Total War: ATTILA

Total War: ATTILA

Tycherious' 1212 Asset Update - Effects (More Blood)
67 条留言
Redin5ide 9 月 22 日 上午 1:26 
Squares in campaign map when sieging ....
dkesim46 9 月 20 日 上午 12:31 
The effect mode is also broken, when I close it, the game returns to its normal flow
aplaceinthesky 9 月 13 日 上午 11:19 
@Tycherious Thank you mate !
aplaceinthesky 9 月 12 日 上午 10:35 
@Tycherious Can I have the link to your "less bloody" version? Thank you
Tycherious  [作者] 9 月 10 日 下午 3:15 
@aplaceinthesky There's a less blood version. That's the one I personally use because I agree the blood is too much, especially to apprecaite all the wonderful 1212 models.
aplaceinthesky 9 月 10 日 上午 8:42 
the effect especially fire look messed up when I activate your mod, the blood looks a bit exaggerated on the unit and it looks not so good I'm on AMD RX 6800 XT
Tycherious  [作者] 8 月 27 日 下午 1:47 
@coldwheat Thanks for the suggestion! That’s not an area I’m modifying. I do recommend Pilcan’s Smoke Submod—it’s great for muzzle smoke, but it doesn’t change impact VFX. If you want to experiment with impact effects, feel free to ping me on Discord and I can share setup notes and tools. I won’t be taking this on myself, as I’m focusing on other features and the next 1212 update. :)
coldwheat 8 月 27 日 上午 7:38 
Can you decrease the dust when gun bullets hit ground
Tycherious  [作者] 8 月 1 日 上午 12:04 
@DaKGB It was made for 1212, it might work in base though.
DaKGB 7 月 31 日 下午 9:59 
Is this only for 121AD? Does it work on base game?
Hiroguy 6 月 27 日 上午 3:13 
Thanks Tycherious. That's very helpful.
Tycherious  [作者] 6 月 26 日 上午 6:59 
@Hiroguy It's incredibly easy, files like this will be named the same as vanilla so each will override (mostly without any compatibility issue) if you just sub to a different blood submod and load that above this submod.
Hiroguy 6 月 26 日 上午 6:02 
Is there a way to use other blood effects from a different mod, but keep the other effects that this mod adds?
Tycherious  [作者] 5 月 26 日 下午 12:34 
@Asuka Ya, it's not compatible with that one and I agree, his mod does look great!
Asuka 5 月 24 日 上午 6:05 
hey author, i find your mods wont work with medieval warfare graphic, and his mod is great.
Tycherious  [作者] 5 月 18 日 下午 10:26 
@aeON Your Mum looks stupid.

Honestly, I completely agree with you—I actually use a different blood mod myself. The Effects Asset Update submod brings in things like dust, fog, clouds, blood, smoke, fire, insects, etc., mostly from Thrones of Britannia. They're often much nicer and higher-res than the effects in base game Attila.

Btw I'm sure your Mum is pretty in her own way, don't worry. x
aeON 5 月 18 日 下午 10:17 
the other guy's blood effects look waaayyy better than yours. This one looks so stupid.
Tycherious  [作者] 4 月 4 日 下午 5:50 
@Hadi YES
Hadi 4 月 2 日 上午 11:48 
Is it save-game compatible aswell?
Tycherious  [作者] 4 月 1 日 下午 3:01 
@Praise_Lord_Gaben The Link I offered in my description is a link to a VERY VERY simple file that changes the intro loading screen to Credits for the boys who made Nementon! It's a sneaky trick to give some credit where it is actually due! I lied about it being necessary!
Praise_Lord_Gaben 4 月 1 日 上午 8:09 
You recommend Nementon but that's also the name of the extra mod you have linked here on Google drive. What does it do? I can't find a description for it. Thanks.
Tycherious  [作者] 3 月 30 日 下午 10:10 
@Hadi No, but if you're using it for base game Attila I'd recommend the full conversion. Nementon: Remaster Attila Mods. The current owner is a little bitch but it is a fantastic set of mods that convert later titles, mainly thrones of brittania assets, over to Attila base.

My mods transfer over SOME assets but I was careful not to replace anything in the 1212 campaign that was hisrotically accurate with something that was inaccurate, for example, the boats on the campaign map are viking ones in the mods so my addition doesn't add campaign boats. ect ect ect.

Hope that was clear enough, I'm tired rn. Best of luck and happy genociding! :)
Hadi 3 月 30 日 上午 5:25 
does this only work for mk1212AD?
Tycherious  [作者] 3 月 16 日 下午 10:21 
@jakep23 Rivers of Blood: Attila edition
jakep23 3 月 15 日 下午 6:52 
what mod?
Tycherious  [作者] 3 月 13 日 上午 2:07 
@Lionheart Funny you say that. I agree and use a different mod to layer a better blood effect on top of the other effect changes. It really makes a great difference.
Lionheart 3 月 11 日 下午 6:36 
the blood looks very goofy kinda ruins it for me
Chaboiassassins 3 月 5 日 上午 4:47 
the blood looks very goofy kinda ruins it for me
天使 1 月 19 日 下午 3:38 
.___.
Tycherious  [作者] 1 月 15 日 上午 4:19 
@chevalier1982 Hi! There's no animations in this!
chevalier1982 1 月 15 日 上午 12:25 
A little question - does this mod includes all late EARL's gunmen animations (with reload)?
Tycherious  [作者] 1 月 5 日 下午 1:45 
It's fixed.
Tycherious  [作者] 1 月 1 日 下午 2:23 
@Sir Darknight it should be fixed but I haven't the time to test it, I'm working on other 1212ad projects right now.

If you have the time to test it and come back and let us know if the fire issue is still happening that would be really awesome!

Thanks and happy new years for yesterday.
Sir Darknight 1 月 1 日 上午 7:00 
@Tycherious No problem, I was just wondering. The rest of the asset updates are amazing.
Tycherious  [作者] 2024 年 12 月 25 日 下午 7:18 
@josemontelongo.211 No need.
josemontelongo.211 2024 年 12 月 25 日 下午 4:53 
where its the download link?
Tycherious  [作者] 2024 年 12 月 23 日 下午 10:50 
@[S.P.Q.R.] Kefkaius Many of earls fixes are already a part of 1212ad, be careful what you overlap. Not all of Earls mods will be compatible with mine. This is effects, if Earls mods edit effects, they won't be compatible and so on.
Tycherious  [作者] 2024 年 12 月 23 日 下午 10:49 
@[S.P.Q.R.] Kefkaius I'll be turning some of my mods into a single one for simplicity sake. I tried to collab with EARL but he wasn't interested in making them compatible. I'm working on other projects for 1212 at the moment.
[S.P.Q.R.] Kefkaius 2024 年 12 月 22 日 下午 12:34 
Hello does this work with all earl submod? Can you explain more about incompatibilies in your every mods, thanks
Tycherious  [作者] 2024 年 12 月 21 日 下午 6:25 
@Medayas Yeah, pretty much.
Tycherious  [作者] 2024 年 12 月 21 日 下午 6:18 
@Sir Darknight Not intentional, I'll try to get around to this fix at some point. Apologies for now. This mod is save game compatible so if it's annoying I understand and apologise, bit busy at the moment though.
Medayas 2024 年 12 月 18 日 下午 12:51 
@Tycherious Hi ! are burnt bodies supposed to look like this or am I doing smth wrong ?
https://prnt.sc/7uxgfcoXt3Iy
Sir Darknight 2024 年 12 月 18 日 上午 10:22 
All unit destruction on the battle map seems to cause a fire effect, is this intentional or accidental?
Tycherious  [作者] 2024 年 12 月 14 日 下午 5:39 
@xRevolution91 I added a screenshot at the end of graphics settings you'll need for it to run properly. Sorry for not making this clearer.
xRevolution91 2024 年 12 月 13 日 上午 8:29 
Cannon smoke is very dark even with the fix. What can I do about the cannon smoke? It cause alot of lag.

I really like your mods!
Sanakan 2024 年 12 月 13 日 上午 5:39 
Thanks Tycherious!
Tycherious  [作者] 2024 年 12 月 13 日 上午 2:12 
@Sanakan If you find the sound file you want me to replace it with!
Sanakan 2024 年 12 月 11 日 下午 12:25 
Amazing mod Tycherious. Just a question: is it possible to change the sounds of arquebuses to something better?
Tycherious  [作者] 2024 年 12 月 7 日 上午 5:16 
First, yes. Second, it’s probably a good idea to turn it off when playing 1212 AD since they have their own animations you wouldn’t want to overwrite. Third, my mod fixes some of the 1212 AD animations and adds a few new ones, so using another animation mod alongside it might not be the best idea. You’re welcome to try, but the mods might not work as intended together.