工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Small Distribution Office etc Pack
8 条留言
potski  [作者] 1 月 22 日 下午 1:42 
@multiprongedacropetally I agree that bigger versions would be really nice.
PM me with how you think that should look and I'll see what I can do.
multiprongedacropetally 1 月 17 日 下午 2:12 
Thank you, excellent work. I have downloaded a ton of DO and CO mods but these are the best.
The mods look pretty good, fit with the vanilla ones in the game and perfect that they don't clash.
Can't you make another pack where you make the buildings bigger in width DO and CO similar to 5 and 10 ? Of course make it more expensive to build then.
For me the mud version is useless, I'd be fine with asphalt for all of them.
potski  [作者] 2024 年 12 月 24 日 上午 4:30 
@ZILonaut Thanks for spotting that. I hadn't actually used the CO myself yet so missed it :) The name displayed for the Construction Office is changed now.

BTW there is only one version for construction (3 vehicles with gravel). I doubted the need to have so much variation with CO's, and couldn't imagine a use case for a single vehicle CO. I also kept the gravel base for the CO quite long to easily accommodate some of the longer construction vehicles, things like early road cranes. Though the CO is not really intended to be used with tower cranes and very long trucks. Maybe there is a case for a super long version? I guess I see the possibility that you could build a standard 8 or 10 vehicle CO and then later want to add alongside it one of these small CO's. I'm open to it. It's easy to add to the pack additional buildings. It's not easy to add the skins because of the limits there (only a max of 16 skins per workshop item). Happy to have any comments on this.
ZILonaut 2024 年 12 月 22 日 上午 2:25 
One more thing. The small construction office is named "small distribution office".
You have to change the naming.
Otherwise, great mod! 👍
potski  [作者] 2024 年 12 月 21 日 上午 5:03 
New version has been published, making changes to the vehicle repair building (see comments below, if you have used that building you might consider demolishing it and rebuilding it to get full functionality) and reducing the length of some of the parking areas in front of the buildings. Since this is not intended for modern (1980s on) 40t articulated lorries, there is no need to have 12m long parking. Vehicles up to 8m should be absolutely fine. If you already used one of the DOs etc with the longer parking it will not be affected.
potski  [作者] 2024 年 12 月 21 日 上午 4:54 
@ZILonaut I tested this again and there is no problem in my game with the workers reaching the vehicle repair building through the road connection, and repairs work if you have a maintenance vehicle (covered hull), which is sent out to the depots, DO's etc where they have vehicles needing repairs. Nevertheless, access for workers would be improved with pedestrian connections and I am happy with your suggestion to add that, including to make them walk through the doorway :)

However, there is a problem with vehicles on lines not seeming to find the maintenance building and going to it. You have to temporarily take them off the line back to a depot then the repair vehicle comes out. This is because the maintenance building needs at least two vehicle stations, when I had only one. That is now changed (2 stations and 2 parking rather than 1 and 3) and that fixes it for me. Let me know if that is OK for you now please.
khconrad 2024 年 12 月 20 日 上午 9:10 
Thanks, set up with free distribution with 3 vehicles and then no 3 vehicle real distribution office.
ZILonaut 2024 年 12 月 15 日 上午 11:14 
Great work! I love the original Model very much.
I am sorry, but your implementation of the maintanance misses a pedestrian connection for workers. No workers show up to work, the shop is not accessable. Also not via workers on the road. Please add a pedestrian connectian, therer is a door on the left side that would make it look good.