RimWorld

RimWorld

The Dead Man's Switch - MobileDragoon
674 kommentarer
我用机动龙骑玩到后期游戏会闪退,红字也没有,自己玩的主流mod就CE闪毁和失能机关,用穷举法一个个删mod开自己会闪退的档试出来的,龙骑下了别的都加回去也不会闪退,一上龙骑就闪退,咋办啊没龙骑玩不下去了QWQ
Nerolostshor 8. dec. kl. 17:04 
@Newfrag Only way to my knowlenge to get it is throuth a quest loot or the retired veterant start
Newfrag 6. dec. kl. 22:14 
Where to get the "old buddy" frame? I do not see crafting location
時雲 2. dec. kl. 6:15 
管制时间表里的“驾驶”时间按钮和RealDining (Continued)添加的“用餐”时间有冲突,按哪个都是“驾驶”
这个冲突能修吗dalao qwq
jrevo 1. dec. kl. 22:01 
cool idea, just way too OP. i think the only enemy even modded that can take one of these down is VOID
Just leaf 30. nov. kl. 11:30 
@AOBA 可惜了,也许未来能加一个选项,现在龙骑兵太爽了,爽到造出来基本属于横着走。
AOBA  [ophavsmand] 30. nov. kl. 11:18 
@Just leaf 早期版本是消耗燃料的,但這很吃玩家的微管理能力(因為沒油會拋錨)於是後來版本就刪掉了。
Just leaf 30. nov. kl. 2:12 
我太爱这个MOD了,实现了如今飞船强袭登陆,龙骑兵突击的构想。以真实感考虑,未来有没有可能增设龙骑兵消耗化合燃料这一功能?
Solo_Inquisitor 29. nov. kl. 10:48 
Может кто подсказать.... можно ли как то заставлять одевать эту броню перед работой? ходить постоянно он в ней не может.... зачастую сам снимает..... зачем я делал шахтёрскую броню для моего шахтёра если он её игнорирует и мне нужно каждый раз самому ему приказывать её одевать...
Omgwtfbears 26. nov. kl. 15:54 
A bit of constructive criticism though - i would like there to be a way to tell which weapons are useable by humans, which are for robot chicks and the like and which are for dragoons.
Omgwtfbears 26. nov. kl. 15:20 
Nevermind, figured it out.
Omgwtfbears 26. nov. kl. 14:57 
How do i get my pawn to use Dragoon LMG module? It is displayed on the dragoon but the pawn piloting it using whatever weapon they hold in hands instead. And if they don't have any, then all i can do is punch people.
。。。。。。 25. nov. kl. 13:45 
取消服装限制就没这个bug了
。。。。。。 25. nov. kl. 13:45 
确定了,确实是外星人种族的bug死灰复燃了
。。。。。。 25. nov. kl. 13:35 
和米莉拉模组冲突,会导致模块武器消失。是不是外星人种族的bug死灰复燃了? 我再试试绮罗
Starlight-Ellie 22. nov. kl. 15:36 
I tested different helmets and frames, and all the ones I tested apart from the zyklop helment works fine
Starlight-Ellie 22. nov. kl. 15:32 
I had to comment the log in two parts because it was too long, but both parts are from the same log
Starlight-Ellie 22. nov. kl. 15:32 
MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Starlight-Ellie 22. nov. kl. 15:32 
JobDriver threw exception in toil unnamed's initAction for pawn Furr driver=JobDriver_GetInWalkerCore_Drafted (toilIndex=2) driver.job=(WG_GetInWalkerCore (Job_394) A = Thing_MF_Building_MaintenanceBay32729 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A32D772] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method)
Starlight-Ellie 22. nov. kl. 15:31 
Using the zyklop helmet bugs the entire frame, making the pawn looking like only a torso and "destroying" all the modules and the frame, also the only way to release the pawn is to enter another frame without the zyklop helmet. I think this could be an incompatibility issue with "outland genetics" or "wvc xenotypes and genes" being these the two largest mods I added to a mid-save run, but I also added other xenotype mods being "venators", "races expanded androids" "simple robots" and "simple nekomini".
3M80E 20. nov. kl. 9:21 
ce环境下老伙伴核心基础防御力45MHA,剧情给的传奇级直接叠到80MHA,几乎免疫所有的武器伤害了 太op了:steamsad: 站在1w点机械集群正中间,站到驾驶员困睡着了都没掉血
Klao15831 18. nov. kl. 4:56 
Was looking for a mod like this just because of the game Dispatch. Thanks!
Evil Cirno 17. nov. kl. 10:28 
CE环境下的液压框架并不增加负重上限,导致在使用沉重的武器时无法装载弹药
No-Flag 无旗 13. nov. kl. 18:38 
“先进龙骑兵”研究选项中解锁的Active protection system没有中文翻译
半间-11 13. nov. kl. 8:50 
集群火箭会炸掉自己机甲,无法发射出去,双倍拆除者无法发射@AOBA
躲进温柔的梦 12. nov. kl. 20:23 
我打了医院模组,有时候他们会穿着外骨骼过来治疗,我建造了一个临时停波点但是他们不会在上面卸掉机甲这就导致我根本没办法给他们治疗,请问可以增加一个可以使访客也能够使用我的停泊点的功能吗
Gundam Pharmacist 9. nov. kl. 16:08 
Want to say, I love this mod and while I hear a lot of people saying it's too OP, I think it's fine as is representing the sheer jump in power one gets from being an infantryman or survivor with a gun to being encased in hundreds of pounds if not tons of steel wielding large caliber weaponry.

I would like to know how to get the Pilot Suit though, I've searched my research tree and nothing seems to make it?
派翠克 8. nov. kl. 22:38 
In CE, this is nearly indestructible....Too OP
longlong 8. nov. kl. 22:11 
大佬,在ce环境下上龙骑兵直接负重了不能装子弹
wangbin1930 8. nov. kl. 7:10 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
多肉的予感 8. nov. kl. 1:39 
外骨骼图层被遮盖的看看有没有mod强制显示头发和帽子,比如Combat Tweaks
P3nguinza 7. nov. kl. 14:55 
What are the little bridges by the docking areas?
Necart 5. nov. kl. 14:09 
It would be great to have a nerf patch for the mobile dragoon. Where smaller calibers can penetrate armor, or if they don't, at least drain some durability. This would prevent this wonderful mod from being completely overpowered against factions like pirates and similarly equipped units. In its current form, even a single Zyklop can mow down entire settlements, including imperial ones with 500% game difficulty.
The only thing that's ever killed my Dragoon is the Gatekeeper cannon. Of the Mechanoids, the only threat is the Blaster Synthpids, if you're AFK.
It would be enough to have the same armor for Zyklop as Arbiter, and the advantages over it are that Zyklop can equip more advanced modules and has more capacity.
For example, the automatoids with CE have a near-perfect balance, even models like the Fortress and Trabosaurus
Just leaf 1. nov. kl. 11:35 
我的错,莫名其妙掉了MOD列表……
Just leaf 1. nov. kl. 11:27 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
KING 31. okt. kl. 21:16 
为什么龙骑兵格斗剑面板高于单分子剑,但实际伤害却更低
逻辑与诡计 26. okt. kl. 19:14 
我的问题,原来肩部武器发射不了是我装了护盾的原因,有个人护盾就不能发射远程武器
Kotaro 25. okt. kl. 7:38 
Hi, i have a problem with the shoulder weapon. they don't being used or appeared.
Napoleon 22. okt. kl. 0:52 
For anyone who has the suit render on the pawns head, moving this and exosuit framework to the bottom of my modlist seems to fix it.
Vril 20. okt. kl. 1:52 
Idk if its CE patch or you patched it yourself, but these suits are pretty OP, like they have armor way higher than centipedes, pretty much indestructible and can solo whole faction bases.
Sturm Krahe 19. okt. kl. 18:14 
Sorry to double post but I also tested with the weapon properly identified as a sidearm according to simple sidearm and it still worked fine, nothing vanished. So either I don't understand what the compatibility issue is or it doesn't seem to be happening for me.
Sturm Krahe 19. okt. kl. 10:42 
For what it's worth, I'm using Simple Sidearms with the 'switch weapons' button mod, and I'm able to use this just fine despite the listed incompatability. Testing with mechs with integrated weapons and nothing vanishes. I have the weapon just in his inventory and then using the button to switch on command rather than specifically having it set as a 'sidearm', but it still shows in the UI as his backup melee weapon.
UntouchedWagons 18. okt. kl. 12:30 
Thanks Mr. Bob for the info!
Mr. Bob 18. okt. kl. 2:17 
Long story short, I was able to use dragoon weapons (yay!) it turns out, when a dragooned drafted pawn you will be able to click a fist icon (no not the melee) to swap your person weapon to the dragoon weapon... (Which I did not noticed it since)
逻辑与诡计 16. okt. kl. 9:30 
肩部轻型机枪和肩部火箭都用不了
半间-11 16. okt. kl. 2:03 
集群火箭仓无法正常使用,ce环境和非ce环境都不行 @AOBA
Mr. Bob 12. okt. kl. 19:05 
created a bug report on their distro for the dragoon weapons not showing/ being used, stay tuned!
Mr. Bob 12. okt. kl. 2:04 
same here dragoons wont use weapon modules
corax 9. okt. kl. 18:19 
dragoons wont use weapon modules, anyone has the same problem?
R3tr0_g5m3r 5. okt. kl. 20:52 
dragoon moudule weapon not working
just showing the picture but not showing in inventory