Age of History 3

Age of History 3

Modern Age Overhaul
Počet komentářů: 21
Bluuum 8. čvn. v 9.21 
спасибо, помогло
Shumatsu  [autor] 8. čvn. v 9.08 
@𝔹𝕝𝕦𝕦𝕦𝕞 тогда объясняю: Если у тебя открылись условно современный штурмовик и современный истребитель а в окне прокачки современным стал только истребитель, ты должен нанять сверхзвуковой штурмовик и прокачать его.
Bluuum 8. čvn. v 9.00 
у меня как раз этот баг и возник
Shumatsu  [autor] 8. čvn. v 8.57 
@𝔹𝕝𝕦𝕦𝕦𝕞 если ты не столкнулся с этой проблемой, значит всё нормально. Такой баг возникал у меня, я его описал на всякий случай.
Bluuum 8. čvn. v 8.46 
в известных проблемах вы упомянули что чтобы получить второго юнита нужно нанять старого юнита этого типа и улучшить полк, но я так и не понял как конкретно нанять старого юнита еслив окне призыва юнитов отображаються только новые?
luzpastenh 5. čvn. v 22.00 
it restarts the technology tree
Cardboard 30. led. v 12.56 
It may have been missiles instead of nukes mod but I will be looking at it later
Shumatsu  [autor] 30. led. v 12.41 
@Cardboard very strange, check other mods to see if it is compatible with this mod. OR It could be that some civ has advanced to that technology already in 1380s of your game, because technology progression is not really consistent throughout scenarios.
Cardboard 30. led. v 12.19 
IDK WHY but stealth attackers are appearing in 1380s and i cant recruit them and they dont show int he army but when two armies fight a random number of them are in the battle on both sides.
SovietPower 29. lis. 2024 v 12.29 
ohhh thanks!
Shumatsu  [autor] 29. lis. 2024 v 1.22 
@SovietPower The difference is the same as in the default game between a fighter and a bomber. The fighter is the flank vanguard and the attacker is the support.
SovietPower 28. lis. 2024 v 18.42 
What is the difference between the fighter and the attacker?
Shumatsu  [autor] 22. lis. 2024 v 11.18 
@ayazzxd i'm feeling same tbh, despite the ability to create as much classes as you could, there is just no reason to. Make strategic bombers bomb the area from the distance, use fleet to blockade ports, etc. I would've liked at least damage percent difference between units, kinda like unit of class A deals +200% damage to unit of class B. Now they are visually different, but not functionally, and I hope that Lukasz understands this.
aero 22. lis. 2024 v 8.46 
if i learned to make tech, buildings & units from scratch without crashing the game (because it does do that, especially on the units side) and code buildings i would try and make a much more realistic approach on combat.. like infantry can not counter tanks but you can try and build anti tank, make aerial units a different thing and actually add naval warfare instead of the lazy click & army go system
Shumatsu  [autor] 22. lis. 2024 v 8.18 
@cocojambo yooo, thanks, I love your Future Warfare mod too.
cocojambo 22. lis. 2024 v 7.42 
Great mod :steamthumbsup: such a shame we can't make different mods compatible yet...
AGuy 21. lis. 2024 v 19.36 
@Shumatsu thx
Shumatsu  [autor] 21. lis. 2024 v 16.24 
@AGuy this mod? Imagination. Overall? "modsExamples" folder in the game files, there are tutorials for creating mods. Lukasz also made several videos about modding.
AGuy 21. lis. 2024 v 15.57 
how do you make tech and units
Cardboard 21. lis. 2024 v 13.47 
Thank you!
yaramaz101 18. lis. 2024 v 11.48 
Pretty cool