STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
1.447 kommentarer
DelazInAiguille 6. okt. kl. 18:43 
When will you include a one planet start GC in the mod?
molchåmor 4. okt. kl. 23:08 
@Deni083 I think the consensus among all popular mods including the EAWX ones is that while nice it would increase lag which is a huge problem for some playthroughs already. Be careful what you ask for ;)
Deni083 4. okt. kl. 22:15 
Great work! I wish some more detailed ships, for example - Providence class with rotating turbolasers near hangar. More rotating guns for ships!
Winter Unicorn 30. sep. kl. 11:37 
It looks like the ship's crew is throwing some kind of techno-union disco on the "Escort Ship Dynamo." I can hear upbeat music from that ship through the "preview" camera (press "c"). Lol.
molchåmor 30. sep. kl. 11:28 
@Aragorn2 I assume it is like AOTR, where a mission should popup after 10-15 weeks for major/rescuable heroes only. Maybe you should add a bug report if it tkes longer / not working ?
Tardistech1 30. sep. kl. 7:41 
Are there any plans for adding in future support for something like skirmish? Cause this mod is great but lack of support for that is the only thing stopping me from playing it regularly as I don't always have time for campaigns, and sometimes I just like a simple skirmish fight
SMmania123 29. sep. kl. 13:37 
They should show back up 1 at a time though it'll take a while, but if they die multiple times, I think it takes longer
Aragorn2 29. sep. kl. 10:25 
How long does it typically take for heroes to have the chance at rescue missions? For example, I lost Anakin, Kenobi and Yularen all around week 83 and now it is week 105 and haven't had any chance to rescue any of them.
Winter Unicorn 29. sep. kl. 7:05 
@sarg47 Freezing when displaying list of saved games is most often caused by a corrupted save file. This file might not even appear in the list of saved games. Try to open folder c:\Users\YourUser\Saved Games\Petroglyph\Save (I think that's the path, but I could be wrong) and clean up that folder frrom old saved games. Sometimes it really helps.
legio_xxii 27. sep. kl. 20:45 
anyone know how to rebuild tech if one happens to be detroyed as CIS? doesn't look like its possible and kinda screws you over
SMmania123 27. sep. kl. 15:35 
I love this mod, but Aurra Sing IS OP AF on the ground, you need a bombing run, orbital bombardment and a entire military platoon to stand half of chance. She's so deadly long range, out-ranges damn near any unit, does tons of damage, almost never misses. And if you get in close she shreds you with some crazy burst fire. She also does some nutty damage to buildings.

The AI on NORMAL diff is rampaging with her. She's bloody unstoppable unless you swarm her with endless damage, and its a toss up of how many units. She can also just bypass your entire fleet to land on the ground, so that doesn't help. If you don't wanna nerf her, can we get some kind of counter, my goodness gracious she's way to OP for a bounty hunter hero. Like she's good, but she shouldn't be that GOOD!
Traskew 27. sep. kl. 14:26 
I am having th same loading error and crashing as Sarg47, i Cant play the game now
sarg47 27. sep. kl. 11:37 
This mod use to run perfectly fine for me, but lately in the last few days it's been really slow on load and save screens and crashes after 20 minutes every time i play. I already checked files and did updates and still happens. Anyone got any fixes?
BeautifulCheez 26. sep. kl. 19:14 
There is no GC mode to start with one planet in this mod sadly @Grapist
The Grapist 26. sep. kl. 14:34 
the GC mode thats supposed to start with 1 planet keeps starting me and the ai with a ton
BeautifulCheez 26. sep. kl. 5:32 
How to upgrade grevious in GC mode? Hes at the highest level shipyard and I can build the ship he upgrades to but no option to upgrade him???
lclimo667 24. sep. kl. 8:43 
Wreckage and bodies stay should be default on this mod and should have been included in the recent update 100%, don't know why AOTR has it and not this but the other guy taking a coons age to update his mod
Dest0 23. sep. kl. 23:01 
came back to it after work and it just started working without having to do anything :steamsalty:
Company241 23. sep. kl. 13:15 
@Dest0 Just replace STEAMMOD=338791722 with Modpath=..\..\..\workshop\content\32470\3387971722
Dest0 23. sep. kl. 12:50 
I am having issues loading the mod i was using it fine last night but when i was loading it up today it is loading forces of corruption with out the mod and this is the steam mod path i have in: STEAMMOD=3387971722
Kraft 21. sep. kl. 6:06 
@kieranjordan635 technically you can make yourself an infinite popcap mod, for space it'd be fairly easy but time consuming. All you have to do is set all the tactical popcap values and base popcap values in the XML files to 0

But for ground combat you'd have to set the base template that most ground units use to have a population of 0, this would allow enemy death-stacks to fully place every single unit they have though and probably lag out your pc.
molchåmor 20. sep. kl. 13:01 
@kieranjordan635 Ground popcap cannot be changed by any mod as it will break the game i.e. the game UI, there are only 10 hardcoded "boxes" for ground units. What can be done and various mods have done this already e.g. this mod, is to increase the squadrons deployd for each unit. If you google this you can get more technical details...and yes as mentioned below for space, it will crash at some point, some base game bug where if you move space units with too high combat value a crash will occur, same here, google for more technical details, I believe Corey has discussed this in a video.
General Brooks  [ophavsmand] 20. sep. kl. 7:17 
@[BRE] Meridios, no.
Overmind25 19. sep. kl. 20:41 
Thank you my lord.
[BRE] Meridios 19. sep. kl. 18:59 
is there a 3 planet start up?
General Brooks  [ophavsmand] 19. sep. kl. 9:48 
@Overmind25, did not know that was you. No need to tag me in it, I read all the bug reports. I'll reply on discord if we need anything more.
@kieranjordan635, Glad you like the mod, but an infinite unit mod for space will always crash the game at some point, and increasing ground cap even slightly breaks the game.
kieranjordan635 19. sep. kl. 5:37 
this is an amazing mod really enjoy it. there's one thing mission from it that i wish there was an offical unot cap mod that works without crashing. and i dont mean just 500 pop cap i mean a infintay cap for ground and space. but over all very impress with the mod and i look forward to see whats next.
Overmind25 18. sep. kl. 10:30 
@General Brooks For my report, Travis Hunter, what extra information would be helpful? Can I tag you in the post?
General Brooks  [ophavsmand] 18. sep. kl. 9:14 
@Overmind25, the more detailed bug reports we get the better.
@Kgl. Teeminister, that is random mode working as intended, it is not a single planet start and it not supposed to be.
Kgl. Teeminister 18. sep. kl. 6:11 
Single planet start does not work as intended. If you choose this mode you got more than one planet but they are just random. It's a shame, that was the best mode in Awakening of the Rebellion
Overmind25 17. sep. kl. 13:34 
@General Brooks, I linked a save and I can link others if it would helpful or test it out. Jlmk
General Brooks  [ophavsmand] 17. sep. kl. 3:29 
@Overmind25, I believe it has been looked into, but more detailed bug reports would always be helpful.
@Kyosuke Nasser, for major heroes like Rex and Cody, you will get a rescue mission pop up that allows you to get them back.
@Javcarod, you can defend yourself by leaving behind capable garrison forces, in particular anti-infantry vehicles.
Javcarod 17. sep. kl. 0:57 
I don't get the point of losing a core system to a raid of enemy heroes. Anyway, how do you defend yourself against them? They outrange and slice through infantry like it was butter and Ventress just invalidates defense buildings
Kyosuke Nasser 16. sep. kl. 17:32 
um what happens to heros like rex and cody when you lose them by accident on a raid (asking for a friend)
LeDentalFloose 16. sep. kl. 16:29 
They quite like raiding this patch, get yourself some more defences on your important planets!
Overmind25 16. sep. kl. 10:38 
You will have to get better Javcarod!
Overmind25 15. sep. kl. 8:41 
@GeneralBrooks I know there have been reports of diplo not working, similar to what happened in previous patches. Any idea if they are or will be working on a fix for that? Thank you for your service.
LeDentalFloose 15. sep. kl. 4:29 
Annoying to try and figure out because some people are having crash issues with old saves, but new campaigns on the new version are definitely causing issues with saving/loading saves as well.
General Brooks  [ophavsmand] 15. sep. kl. 3:04 
@AveryAlter, please submit a detailed bug report.
@(Arm)_Alexios22, most reports of save issues seem to be coming from people trying to continue old saves on the new version. We have seen very few reports of save issues for new campaigns on the new version, so its unclear that there is a problem here we need to work on.
(Arm)_Alexios22 14. sep. kl. 18:36 
Any solution coming soon to the corrupt saves? Want to play this mod, but no point if it cant save
AveryAlter 14. sep. kl. 10:55 
I dont know if it's just my computer or the mod but whenever i try and attack skako minor the game just crashes
Imperialist 14. sep. kl. 4:35 
За сепаратистов не появляются здания, создающие юниты. Из-за чего нельзя создать армию в планетарных сражениях.
General Brooks  [ophavsmand] 14. sep. kl. 3:13 
@Drummer117, going to need more detail than that to help you. You have read the pinned FAQ discussion, right?
@Kalindraal, we aren't planning to make it any easier if that's what you're asking.
@j.x.dehaan, auto resolve does not work and cannot be fixed. Don't use it.
j.x.dehaan 13. sep. kl. 14:13 
please fix seperatis autoresolve i hde 3 times as many schip streagh and still lost everty time
Overmind25 13. sep. kl. 12:33 
On discord
H.M. Murdock 13. sep. kl. 7:00 
Where can i get technical support for this mod?
LeDentalFloose 12. sep. kl. 21:18 
@kalindraal what did you find difficult about it before?
Kraft 12. sep. kl. 18:49 
@Drummer117 never access mods through the base game modlist.

Use the code that the mod teams provide in the description (Example for Aotcw)
STEAMMOD=3387971722

Put this code in the advanced launch options for Eaw when you right click on its properties in your library
Kalindraal 12. sep. kl. 13:45 
Is this mod any less infuriating to play in terms of difficulty since the update?
Drummer117 12. sep. kl. 7:02 
The base game works but when I try a mod it does not work does anyone have any suggestions