安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The problem seems to be that for example Ai Software can only generate 2 companies with specialization for it. Even if the game starts with 2 out of 2 max this means they have to cover all 3 different OS *types* alone to compete with you on users. A similar issue presents itself with most other software added by this mod. Simply generating 1 out of 2 max competitors for aviation when you could have 2 OSes can easily create scenarios where they both go and only support normal PC OS without a chance for a new one to come along in 5 years to grab users from some OS you developed.
If the game has a company type spawner for console developers to balance out those then this mod needs a similar thing for its 2 extra OS you can have spawn in a game.
Also i think it be good to mention that you can be a cloud service in multiplayer and technically can host other companies stuff so how does the cloud storage tool work?
System.NullReferenceException: Object reference not set to an instance of an object
at Trainer_v5.TrainerBehaviour+<PushDeal>c__AnonStorey1.<>m__0 (ServerDeal x) [0x00006] in <7e4e8332405d44859177a157fe2a02ad>:0
at Utilities.AnyOf[T2] (System.Collections.IEnumerable e, System.Func`2[T,TResult] pred) [0x00022] in <4f07c1c8140d49ae9533f49873b237be>:0
at Trainer_v5.TrainerBehaviour.PushDeal () [0x00082] in <7e4e8332405d44859177a157fe2a02ad>:0