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Rapporter et oversættelsesproblem
On another note, I was surprised to find out, by getting zero hits when searching for 'hunger' in the code, that domesticated tallbirds don't have hunger, which makes them a lot more rewarding to acquire than I originally expected; I assumed they'd essentially just be teenbirds with 33% higher health/damage/hunger drain.
Since the lack of hunger means there's no maintenance needed once they reach adulthood (aside from healing), I look forward to amassing an army of them and obliterating everything that lacks an AoE attack.
Also, thank you very much for making this mod. It's a simple but great idea that makes a neglected feature much more fun.
@death2105 I'm curious: Is there a reason why the code for domesticated tallbirds regenerating health is located in the modmain instead of their prefab file? It seems a strange place for it to be, since if I understand it correctly, the purpose of PostInit functions is to modify the game's files without copying them into a mod and completely overriding them, improving compatibility with other mods and with future updates to the game, but since the prefab file in question is already in the mod itself, I would think that the code could simply be put there.
If this is true then you could leave them unloaded indefinitely without worrying about them starving to death, though if you're playing with other people that means everyone would need to give the area they're in a wide berth.
I haven't tested it, but it looks like you can re-enable the teleportation ability by changing 'false' to 'true' on line 178 of 322330\3384434181\scripts\prefabs\domesticated_tallbird.lua, where it says:
inst.components.hitchable.canbehitched = false
@the evil vegetarian Running away should still save your tallbird from frog rain, at least, since frogs spawned by frog rain despawn when unloaded in DST, unlike in DS where they linger permanently until they're killed.
I don't know if the frog rain needs to have ended for them to despawn (it doesn't look like it does), or if the only requirement is that the area be unloaded.
This still doesn't help with bosses though (unless there're any that always despawn when unloaded), although in the case of seasonal bosses I suppose you could theoretically wait for the season to end.
I assume that unloading the area would freeze combat and hunger drain, and that reloading the area would only, at most, set hunger to 0, and not result in instant death, since that's what happens with player hunger when using the LongUpdate function.
驯化的高鸟对玩家是中立的,如果被攻击将不再跟随你。如果重新分配领导配置被打开,喂养一个愤怒的驯化高鸟会让他们再次高兴,他们会跟随你。
增加了可配置的Smallbird, Teenbird和Tallbird选项:
- Smallbird和Teenbird健康值可配置。
-蛋,小鸟和小鸟孵化/生长时间是可配置的。(可以*有效地*配置为永远不会长大)
-小鸟和小鸟饥饿可配置。(可以*有效地*关闭)
增加所有家养高鸟的生命回复。(可关闭)
-高鸟如果从小鸟成长而来,会一直跟随你。(可关闭)
-玩家喂养被驯化的小鸟,小鸟,高鸟将使他们成为新的领袖。(可关闭)