Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Khopesh for basic Egypt Infantry
38 kommentarer
Orange 12 mar, 2019 @ 11:01 
wait why do they have alligators on their backs? egyptians were forbidden to kill aligators as far as i can remember
tommyhillfigga 16 apr, 2018 @ 9:22 
thank you for your hard work in making it. if i had the talent and know how of modding id ask your permission to fi it, sadly thanks to the new and dumbest patch it crashes my game now
Vitus  [skapare] 16 apr, 2018 @ 8:47 
sry, i can´t update it anymore, but feel free to use it
tommyhillfigga 4 apr, 2018 @ 7:27 
can you please update
SomnusGod 27 feb, 2018 @ 14:27 
Does this work with Patch 18? The newest TWRII update.
☩ Armoured ☩ 22 aug, 2017 @ 1:46 
BEAUTIFUL
ikuzmin007 22 maj, 2017 @ 8:52 
Hi! Is it possible to add your khopesh for more variety by variantmeshes?
Badger 23 jul, 2016 @ 2:41 
More accurate than most
Vitus  [skapare] 18 sep, 2015 @ 10:45 
go for it
MDavid 15 sep, 2015 @ 5:48 
Hi! I'm creating a roster expansion for Egypt. Can I use your khopesh models? Take a look at my roster expansions collection ;) I'm sure you'll find that the models go to a good cause ;)
CallsignJackal 25 aug, 2015 @ 16:06 
hello i need help i added a new weapon but for some reason the diffuse texture is not showing please help
Ezgi 18 aug, 2015 @ 14:59 
iam sorry guys this was a generel bug from radious, iam deleting my last comment, GREAT MOD i very appreciate this mod

thanks for your work sir
Mr. White 12 aug, 2015 @ 1:35 
its good, cant you change its color to silver? or etc??
Guzzo the Fat Rat 21 mar, 2015 @ 11:50 
Wonderful mod. Thank you.
OMG 12 mar, 2015 @ 3:39 
i like the idea. could you tone down the orange color in an update, or seperate mod? i like it, but as it stands it takes a little to much attention, for my taste anyway.
Uncle Iroh 13 feb, 2015 @ 16:25 
awesome man i love the kopesh, thank you and to all those who criticis...its a ♥♥♥♥♥♥♥ game
Dr. Philli Vanilli 9 nov, 2014 @ 20:49 
... Okay? That's an interesting A-Historical idea
Vitus  [skapare] 9 nov, 2014 @ 4:04 
i thought that the poor people can´t afford the new types and they have khopeshs from the older generations. the maintroops are greek so they have the good weapons.
Dr. Philli Vanilli 9 nov, 2014 @ 3:02 
The Khopesh dropped out of use during the Bronze Age.
Vitus  [skapare] 7 nov, 2014 @ 14:03 
No i dont addet new units just the weapon.
MM 7 nov, 2014 @ 12:02 
Did you add new units ? maybe stupid question :D
Vitus  [skapare] 7 nov, 2014 @ 10:57 
update it!
Vitus  [skapare] 7 nov, 2014 @ 5:53 
cool i will update my mod later
Blueberryies 7 nov, 2014 @ 5:00 
okay I have take criticism to heart and have produced new version with better textures, and also blank texture templates that show you exactly where to put your images to make your own textures, its in my workshop now.
MM 7 nov, 2014 @ 3:23 
LOL man , little OP , dear god , I can never understand why anyone like anything OP.
Author u have my respect for that ide about OP , you are damn right ^^
Vitus  [skapare] 7 nov, 2014 @ 2:27 
no it´s just graphical so that the mod is compatible with most other mod´s.
when i make them overpowerd, i wouldn´t like it myself. sorry
if you want them overpowered you must look for a mod that changes the stats for those units.
iftlc 6 nov, 2014 @ 14:21 
one small request sir can you make them a little overpowered?
Vitus  [skapare] 6 nov, 2014 @ 4:24 
One user published Textures for Khopesh and i just take this textures and gave the egypts this khopesh. Its hard to create a new Texture
MM 6 nov, 2014 @ 3:10 
I have a question , I like your work and every other kopesh mod in workshop , but i wonder why all of them have the same horrible textured kopesh? It looks like created in Paint (in windows)

Vitus  [skapare] 6 nov, 2014 @ 3:01 
No. I add screenshots later, how it looks ingame.
MM 6 nov, 2014 @ 2:53 
Does that kopeshe looks in game like this on pic?
Vitus  [skapare] 6 nov, 2014 @ 2:02 
no it´s just a grafical mod, everything is the same as it was before except that the sword´s look different
iftlc 5 nov, 2014 @ 18:58 
will these awsome weapons work like more than swords?
Blueberryies 5 nov, 2014 @ 16:27 
that image you have as a title for your mod looks like a suggestion... lol

I think I will make it. an iberian khopesh
Vitus  [skapare] 5 nov, 2014 @ 12:32 
Yeah, i forgot that. Thank you. I´ve updatet it now.
Blueberryies 5 nov, 2014 @ 12:09 
you didnt include the textures with your packfile. you included the weapons folder with the weapons models inside, but no tex folder with the textures. this means the models appear all naked.
Vitus  [skapare] 5 nov, 2014 @ 9:56 
The damage is exactly the same, i just changed the weapon design :)
Delendarius 5 nov, 2014 @ 8:29 
Are the weapon damage stats unique to these new weapon models or are they unchenged from the kopis