Oxygen Not Included

Oxygen Not Included

MiniBase Forever Edition
98 Comments
Velochlauer  [author] Nov 29 @ 3:58am 
i have started a few games with all the dlcs installed and it works, but some stuff like dlc specific traits will be missing as well as the giant meteorite. I have not played much of it though so take everything I say with a grain of salt. I have always wanted to make the mod compatible with all the achievements in the game but I also have very little time to work on this at the moment. So please be patient with me :D.
:) Nov 29 @ 1:16am 
@Velochlauer nice to hear from you, is the mod compatitable with prehistoric yet?
Velochlauer  [author] Nov 29 @ 12:27am 
Ok I believe I see which access tunnels you're referring to. I have a pretty busy weekend ahead of me, but I'll see if I find a moment to fix it.
VeteranXT Nov 28 @ 11:01pm 
@Prime Minister
I can confrim this.
Prime Minister Nov 27 @ 6:30pm 
The side access tunnels aren't generating for new colonies. I've confirmed it is set to "left and right" for tunnel access.
Velochlauer  [author] Nov 23 @ 8:32am 
I will add them back in in that case. I mostly seek to maintain Versepelles' beloved mod and I should not make changes nobody is asking for.
Clamor_S Nov 23 @ 8:13am 
Suit yourself, personally I used those.
智慧型墨菲特 Nov 23 @ 7:02am 
Oh really thank u for that.

Add a option description is the fatest resolution to my first question and will help new user a lot.
Velochlauer  [author] Nov 23 @ 6:32am 
Hey, yeah those differences come from differences in how they're generated. Some of the planetoids were contributions from another author and are generated very differently to how the original mod author generated them. From what I understood the contributing author intended them to be more freeform generated so the differences you speak of are intentional. I can maybe point that out in the options dialog.

I can take a look into expanding main biome options, no promises they'll be added anytime soon though.
智慧型墨菲特 Nov 23 @ 6:23am 
Hello Velochlauer, really appreciate that u bring my favourite ONI mod back. I really enjoy the time play it.

But there is some bugs, I notice that
1. Moonlets are different, some of them have solid border(undigable block) and some of them not.
2. Could we have more main biome options when we have DLC. like trosty and Prehistoric ?
Velochlauer  [author] Nov 23 @ 6:21am 
That was intentional I was unsure if those are even used. Should I put them back in?
Clamor_S Nov 23 @ 6:18am 
Looks great, though now size presets are gone
Velochlauer  [author] Nov 23 @ 12:17am 
Oh yeah forgot about renaming the category for those. I don't see a way to order the categories, they seem to be ordered alphabetically by the description. Maybe I can rephraze them in a way that puts them in a better order.
Clamor_S Nov 22 @ 11:45pm 
@Velochlauer Looks much better, thank you. Personally, I would place SO! settings section last but that is only my view. Additionally, Radiation settings, niobium, resin and guilded POIs are in map generation settings and Imho they may cause confusion for base game players
Velochlauer  [author] Nov 22 @ 11:21pm 
When you enable the mod, a new starter asteroid type becomes available when starting a new game. (It should be the very first in the list)
离歌 Nov 22 @ 8:00pm 
How to use this mod
Velochlauer  [author] Nov 22 @ 6:18pm 
Ok colonizable top margin is configurable now and I have grouped the SO exclusive options. Thanks all for the feedback so far and sorry again for the massive delay in updates.
Euli die Eule (PR✪) Nov 22 @ 1:27pm 
thanks for the update <3
Velochlauer  [author] Nov 22 @ 9:50am 
Sorry, thank you for your kind words :D. Yeah life got really busy. I'll make buildable space above the neutronium layer a configuration option. It's already there and used by the other planetoids.
InΔmatus Nov 22 @ 8:56am 
@Velochlauer welcome back you good person, you were anticipated by many people I am sure!

Would you consider lowering the base by several tiles, as I asked please? Perhaps have an option to do so in settings instead of permanent feature?

I would really appreciate if you do
Velochlauer  [author] Nov 22 @ 7:47am 
Got it! Ok I'll leave it as-is in that case. Sorry for the super long delay, I really appreciate the feedback.
Clamor_S Nov 22 @ 7:43am 
thank you for the update!
Clamor_S Nov 22 @ 7:42am 
no, dont remove side areas if access is not enabled, they add specific vibe to minibase and allow collect more stuff from meteors
Velochlauer  [author] Nov 22 @ 7:36am 
Should be fixed now. I will remove the side area completely in a future (if tunnel access is set to none) update to keep the map tight but will probably do some refactoring first.
Velochlauer  [author] Nov 22 @ 6:35am 
On it.
Clamor_S Nov 22 @ 6:09am 
@Velochlauer worldgen works, but side tunnels access from space spawns regardless of settings
Velochlauer  [author] Nov 22 @ 5:20am 
Updated to fix worldgen. Please let me know if there are still issues remaining.
大潘 Nov 22 @ 2:08am 
Hello, can you update the mod please?
Mâle Alpha Oct 6 @ 7:44am 
Hello, can you update the mod please?
who cares? Aug 27 @ 4:32am 
Anyone knows if there's gonna be update or not?
Clamor_S Aug 3 @ 10:28am 
@Velochlauer seeds do not germanate anymore with latest upgrade, will there be a fix (not an ETA just in general) or mod is no longer supported?
MilfHugger Jun 29 @ 12:36pm 
For those trying to generate a new world after the QOL update recently, roll the version back to using the betas option, generate a new world, then roll the version back forward. Worked for me (initially anyway).
InΔmatus Jun 26 @ 3:59am 
@Velochlauer My dude! I believe in you!
Boris Jun 22 @ 9:54am 
Error I get currently



[16:49:37.522] [72] [INFO] WORLDGEN START seed=MINI-B-953973370-Z8W71-D3-J3ET5, cluster=expansion1::clusters/MiniBase
[16:49:37.522] [72] [INFO] -----------------------------------------------------------
[16:49:37.522] [72] [INFO] Generating world: expansion1::worlds/MiniBase
[16:49:38.169] [72] [WARNING] Couldnt find start node
[16:49:39.746] [72] [ERROR] Assert failed: Couldn't find a start node on a world that expects it!!
Boris Jun 22 @ 8:09am 
I am interest in a seed that works with the latest patch
Ruperstiltskin Jun 19 @ 8:22am 
Hi again! I played with this mod for a bit and everything started fine but as i tried to make a new save the game keeps failing on the create world screen and keeps saying that the problem is from the seed but any random seed that i tried, and i tried like 20 times by now, works.

It keeps saying: "Unfortunately, not all seeds germinate. Please try again with a different seed".

Some random seeds i tried:
-MINI-B-2104858439-0-D3-6MDT5
-MINI-B-1612856019-0-D3-6MDT5
-MINI-B-1900437063-0-D3-6MDT5
-MINI-B-952590977-0-D3-6MDT5
-MINI-B-1362508721-0-D3-6MDT5
Ruperstiltskin Jun 9 @ 10:15am 
I love you so much this mod is the perfect version of the minibase mod :slimetabby:
Chivalry [Road to 2.5k] Jun 9 @ 2:24am 
Thank you so much man! Appreciate you taking the time to respond!
Velochlauer  [author] Jun 8 @ 7:15am 
It seems Klei has made some changes so I'm still working on getting everything back into working order. However, if you want to have more control over what you can get through the printing pod, I can recommend you the duplicant stat selector mod, which allows you to freely configure what you get in the printing pod (only unlocked items though).
Chivalry [Road to 2.5k] Jun 8 @ 1:29am 
Hi, would you happen to know why my printing pod is showing 3 dupes + 1 care package? Any way to modify it myself to show 3 care packages instead?
InΔmatus Jun 7 @ 8:57am 
Thank you so much! :D
Very much looking forward to it! :steamhappy:
Velochlauer  [author] Jun 7 @ 3:25am 
Hi, sorry I was really busy with work in the last couple of weeks. I've made the changes and I'm currently testing to make sure this won't break any configurations.
InΔmatus Jun 6 @ 10:08pm 
Just wondering if you forgot or can't/won't tweak the numbers
InΔmatus Jun 6 @ 9:56pm 
@Velochlauer How you doing mate? Hope you're well
:) May 27 @ 9:20pm 
Waiting for your version after the next The Prehistoric Planet Pack. :D Is it possible to add story trait to the current version, I cant find it in my games, plus gassy moo planet.
Chivalry [Road to 2.5k] May 22 @ 3:34am 
Thank you very much for uploading the mod! The old one wasn't working.
InΔmatus May 18 @ 1:13pm 
I wouldn't expect you to make it a priority, of course, but any chance you could give an approximate of when you'll have a look into it?
Velochlauer  [author] May 16 @ 1:33pm 
This should just be a number tweaking change. I should be able to get around to do it sometime this weekend. Thanks for the feedback!
InΔmatus May 15 @ 7:36pm 
I would really like to be able to build in space above neutronium layer, yeah.
Just like 10 tiles height of usable space to utilise