Starbound

Starbound

Dynamic Difficulty
34 条留言
Scarlet flame 10 月 10 日 上午 10:41 
probably also midgame
Scarlet flame 10 月 10 日 上午 10:41 
This mod also scales mech encounter enemies down to your difficulty so every space enemy instantly dies on early game
Scarlet flame 10 月 7 日 上午 5:45 
This mod is also making fall damage higher with difficulty that seems like an oversight
AgentKirin 9 月 12 日 下午 3:17 
Cool mod, although I've noticed a couple wonky things:

- At the higher levels, some enemies are doing way too much damage. I've been one-shot by the darnedest things more than once.
- Chest loot leveling makes every weapon you find in chests T0 instead of T1 if you don't have any gear, and holy cats T0 generated weapons suck harder than I thought was possible. Can the loot leveling be lower-capped at T1? It's on by default, and I keep forgetting to turn it off when I start a new run :aushrug:
Not a Spy 8 月 26 日 上午 9:08 
this mod, or its dependencies, is conflicting with supper`s combat overhaul, monsters die on sight
Thelema 7 月 19 日 上午 8:03 
Spike Shields from your BL3 mod deal way to much damage with this mod on.
白鈴 6 月 24 日 上午 8:30 
Hi, your mod seem to auto sort containers upon first time opening them within a map. This behavior also applies to player's own storage and factories. Can you please remove this behavior?

This is scrambling up sorted containers.
This also applies to factories that need to have specific item in specific slot, (namely factories with item slots from FU mod) causing these factories to be jammed with incompatible items.
Genbu_Serafino 6 月 8 日 下午 5:34 
Chest loot leveling should be one level above yours, so early game isn't spent getting useless tier 0 weapons.
[SUB] WIZ 5 月 27 日 上午 7:53 
pls
[SUB] WIZ 5 月 27 日 上午 7:52 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Jesus Fish 4 月 5 日 下午 2:25 
found something interesting, the scaling seems to only go to a max of 8.5 even if you have a mod or two that gives you the ability to go beyond.
Chalupa Supreme® 4 月 3 日 下午 6:45 
wow... just wow, a difficulty mod that doesn't break game flow but instead enhances it like I fully went in with this mod expecting the enemies to do too much damage and take too little(they do just in a good way) but this made it so most enemies are more fun to deal with instead of just one M1 and moving on also I've found out that crew members quite a lot stronger than everything else including the player so unfortunately taking crew to planets is still a no go for me, I would love it if someone could make a patch that made crew members more inline with everyone else(my problem could be due to Earth's Finest - Crew Improvements)

I give this mod a 9.5/10
A-Vladimir 4 月 1 日 下午 3:15 
I have Stardust Lite and it seems to work
Ƨuǵurᶖ»ℓ♡ѵè 3 月 31 日 下午 10:37 
do you know if this would still "technically" work with Stardust Lite?
A-Vladimir 3 月 26 日 下午 11:27 
It looks like the mod goes crazy when you set the Max/Min tier to higher values then +1/-1 :(
Jesus Fish 3 月 26 日 下午 7:00 
ALL damage sources get modified with this mod enabled not just the mobs themselves.
got hit by a mob that inflicts poison and saw literal hundred plus damage get ticked on me.
worst part it was on a moon, thanks frackin for the weird peblit.
A-Vladimir 3 月 24 日 上午 9:25 
I have a problem when you start a new character that all the enemies 1 shot me with this mod (doesn't happen without it).
Pifilix.SVK 3 月 18 日 上午 8:45 
and how does the game recognize for example above T6 armor for apropiate level?
Pifilix.SVK 3 月 18 日 上午 8:26 
ahh i assume when fighting the boss, i am supposed to turn it off so the boss is the tier they supposed to be? as it appears loot dropped by the boss is based off its tier, IE...lvl 2 player ends up with lvl 2 boss drops
Pifilix.SVK 3 月 13 日 上午 6:00 
i dont know how to feel about the difficulty changes in early game with it feeling off
AgentKirin 3 月 8 日 下午 3:06 
Would it be possible to separate NPC level from monster level so you don't end up with lone outlaws being even more OP than usual?
Lumi 3 月 4 日 上午 10:49 
really enjoying the mod, gives a lot of sandbox vibe to the game in conjunction to story removal/restructure
i am curious about is whether it would be possible to change around scaling on in space encounters, seems like hp/defense/damage is scaled based on player equipment, so when you do get a mech you start out OP, basically one shotting everything, for as long as you use lower tier armor
Would be nice having a bottom ground, maybe an option for those encounters to not go lower than T2/T3 or just have mech armor be included in the scaling

That being said dunno if its too big of a request, aint a modder so but i know it can be a headache and truth be told the only (hardly)unavoidable place this problem arises is a mech tutorial
444monty 1 月 23 日 上午 1:57 
What does "Modify enemy tier by" end up doing? It feels like I am still obliterating monsters and npcs.
KitsukiKit 1 月 20 日 下午 6:13 
does this also affect npcs? I dont want my npcs to get outleveled by the monsters
MeXaniK 1 月 17 日 上午 4:28 
Great mod, with which you can create a real hell in the galaxy! But please fix the fall damage on high tiers:SBpenguin::SBmm:
Jesus Fish 1 月 3 日 上午 11:09 
DO NOT FALL AT HIGH TIERS! this mod modifies fall damage, that shouldn't happen.
ErickD 1 月 2 日 上午 9:26 
@FelmastProMcLane limit the item max level relate to the planet level should be fine
FelmastProMcLane  [作者] 1 月 2 日 上午 9:15 
@Kukagres: Hopefully,I do need to upload a couple fixes but should be fine.

@ErickD: Oh, those measures are to avoid "Free" level ups of items you already own, though, I'm considering limiting the maximal level-up to around +0.5 of player level.
(For progression's sake and avoid the behavior of changing the offset right before looting to get high tier items)
ErickD 1 月 1 日 下午 10:54 
@FelmastProMcLane because you said take measures to limit the item level up.lower the higher tier items drop rate maybe ?
Kukagres 1 月 1 日 下午 1:23 
its compatible with FU?
FelmastProMcLane  [作者] 1 月 1 日 上午 10:21 
Sure, though, what do you mean by "balance the gear leveling up"?
It tries to level the items to the selected difficulty (you can set it to tier 8 and it will be tier 8)
ErickD 1 月 1 日 上午 7:29 
good work! hope we could find a way to balance the gear leveling up.and plz notice me when dropped loot duplicate issue be fixed
licflagg 1 月 1 日 上午 6:58 
@Mabra From testing, it does work on unique weapons.
Mabra 1 月 1 日 上午 2:32 
Does the chest loot leveling work on unique weapons, or just procedurally generated weapons ?