Don't Starve Together

Don't Starve Together

Tallbird Domestication
32 kommentarer
Dihran 18. maj kl. 19:26 
I agree, they should have a "stay" and "follow" function
A Knight To Remember 15. maj kl. 6:02 
Make the tallbirds to obay orders like (stay in place and follow) similar to the mod Tame Tallbirds from don't starve single player.
Yukanur Bloodmage 11. apr. kl. 17:08 
make tallbird ridable pls
bjanmanjs 1. apr. kl. 0:41 
@death2105 Ah, that makes sense.

On another note, I was surprised to find out, by getting zero hits when searching for 'hunger' in the code, that domesticated tallbirds don't have hunger, which makes them a lot more rewarding to acquire than I originally expected; I assumed they'd essentially just be teenbirds with 33% higher health/damage/hunger drain.

Since the lack of hunger means there's no maintenance needed once they reach adulthood (aside from healing), I look forward to amassing an army of them and obliterating everything that lacks an AoE attack.

Also, thank you very much for making this mod. It's a simple but great idea that makes a neglected feature much more fun.
death2105  [ophavsmand] 31. mar. kl. 14:28 
@bjanmanjs Sorry for the late response here, dropped Don't Starve for a hot minute. The only reason why the Regen is located in the Modmain as opposed to the prefab was solely to keep adding regen to Tallbird, Teenbird and Small bird all in the same code block roughly. Yes it could be in the prefab file for the new Domesticated Tallbird, but that didn't feel as nice as keeping them all together since the Smallbird and Teenbird need to be in a postinit function. Thats all. Also @the evil vegetarian honestly that a great idea to make the follower teleportation apart of the Config so people can decide on their own. Adding that soon.
小果果 16. mar. kl. 1:34 
为什么我选了小鸟可以长大,天数全部选择的一天,但是信息显示长到第二阶段就不长了,后面我一直快进天数鸟还是没有长大,我也没配置永远不能长大啊,一直没有时间变化,以及模组最后配置的那个我没明白什么意思,用翻译的也看不懂,喂鸟食物他就会跟着我吗?
the complexed vegetarian 2. mar. kl. 22:04 
holy shit bjanmanjs I own you my whole wallet and also the 1000 days world with 49 mod and some other tweaked scripts. I both learnt one new thing and also get to go on with my modded gaming experience.
Gabe Newell 28. feb. kl. 21:15 
Oh man nostalgic, I remember the first mod for taming tallbirds. So glad someone made a new one
bjanmanjs 26. feb. kl. 18:36 
[3/3]
@death2105 I'm curious: Is there a reason why the code for domesticated tallbirds regenerating health is located in the modmain instead of their prefab file? It seems a strange place for it to be, since if I understand it correctly, the purpose of PostInit functions is to modify the game's files without copying them into a mod and completely overriding them, improving compatibility with other mods and with future updates to the game, but since the prefab file in question is already in the mod itself, I would think that the code could simply be put there.
bjanmanjs 26. feb. kl. 18:36 
[2/3]
If this is true then you could leave them unloaded indefinitely without worrying about them starving to death, though if you're playing with other people that means everyone would need to give the area they're in a wide berth.

I haven't tested it, but it looks like you can re-enable the teleportation ability by changing 'false' to 'true' on line 178 of 322330\3384434181\scripts\prefabs\domesticated_tallbird.lua, where it says:

inst.components.hitchable.canbehitched = false
bjanmanjs 26. feb. kl. 18:29 
[1/3]
@the evil vegetarian Running away should still save your tallbird from frog rain, at least, since frogs spawned by frog rain despawn when unloaded in DST, unlike in DS where they linger permanently until they're killed.

I don't know if the frog rain needs to have ended for them to despawn (it doesn't look like it does), or if the only requirement is that the area be unloaded.

This still doesn't help with bosses though (unless there're any that always despawn when unloaded), although in the case of seasonal bosses I suppose you could theoretically wait for the season to end.

I assume that unloading the area would freeze combat and hunger drain, and that reloading the area would only, at most, set hunger to 0, and not result in instant death, since that's what happens with player hunger when using the LongUpdate function.
the complexed vegetarian 19. feb. kl. 20:37 
Since you removed it can you tell me how i can add those back for them by my self through scripts? or maybe any how you can make an option for that feature? since I get that tallbird die pretty easily in tough fights but I up their health to 2k in scripts so they can be confidentally surviving most fights except the fuel weaver. It's nice to keep them safe in pen but like other follower mobs beefalo for instance if it's not a fight that garantee the follower mobs will survive I always have the option to pan flute and ran out of there and the followers jsut tp to me to safety while if the domesticated birds follow you and stumble upon a "fuked" scenario like frog rains or suddenly ran by a boss then they're literally done nothing can save them also when they can't even follow me down to caves like teenbirds it just feels like they're not really a follower sometimes.
death2105  [ophavsmand] 9. feb. kl. 13:17 
I removed the ability for Domesticated Tallbirds to teleport. It was intentional since the goal was to allow the player to choose to keep the Tallbirds in a pen when you don't want them to follow you, if they teleport then that cant be done. I am planning on adding the ability to use a Salt lick to keep the Tallbirds stationary. I don't think I'll be adding in the ability for Tallbirds to teleport to the player since in the game code, making a prefab able to be hitched to a salt lick disables any follower teleporting, like how Beefalo do not teleport.
the complexed vegetarian 5. feb. kl. 8:25 
everything worked wonder there's just one problem which is i think the locomotor in the scripts without the stategrapgh which preventing the bird from teleporting to you if you moved too far away. smallbird and teenbird can teleport to you pass cliffs but grown domesticated one can't teleport to you at all even when i see in the scripts of prefab you included the locomotor, i tried to copy the vanilla locomotor of smallbird and teenbird but no luck. Probably need a sg for it or something idk. Would really appreciate a fix for that and then this mod is perfect without any issue.
🥟 2. feb. kl. 5:23 
长大成人的小鸟将成为一只驯养的高鸟,永远跟着你!驯化的高鸟是不育的,不会造一个新的巢,但它们可以用食物治愈,并且不会触发你自己的陷阱。
驯化的高鸟对玩家是中立的,如果被攻击将不再跟随你。如果重新分配领导配置被打开,喂养一个愤怒的驯化高鸟会让他们再次高兴,他们会跟随你。
增加了可配置的Smallbird, Teenbird和Tallbird选项:
- Smallbird和Teenbird健康值可配置。
-蛋,小鸟和小鸟孵化/生长时间是可配置的。(可以*有效地*配置为永远不会长大)
-小鸟和小鸟饥饿可配置。(可以*有效地*关闭)
增加所有家养高鸟的生命回复。(可关闭)
-高鸟如果从小鸟成长而来,会一直跟随你。(可关闭)
-玩家喂养被驯化的小鸟,小鸟,高鸟将使他们成为新的领袖。(可关闭)
Mister Bones 1. feb. kl. 22:14 
While it does break the reference to the H.G. Wells story I have always wanted a mod like this or a way to use a special item to get the effect in vanilla and I don't think anyone ever caught the reference but me.
konijnenmoeder 31. jan. kl. 14:28 
For me it won't. Although, that said, I think I'll lose my friend sooner when going into combat or something lol
death2105  [ophavsmand] 28. jan. kl. 16:30 
@konijnenmoeder Do you think it would be valuable to be able to "Undomesticate" a Tallbird so that it can make its own nest, but of course will no longer be your friend. Wondering if that would be useful.
konijnenmoeder 26. jan. kl. 12:24 
Shout out again to this mod, I'm so happy to have a Domesticated Tallbird following me rn lol
== John Walker == 25. jan. kl. 7:35 
pog
:DSTsmallbird:
death2105  [ophavsmand] 4. jan. kl. 17:43 
You're welcome! It always annoyed me that the Tallbird didn't stay yours forever so I had to fix that.
konijnenmoeder 4. jan. kl. 2:18 
Thank you sooooo much for making this mod!
death2105  [ophavsmand] 23. dec. 2024 kl. 7:24 
Thank you guys for trying it out!
SunnyJustice 22. dec. 2024 kl. 16:46 
Awesome mod! Thank you for making this.
󰀖Auth󰀖 17. dec. 2024 kl. 4:04 
Excellent mod.
death2105  [ophavsmand] 14. dec. 2024 kl. 21:21 
LeoTalon I can try steal all the code from the Beefalo bell and make a tallbird version, but I don't think I could cook up some art for it.
LONE KNIGHT 14. dec. 2024 kl. 19:35 
good
LeoTalon 14. dec. 2024 kl. 18:29 
Is it possible to add an item like a beefalo bell for the tallbird?
death2105  [ophavsmand] 14. dec. 2024 kl. 16:06 
Congratulations to you and your happy new born!
MageTrash 14. dec. 2024 kl. 14:41 
I was finally able to give birth after several years of trying thanks to this mod
death2105  [ophavsmand] 14. dec. 2024 kl. 13:20 
I'm happy to hear that!
Cini 14. dec. 2024 kl. 12:56 
This cured my cancer