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Regardless, the latest patch seems to have fixed the crash, even while it's raining, at least as far as I can tell.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.WorldGen.InAPlaceWithWind(Int32 x, Int32 y, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 65004
at Terraria.WorldGen.InAPlaceWithWind(Vector2 position, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 64985
at TurtlesLilFishronRace.Common.Races.LilFishron.LilFishron.ResetEffects(Player player) in TurtlesLilFishronRace\Common\Races\LilFishron\LilFishron.cs:line 209
at Terraria.ModLoader.PlayerLoader.ResetEffects(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 80
at Terraria.Player.ResetEffects() in tModLoader\Terraria\Player.cs:line 15950
at Terraria.GameContent.UI.Elements.UICharacter.Update(GameTime gameTime) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 71
at Terraria.UI.UIElement.Update(GameTime gameTime) in tM
I wanted to design the colors to resemble a koi fish but literally couldn’t because i cant get white or make the right shade of orange
Update is released with the new config now. Let me know if it doesn't work for some reason~
1. Like the gills effect, which it is now.
2. No water breathing.
3. No gills effect, but your breath won’t decrease even if the breath meter shows up underwater.
Made it a reality, no commission needed (you're welcome to throw money at me anyways though) 😉
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3385408920
I wonder what could come net if anything? wyverns (but not as long as the actual enemy but still larger than a player)?