Legend of Grimrock 2

Legend of Grimrock 2

Princes of Pale Moon
207 条留言
eduard1.96 5 月 24 日 上午 7:56 
Hi. A good mod, but very simple for an experienced player, even with high difficulty. Kindergarten-level puzzles could have been more difficult. There is one extra hole for the golden key, which still does not open or unclench, I suspect it was placed by accident. There is also an important question: how to remove the force field on the channel in the tower of masters, or is it just an entourage? In general, yes, it looks like an entourage, I tried to get through there with the console and this portal does not lead anywhere, but there is a chance that it only works when the forcefield is removed and it will be some kind of fantastic alternative ending for 1000 IQ.
shiva 1 月 11 日 上午 5:40 
Extremely boring, terrible puzzles, no torches at all. I had no fun at all. Better play Lost City or Guardians, these are really quality modes.
Dugunthi 2024 年 12 月 16 日 上午 8:32 
Fun concept and beautiful environments, but as previous users mentioned the puzzles were too obscure and hints too esoteric at times. I decided to stop playing the mod at the "lead with..., leave with..., walk away..." puzzle.
Rushional 2024 年 9 月 8 日 上午 4:16 
Oh, and yeah, there were no torches, so the first 14 minutes were very dark, shit's annoying. Then I got a level up, got concentration 2, started casting light and it was fine afterwards

The loot and pacing was good.

The balance was basically perfect. The boss fights were appropriately difficult, but I never had to reload, just spend potions. The normal monsters were just a normal obstacle.
Rushional 2024 年 9 月 8 日 上午 4:10 
5 hours. Party gets to level 10. There's 15 levels to explore, and I've been able to find 19 out of 22 secrets.

Overall, 8/10, really good mod.

The narrative is pretty good, and the world design feels organic, fits the atmosphere.

Secrets are pretty good.

Puzzles are pretty shit though. There's a puzzle with a really shitty hint "lead with..., leave with..., walk away...", and it makes no fucking sense. I was able to solve the puzzle by ignoring the tip and just interacting with the mechanics and basically brute forcing it. A really bad puzzle.

Another terrible puzzle was with pits and pressure plates. No hint, makes no sense, you have to trial and error it. But on error you fall into spikes that one shot your party, unavoidable. You just die and have to reload. One of the worst puzzles I've seen, trial and error that requires reloading.

The monsters variety is alright, but snakes got tiresome by the end.

Other than the shit puzzles though, the mod is good.
itsuno 2024 年 2 月 21 日 下午 12:33 
Has anyone been able to figure out what to do about the game crashing in the Furnace Cells when you're playing on Mac?
harpo 2023 年 11 月 25 日 下午 1:15 
Finished this for the second time. Very nice mod. I would like to see you use the correct keys for the correct locks. For example, round key for round keyhole lock. I did miss a couple secrets.
PTG37 2023 年 4 月 26 日 上午 9:05 
Do Pickaxes break or did I just lose it somewhere?
Noob Golberg Machine 2023 年 4 月 10 日 下午 11:44 
For the love of everything Grimrock, why make an instant death trial and error puzzle with zero clues on how to solve it?
Včelí medvídek 2023 年 2 月 26 日 上午 12:21 
Well done. Put one starter torch in and fix the deathtrap at cemetery and it willr emvoe all complaints toward 10/10.
Včelí medvídek 2023 年 2 月 25 日 下午 11:46 
@nick - use bombs.
nickkessler27 2023 年 2 月 25 日 下午 8:27 
Wow, that battle with the ratlings in the waterworks is way, way, way too hard for starting characters at normal difficulty. I hope easy works--I don't want to get anymore panic attacks and seizures on my game night. :-\
Diaten 2022 年 5 月 21 日 上午 8:24 
Finished. 20/22 secrets found.

Played on Normal difficulty (with a new party) but it felt like Hard of the original game for me. So, I'd say pick Easy if you struggled with Hard in the original campaign.

Level design is quite good and smart. Bosses are mostly interesting, enemy and secret placement and overall structure are nice.

But some things I've found very frustrating. First, there're no torches in the mod. At all. So you need to have a mage with Concentration 2 as soon as possible, otherwise you just won't see a thing. Even a thing you placed somewhere yourself, lmao.
Second... this cemetery puzzle is a disaster. Probably one of the worst puzzles in games I've ever encountered. I don't understand how and why it could be even designed this way. But I do undestand people who rage quit at this moment. (or "these moments", because you'll have to solve it twice)

Other than that I enjoyed the module.
D E V I N 2022 年 4 月 28 日 下午 2:42 
Food was abundant, I had to drop a box filled to the brim with warg meats/snake tails and still had three bags full of other food items when I reached the end. To be fair I almost never rest and 3/4 of my party had Endure.

I really liked the total lack of torches. To be honest, I'm so done with the torch game. Casting light and still needing to carry torches around to put on every single sconce I see just to check for secrets is old hat these days.

I remember thinking how enjoyable the first dungeon was. Those weak rats outside giving me just enough experience to get my mage to learn the light spell and the fight with the 3 ratlings had me actually needing to use my resources. "Oh no, I gotta deal with that gun guy, I don't have enough potions to handle any more wounds!".

Very enjoyable little mod.

2/2
D E V I N 2022 年 4 月 28 日 下午 2:42 
Cleared! Only 15 secrets found but I wasn't trying very hard to find them.

Only puzzle I didn't like was the one where the 4 buttons on the walls made platforms appear with the 1 button in the center that inversed the platforms leading to the next area. I would have really liked to be able to press the buttons while seeing what they do rather than needing to press the button and spin around and try to piece together what changed.

I liked the loot progression. I was happy that I got the whitewood wand almost instantly. This makes alchemist mage viable. The rogue set came faster than expected. I never found the blowgun and would have really liked to have it for all the damned snakes in this mod.

1/2
Elder Brother 2021 年 4 月 8 日 下午 2:04 
It would far more then 4-8 hours. Very far! Great job.
FELIX 2021 年 1 月 29 日 上午 7:13 
Really nice adventure, lots of lore to read(or ignore), some new ideas compared to the base game. Only thing I didn't like were the instant death pits, goes against everything the base game taught you.
Rohomild 2020 年 11 月 29 日 上午 11:13 
Ah, found it. It's the very first plate, it just does not make any sound.
Rohomild 2020 年 11 月 29 日 上午 10:45 
Ok I'm stuck at the cementary pit puzzle. I cant find any button that closes the very last pit. Help!
Corrin 2020 年 11 月 13 日 下午 4:58 
This was definitely well made, I only wish it was longer! Other than the instant-kill cemetery trap it was very enjoyable. The puzzle hints provided were perfect; I was sometimes stumped for a while but never felt like it was impossible. The combat was also appropriate, the final boss was well put together, but maybe 1 change: I wound up losing half my arrows to your invincible guy before I figured out what was going on, it would be nice to have attacks miss instead of do no damage so the arrows drop on the ground.
ZanBon 2020 年 11 月 6 日 上午 4:30 
Finished the main campaign years ago, thought the custom dungeons would be good by now. This is the best welcome back in the game I could hope for. Awesome dungeon, hard but doable fights, easy to miss-not impossible to find secrets and some mind breaking puzzles. My hat is off to you sir. :)
LiBRRRty 2020 年 9 月 19 日 上午 11:38 
Fantastic and very well crafted game. I rarely finish dungeons but yours I did! The only issue I had was that I tried to build two magic using characters but never found a wand of any kind so one was pretty useless. But great story and puzzles and loot progression!
Orace 2020 年 7 月 5 日 上午 5:05 
Very nice mod, just finished it! And i really appreciated the text story, it was really deep involving. I had no problem at all with bugs of something similar, nothing went wrong until the very end!!! Good work! Thanks!
P.s. i finished the game with a tomb key i really have no idea where to use :D thanks again for the good work!
Major Domo 2019 年 8 月 30 日 下午 3:39 
I really wanted to play though this, but I ended up quitting at the cemetery. Because there's no torches + a bunch of stuff blocking line of sight, it was hard to tell which pressure plates toggled which trapdoors, which forced me to do trial and error (which in this case is trial and death + a long reload).

If this were a puzzle in the base game, the punishment for making a mistake would be the fall damage + some monsters/traps. Then after you find your way out it would spawn you at the beginning of the puzzle, where you would have to go over a reset switch (which would teleport items off the pressure plates).
CapStrax 2019 年 8 月 24 日 下午 9:51 
Just finished the mod. Great job!!! Very enjoyable and nice story. Only complaints are minor (the cemetery trap door puzzle, too many snakes in the castle, and boss fights where you get swarmed to death). But all in all the best LOG2 mod I've played so far by no small margin. Looking forward to your next release!
freddieclark 2019 年 7 月 25 日 下午 7:03 
I cannot see what I am missing !!. I have almost completed the cemetery, but cannot open the spiked gate. In the catacomb I can see an area to the west of the healing crystal but cannot find how to get to it.:steamsad:
TheChemist 2019 年 7 月 24 日 下午 4:48 
Not a huge fan of the murder pit in the cemetery. If you've designed your puzzle that you need to reload constantly to experiment, you've designed your puzzle wrong. There's a reason the LoG devs don't do that.
CaballoXXVII 2019 年 2 月 18 日 下午 1:57 
Awesome mod
My party didn't explode in the Funace Cells, but my pc yes lol
SirRantsAlot 2019 年 2 月 16 日 上午 6:21 
Now i feel really sorry ... for wasting my precious time for this :(
SirRantsAlot 2019 年 2 月 16 日 上午 6:07 
Unplayable? I finished level1 (without the gates where no solution is), made most of level2 and stuck in level3. Maybe there is no solution. I tried some hours and searched the web and this here. I am 100% dissapointed!
dench 2019 年 2 月 2 日 下午 3:42 
Hey. Your game is cool, but the last time I played it, it seemed like it would be finished. I want to go through again. Could you tell me please, she already over? All the secrets can be found?
Headbomb 2018 年 12 月 25 日 上午 10:34 
I couldn't make it past level 2, I think. There are no torches anywhere, no source of light, and I just cannot see anything at all in dungeons unless I play in windowless room with all lights shut off, or at 4 am on a moonless night. I wish grimrock had an option to tweak brightness, but the real solution is GIVE TORCHES and give the light spell early on.

I'm planning on recreating a party with a mage with concentration at level 1 just so I can level up to level 2 and put another point in concentration to cast the light spell. But man, this is a real bummer.
Crazy Eyed Pangolin 2018 年 11 月 22 日 上午 9:25 
Made it to the second boss. Even with my party build to absorb the most damage while dealing as much as I can at any given moment. Bursty burst, i died very fast even moving around. Having to dodge projectiles and snakes that in 1 hit take half my life away. Up to that point my two meat shields in the front were only taking 1 point of dmg the entire fight up to the second boss. Haven't made it past him yet but will try again later. Has been fun so far though.
Epheara 2018 年 11 月 13 日 上午 6:27 
@Kirthasa whereabouts is this forcefield area? I have looked everywhere, and don't have an undiscovered area for the ornate key. Thanks!
Kirthasa 2018 年 7 月 21 日 下午 9:27 
For those of you stuck with the ornate key and uncertain how to proceed, if you exit the dungeon and return to the previous area (where there was a giant blue glowing force field), there is an ornate lock for the key. If you look at your map, you should see an area you have not visited. Use the key there to drop the force field and enter the next area.
Adamjack 2018 年 7 月 19 日 上午 12:02 
No complaints initially except that having no torches is just annoying. That was until the puzzle in the cemetary with the pressure plates and trap doors. Very poorly designed, incredibly easy to softlock with the only options being to either solve the puzzle or fall down and immediately die. The biggest problem with this is it can ruin saves, if you save without realizing you're softlocked then that save is gone and you have to reload an earlier save. This caused me to lose 20 minutes of progress. That is why 100% of the puzzles in the base games do not resort in instant death if you mess up, rather you fall in a pit and can just walk back up, to try the puzzle again from the beginning. I see no reason not to have done it this way.
raboune 2018 年 7 月 8 日 下午 7:40 
Absolutely fantastic. Really plays like the original game, this feels like a genuine dlc adventure. Could use a few adjustments in retrospect, like tweeks to the very beginning which was dull, the cemetery puzzle, the library puzzle leading to the tomb key secret was too obscure, even after spoiling it I found it wasn't clear enough. Item progression for classes like missile and wizard were a little fudgey, but I liked how you chose to limit heavy and two-handers which were broken in the original. Overall 5 stars, leagues above other custom campaigns out there.
malfosse 2018 年 7 月 1 日 上午 5:37 
Bonjour, je suis bloqué avec la "ornate key" dans les cataboms...j'ai tué le boss avec les serpents mais je n'arrive pas a trouver l'endoit pour la key .
qui peu m'aider svp
sushumna3 2018 年 6 月 14 日 下午 1:01 
Won't load because of 'out of memory' errror. I am at a higher resolution so I'll try, as suggested, to turn down graphic levels.
Nalathak Draconis 2018 年 6 月 2 日 下午 5:47 
Truly an amazing mod! Thank you, Echoplex!
_-=Liolik=-_ 2018 年 4 月 1 日 上午 11:22 
A very good and well designed mod! That was not hard, even with a new party on hard difficulty, but anyway that was interesting. How many HP have boss "Escape prince Alric" ? Near 100 000? It takes few hours of fight and have no decent reward (except 2 long swords). Of course, I understand that was need to escape without fight, but it would be nice to add some kind of reward for such long fight.
Modern & Classic Gaming! 2017 年 12 月 8 日 上午 2:15 
Thank you for this dungeon, this is how a dungeon should be made, no stupid puzzles with no logi, all amazing clues and logic, I loved the pit trap one it killed me few times and got me thinking, but ofc i overthought the puzzle as i usually do :P

the difficulty is perfectly fine, all boss fights were tune very nicely, the snake and acolyte can be a problem if you don't burst down snakes quickly as an acolyte that early hits like a truck. I will say this once, in grimrock if you are getting hit by stuff you are just not kiting very good nothing should ever hit you, It is all avoidable damage unless you get cornered between two mobs or are forced to tank, which i do if i tsi 4 mobs in a tight area.

Also experiement chamber is easy, just hit and move, dont get greedy, and kill right monsters first!

Will have a go at making one sometime.
Kokokaka 2017 年 10 月 30 日 上午 7:13 
I'm stuck after defeating the snake / wizard event. Got the ornate key, but don't know how to open the door upstairs in the cimetery. Someone has a clue ?
The Integrator 2017 年 7 月 25 日 下午 8:23 
Did you mean princess? or are there several princes?
TacticalDragon 2017 年 5 月 22 日 下午 7:03 
@carlpalmner
Really?
Stupid Snake 2017 年 5 月 1 日 下午 5:46 
I was having a great time until I got to Vizzer. This boss was ridiculous; I couldn't get past him. Finally rage-quit after an embarrassing number of attempts.
TowerDefender 2017 年 3 月 27 日 下午 4:47 
Thanks!!!!
JoeBananaCZ 2017 年 1 月 25 日 上午 12:54 
this map is realy good , 10/10 :log_skull::log_skull::log_skull:
Jokermelaer 2017 年 1 月 5 日 上午 10:28 
Also dear Axizpresse I don't know how do u got to use all your ressources this mode is not hard It's just funny and rewards you for often saving
Jokermelaer 2017 年 1 月 5 日 上午 10:27 
knocking*