like?
jeremyfortytwo 22. juni kl. 15:35 
my system cursor is still visible while i'm playing, and it blocks out the mod's cursor. any way past this? :(
JunkLOOTER 20. juni kl. 4:06 
it would be great if it were possible to move secondary actions to the middle mouse button and teleports to the right
tinfoil hat bird 17. juni kl. 3:28 
@the sewers thats all good, its not that big a deal
the sewers  [ophavsmand] 16. juni kl. 23:06 
@tinfoil hat bird man, i really wish i could tell ya i fixed it and all, but i literally haven't been able to replicate it. i'll try and see what i can do to possibly fix it, but until then that's just going to be an issue with the mod. sorry :\
tinfoil hat bird 15. juni kl. 15:01 
@the sewers marble one I believe, I think it might have to do with alt tabbing, though I can't be certain, I'm guessing it has to do with seasonal hue, since it goes invisible on character select, yet when you choose a character, the cursor returns.
the sewers  [ophavsmand] 15. juni kl. 10:57 
@tinfoil hat bird can i ask what cursor you were using? i might have messed something up in the update
tinfoil hat bird 15. juni kl. 8:56 
I don't know what caused this but I fiddled with the settings, changing size to 64x, toggling the seasonal hue thing, and now the cursor just goes invisible. Not using any modded characters or anything.
Shade 7. juni kl. 2:05 
no compatibility for whisky, wildcard and welina sadge
WOULINX 3. juni kl. 10:06 
@the sewers Alright man, sorry to hear that. This mod is great. I didn’t even realize I was using the system cursor the whole time, lol. Honestly, this should’ve been in the original game. You did a great job, thanks for all your effort!
the sewers  [ophavsmand] 3. juni kl. 9:37 
@WOULINX no, sorry. that would mean i'd have to draw over 80 sprites to add a new state to every cursor, not to mention the... re-scaling process. if this was asked for in the mod's early stages like with the attack state, maybe, but now it'd just be WAY too time consuming :DSTskull:
WOULINX 2. juni kl. 11:41 
Can you add Axe cursor when chopping and Pickaxe cursor when mining to all versions? It would be perfect.
lotion 1. juni kl. 12:56 
clorg
the sewers  [ophavsmand] 19. maj kl. 9:08 
@cleverPhilologist probably not happening, man. sorry
i'd like to in the future maybe, but it involves a LOT of retrofitting the code to work within the singleplayer's API, so don't expect it anytime soon (or maybe ever, for that matter)
cleverPhilologist 18. maj kl. 7:32 
Maybe singleplayer version? Pretty please?
Goat Slice 16. maj kl. 18:13 
I love it! Your art is fantastic and it's such a well done mod. Always using it now, and I adore the Runts' addition! :lunar2020contentgoat:
Radicaljoe 3. maj kl. 15:13 
Yeah that was it, I didn't know the shadow thing was added
the sewers  [ophavsmand] 3. maj kl. 11:01 
@RadicalJoe if you don't mind me asking, what did you do that you think would cause that? that duplicate, is it completely black and semi-transparent, or is it a just a copy of the cursor?
i'm suspecting it's the new drop shadow thingy i added. if you turn that option off in the configs (just "Cursor Shadow" under "fun" settings), does that fix anything or does it still happen?
Radicaljoe 3. maj kl. 10:27 
I noticed that for some reason there is like, a larger really transparent cursor under the regular one. I think it was because I changed the size, but I don't think it worked right.
Neil 30. apr. kl. 19:51 
looks cool!