ICBM: Escalation

ICBM: Escalation

Spaceguard Turret Network
61 条留言
Rekkulani  [作者] 10 月 12 日 下午 3:14 
Not that i'm aware of.
yvonne.taggart 10 月 12 日 下午 1:41 
is their mod for the alicorn submarine ace combat7
Rekkulani  [作者] 10 月 12 日 上午 11:18 
Works in MP, ensure everyone has the same mods installed and in the same order. Ensure you're not running any mods that fully alter the game. If you still have issues after checking those. Send me list of the mods you have running on pastebin or something.
❖Requiem❖ 10 月 12 日 上午 6:42 
doesnt work in mp?
TheSaltySpaceMan3020 8 月 21 日 下午 4:00 
this is fucking amazing my dude...
Grand Admiral Windog 8 月 12 日 下午 9:50 
Hello, it seems that when you equip the TASSDS shells for the turrets, the game doesn't recognize stockpiled shells as ammo of the STN. I keep getting the error, "No Shells" when I have a stockpile of 40.
Rekkulani  [作者] 5 月 31 日 下午 12:34 
Is that a recent change? The ASATs used to work. Thanks for letting me know.
Autumn 5 月 31 日 上午 7:52 
Looks like the anti-satellite missiles don't work. They have a max altitude of 2000, satellites are all at 4000.
B-36 Enjoyer 5 月 7 日 下午 6:43 
The song in ac7 for the mission this is in is an actual banger
Rekkulani  [作者] 4 月 28 日 下午 3:43 
The Space Guard units also have the correct ammo for the job listed in the "config" when you select what ammo to use, such as Anti-Space, Anti-Sat, and Anti-Air.
Rekkulani  [作者] 4 月 28 日 下午 3:36 
Shell descriptions are in the research screen.
TASSDS is Antiair.
Lgcheishium 4 月 28 日 上午 7:19 
Sorry but I am quite unsure about what shells do what job since there is no detailed description and I do not play Ace Combat. The turrets do not shoot at MIRV warheads and does not shoot at ballistic missiles when using TASSDS
Bloodknight166 3 月 12 日 上午 10:36 
fair ngl, im just hoping for someone to make a map about ace combat
Rekkulani  [作者] 3 月 7 日 上午 9:54 
I'd do a map but my brain is too smooth to figure it out lmao
Bloodknight166 3 月 7 日 上午 7:46 
idk if its possible but i really want an ace combat map, to use all the ace combat mods on
Rekkulani  [作者] 2 月 11 日 下午 5:56 
There's a small push on the community discord that's trying to have people add a notice to their mod page that says how many missiles their mod adds. I've been meaning to do that. I'll do that when I update my mod in a few to add a loading screen.
KriegCommissarJames 2 月 11 日 下午 5:47 
yep, shame theres not a way to check how many a mod has without going into files. id have to remove more then I'd like to add it unfotunately. it was an awesome mod when I was abble to though
Rekkulani  [作者] 2 月 11 日 下午 5:44 
This mod adds 4 missiles.
KriegCommissarJames 2 月 11 日 下午 5:43 
i see, ill remove a couple then thanks for the info
Rekkulani  [作者] 2 月 11 日 下午 5:42 
Ah, one of your mods takes up more than 37 missile remaining slots of the max possible 40 available.
KriegCommissarJames 2 月 11 日 下午 5:38 
it now gives me a warning about to many missiles
Rekkulani  [作者] 2 月 11 日 下午 4:55 
I can confirm the workshop mod as working. Please try to follow the steps listed below as your Steam workshop cache may be out of date.
KriegCommissarJames 2 月 11 日 上午 9:52 
It just loads endlessly when I try activating it
Rekkulani  [作者] 2 月 7 日 下午 2:52 
Because i pushed so many updates back to back, unsubscribe, restart steam, and then resubscribe that shoud refresh your workshop cache.
Rekkulani  [作者] 2 月 7 日 下午 2:49 
Is it giving you an error?
SaFA-* 2 月 7 日 下午 12:39 
can't use at update
schraider 1 月 20 日 下午 10:05 
Love the mod. I am really happy to have ace combat in the game. Really wish we could have more ace combat mods like the excaliber or a scinfaxi-class sub.
B-36 Enjoyer 1 月 11 日 上午 11:17 
put sams that can shoot missiles that can actually pull Gs and have IRCCM flare rejection in the vicinity
Rekkulani  [作者] 1 月 11 日 上午 8:01 
That's a good issue to have! I think..
Space Force: Droop Snoot 1 月 10 日 下午 9:33 
Minor issue, mute psychopaths in single seat fighters keep blowing up my guns.
Soulless_Pacifist 1 月 7 日 下午 10:15 
Would genuinely pay money for someone to add more ace combat stuff like this. Imagine an arsenal bird ingame. Would open up a lot of options for more strategic gameplay imo
Rekkulani  [作者] 1 月 7 日 下午 2:11 
I'll have to look into it again. Carriers are almost just as easy to make.
B-36 Enjoyer 1 月 6 日 下午 6:39 
@Rekkulani I know I have already said it but it might have been ignored and I see you are online so I ask again, could you do that flying carrier thing from you ICBM1 mod again?
L_Chabb 1 月 6 日 上午 11:39 
It hasn't yet required me to build anything to support it in any way ammunition wise
But maybe you should mention that some satellite research is necessary to get an asset the Space radar built which is required for it to see its targets
Ah never mind it works
Rekkulani  [作者] 1 月 4 日 上午 2:35 
It does not require special ammo.
L_Chabb 1 月 4 日 上午 2:31 
Does it auto build or generate ammunition for itself?
DummiSpy 1 月 3 日 下午 4:07 
lore?😯
Domestic Life 2024 年 12 月 29 日 下午 9:12 
+1 for flying super carrier :)
B-36 Enjoyer 2024 年 12 月 24 日 下午 10:58 
Also, where is Tolis right now? I need my icbm 2 dawn at midnight.
B-36 Enjoyer 2024 年 12 月 24 日 下午 10:57 
Do that flying aircraft carrier mod from the first game again if that is possible.
Rekkulani  [作者] 2024 年 12 月 23 日 下午 9:16 
I'm not sure if the AI being unable to use it is something I can make toggle-able. I was also contemplating making a "competetive" version as a separate workshop mod that would limit the space guards and make them more fun to play against. So if anywhere I'd work the AI use into there.
Domestic Life 2024 年 12 月 23 日 下午 8:37 
I like that the AI cannot use it. If you do introduce that, I hope you can make it a toggle-able setting so you can choose if the AI can use it or not.
L_Chabb 2024 年 12 月 13 日 下午 4:02 
Good description AND you included warnings of crash conflicts
As Loadsamonay might say
- Nice work Saansshoine I'll try itt aut same toime
Spiffo Gaming 2024 年 12 月 11 日 下午 9:53 
Cant wait to conquer the Usean continent with this
Rekkulani  [作者] 2024 年 12 月 11 日 下午 6:36 
I have no current plans to make other super weapons from ace combat. My next plan is actually a Helldivers destroyer. It really just depends on how hard I think it will be to implement. So the Excalibur might make an appearance, but it's a strong might.
Nyarlathotep 2024 年 12 月 11 日 下午 3:26 
i love this, do you have plans to make a Excalibur or any other Ace combat super weapons ?
Casual Watcher 2024 年 12 月 11 日 下午 2:43 
Oh and yeah this mod is sick, thank you for making it.
Casual Watcher 2024 年 12 月 11 日 下午 2:42 
@Kdidliterallynothingwrong Have you tried putting up your own air
K did literally nothing wrong 2024 年 12 月 11 日 上午 10:40 
mfw a single enemy fighter jet somehow manages to destroy my entire spacegguard turret network